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Mis Renders HD (Read 34739 times)

Started by shammahomega1, June 08, 2016, 08:36:06 pm
Re: Mis Renders HD
#41  January 14, 2018, 07:05:43 am
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Re: Mis Renders HD
#42  January 14, 2018, 09:23:41 am
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Man, that's a really neat Quan-Chi. It really looks like after some extra treatment it could be used in MK3-like games.
I'm DEAD, F*CKIN', SERIOUS.

Just added colored background, decreased image to 35% of its full size with "Neariest Neighbour" filter, changed image's type to "Color Indexed"- and here is really legit looking sprite! The only thing here is too much white color on his black parts and turning all the sprites to one palette would be a real chore, but still, SUCH skill of 3-D modeling deserved to be admired, pal. If that model was made by you, of course...
Keep it up.
Last Edit: January 14, 2018, 09:32:30 am by Trololo
Re: Mis Renders HD
#43  January 14, 2018, 12:03:04 pm
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i'll say that look wonderful even before knowing who's supposed to represent.

However i'm not entirely sure that the  left thumb below the other fingers in the stby action is a good idea.

In a movie it would work fine, but in a videogame can get perceived as incoherent.
Re: Mis Renders HD
#44  January 14, 2018, 03:53:54 pm
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Of course, you can improve everything, the back light, make the character's real animations and edit the sprites.
The animations are not faithful to the character, they are just custom animations to present the model.

Em este caso el modelo no es mio, es uno de tantos que hay en el mundo 3d,no sé de quein sea,yo solo lo renderiso y hago la animación

In this case the model is not mine, it is one of many that there is in the 3d world, I do not know what it is, I just render it and I do the animation
Last Edit: January 14, 2018, 04:03:44 pm by shammahomega1
Re: Mis Renders HD
#45  January 14, 2018, 11:21:43 pm
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I feel that. I decided to make a videogame alone, deciding what should be overlooked and what is necessary is a bigger problem than production itself.
Re: Mis Renders HD
#46  January 15, 2018, 02:28:01 am
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I am not going to lie. I too am very impressed by your Quan Chi rendering, as it feels very convincing. It even has the back light that old school MK sprites used to feature and everything. The only way I can see this getting even closer to the retro MK aesthetic is if you brighten up the green of his outfit and his skin shading, because this already feels amazingly close.
Re: Mis Renders HD
#47  January 15, 2018, 10:13:17 pm
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Gracias por sus respuestas chicos
Thanks for your answers guys

A new animation Quan Chi
Una nueva animación Quan Chi

Re: Mis Renders HD
#48  January 25, 2018, 05:45:25 am
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Kane

Re: Mis Renders HD
#49  January 28, 2018, 01:55:57 am
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Re: Mis Renders HD
#50  January 31, 2018, 04:40:50 am
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Reptile MK X

Re: Mis Renders HD
#51  April 24, 2018, 08:50:19 pm
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I feel bad that I missed the new post on this thread. I hope this isn't seen as bumping, because I do want to give my input on your work.

What I do want to say is that your rendering skills are very impressive looking. Arguably professional looking at that, given how natural everything looks about your recent renders. Both your Quan Chi and Reptile renders look like they could've appeared in UMK3, for how close they look to the aesthetic style.

The only thing I really recommend, not just for your MK renders, but your overall model work, is for you to attempt increasing the brightening in the models, as they overall look way too dark, making it hard to see the details in the models. If you were to increase the lights a bit, that would pretty much fix the issues present in them altogether.

Here's an example edit I did with your Reptile render, to better illustrate to you what I mean:



I just increased the brightening and the saturation on the sprite overall, making it better match the tonality of UMK3 sprites, and look overall more readable (I also toned down the saturation on his pants to better match the upper body). If not modifying the render lighting settings, the brightening issue can be fixed through some manual editing like I demonstrated. See which method works better for you.

Hoping to see more content from you in the future, by the way!
Re: Mis Renders HD
#52  April 28, 2018, 01:34:12 am
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Wow amazing work.
Re: Mis Renders HD
#53  July 01, 2018, 03:32:27 am
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I feel bad that I missed the new post on this thread. I hope this isn't seen as bumping, because I do want to give my input on your work.

What I do want to say is that your rendering skills are very impressive looking. Arguably professional looking at that, given how natural everything looks about your recent renders. Both your Quan Chi and Reptile renders look like they could've appeared in UMK3, for how close they look to the aesthetic style.

The only thing I really recommend, not just for your MK renders, but your overall model work, is for you to attempt increasing the brightening in the models, as they overall look way too dark, making it hard to see the details in the models. If you were to increase the lights a bit, that would pretty much fix the issues present in them altogether.

Here's an example edit I did with your Reptile render, to better illustrate to you what I mean:



I just increased the brightening and the saturation on the sprite overall, making it better match the tonality of UMK3 sprites, and look overall more readable (I also toned down the saturation on his pants to better match the upper body). If not modifying the render lighting settings, the brightening issue can be fixed through some manual editing like I demonstrated. See which method works better for you.

Hoping to see more content from you in the future, by the way!

Thank you, exact, you have to put more light, greetings.

Un nuevo stand




Re: Mis Renders HD
#54  July 01, 2018, 03:51:32 am
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I was about to say that your first Quanchi animation doesn't "fit" him.
But you just came and redid Quanchi.


WELL DONE!
Re: Mis Renders HD
#55  July 01, 2018, 10:15:16 pm
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Nueva stand, creo se ve mejor esta.