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MoveContact (Triggers) (Read 5788 times)

Started by Odb718, September 14, 2015, 02:19:19 am
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Re: MoveContact (Triggers)
#21  September 19, 2015, 06:56:56 am
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my 1.0 is at 8 cause I only learn from my AI beating me up.....it's also how I make sure they are competent enough to bully the average player
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Re: MoveContact (Triggers)
#22  September 20, 2015, 06:27:52 pm
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Which is better for comboing into one another and why?

From CNS
[State 600, End]
type=changestate
trigger1= command = "y" && movehit
trigger1 = var(59) = 0
value=610

From CMD
[State -1, Jumping Medium Punch]
type = ChangeState
value = 610
triggerAll = !var(59)
triggerAll = command = "y"
triggerAll = StateType = A
trigger1 = ctrl
trigger2 = var(4)
trigger3 = stateno = 600 && movehit
Pokecommunity account (Will start learning about romhacking): http://www.pokecommunity.com/member.php?u=553303

Why are there some people here trying to go into their ways into trying to ruin my Mugen hobby here and make me look like bad?



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Re: MoveContact (Triggers)
#23  September 21, 2015, 03:44:44 am
  • avatar
  • *****
  • Sr. Black Person
  • Mess with the chuchu you get the pewpew
    • USA
    • network.mugenguild.com/kamekaze/
the second always. movecontact is more feasible for non AI unless it has to be on movehit
Want to feel useful for a useless show? click here
118/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.