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Pac-Man NOW LIVE! Fygar UPDATED! (Read 18676 times)

Started by RoySquadRocks, October 03, 2014, 08:51:07 pm
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Pac-Man NOW LIVE! Fygar UPDATED!
#1  October 03, 2014, 08:51:07 pm
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Pac-Man Hungers for Battle!

Introducing...
Pac-Man
from the Pac-Man series!

Pac-Man is a popular video game mascot in the most famous arcade game created by Namco in 1980. His ability is to gobble up pac-dots while avoiding harmful ghosts, but he can chomp them down after he ate a power pellet.




This character has 3 versions. Easy, Normal, and Strong (1.0 Only). Look for the AI Options of my character from the chars folder.

Fygar has been UPDATED!

What's in this update:
Fygar
-Removed Envcolor for Xevious hyper
-Added Easy A.I
-Updated Victory Screen


Download Pac-Man in honor of the release of Super Smash Bros for 3DS!
https://onedrive.live.com/#cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED%21130

Next character is going to be Madotsuki!!
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#2  October 03, 2014, 08:55:19 pm
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Really? REEEEALY? FUCK YEAH \O/.
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#3  October 04, 2014, 12:07:08 am
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I love your crazy style on your characters man!
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#4  October 04, 2014, 03:30:07 am
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Oh yeah! Can't wait to test drive this shit!
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#5  October 04, 2014, 08:40:20 pm
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AWESOME!! :D


Thanks Roy! :thumbsup:
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#6  October 04, 2014, 08:53:05 pm
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Re: Pac-Man NOW LIVE! Fygar UPDATED!
#7  October 04, 2014, 10:44:10 pm
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YES!!!!!!!!!!!!!!!!!
Follow me on twitter! @djhannibalroyce
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#8  October 05, 2014, 12:58:23 am
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Great job!!! This is an awesome character ;)
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#9  October 05, 2014, 01:54:42 am
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He looks great and I'm glad to see that you released him. I also went ahead and featured this on our Facebook Page. Thanks for sharing, :2thumbsup:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#10  October 06, 2014, 03:07:25 am
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Really nice RoySquadRocks!

Some feedback...

 - "Bonus Fruit" - not randomize the "fruit" your throwing, the longer you held down the button, the "better" the object Pac-Man throws
 - try to organize the "Ghost attacks" all on either punch or kick buttons
 - If you can, try to recreate the properties of the Smash Bros "Pac-Dot Trail", or at least create a diagonal upward & a straight upward version (depending on the strenght of the button)
 - Taunt... Try to give the game icon a respective sound frome the source game
 - How about a air version of the Trampoline? Try a "a/b/c" button version, where every version trampoline jump reaches a bit further
 - Throw... Give Pac-Man a forwad & a backward throw, so Pac-Man can switch sides
 - Objects have a shadow "in the sky" when they drop into the ground (p.e. Inky and Bonus Fruit attacks)
Spoiler, click to toggle visibilty


My command suggestion...
Spoiler, click to toggle visibilty
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#11  October 06, 2014, 09:52:13 pm
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Really nice RoySquadRocks!

Some feedback...

 - "Bonus Fruit" - not randomize the "fruit" your throwing, the longer you held down the button, the "better" the object Pac-Man throws
 - try to organize the "Ghost attacks" all on either punch or kick buttons
 - If you can, try to recreate the properties of the Smash Bros "Pac-Dot Trail", or at least create a diagonal upward & a straight upward version (depending on the strenght of the button)
 - Taunt... Try to give the game icon a respective sound frome the source game
 - How about a air version of the Trampoline? Try a "a/b/c" button version, where every version trampoline jump reaches a bit further
 - Throw... Give Pac-Man a forwad & a backward throw, so Pac-Man can switch sides
 - Objects have a shadow "in the sky" when they drop into the ground (p.e. Inky and Bonus Fruit attacks)
Spoiler, click to toggle visibilty


My command suggestion...
Spoiler, click to toggle visibilty
-I'll try.
-Okay.
-I'll give it a try.
-Can't do that. The game icon's on explod.
-I'll give it a try.
-Okay.
-I'll remove the shadows for Inky and the Bonus Fruits.

For the commands, I'll see if I can try to reorganize them.
Last Edit: October 07, 2014, 11:48:46 pm by RoySquadRocks
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#12  October 10, 2014, 12:12:29 am
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Your character plays entirely to fast I can't even see what the hell is going on. He doesn't feel like pac-man at all to me. he has alot of infinites and really needs more balancing before he is a fair character. this is just my opinion but the way you hyped it. I expected more smash bros like gameplay with a twist. He just feels batshit crazy. I really hope you plan to improve this. You are free to ignore this but I really do not like how this plays at all.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#13  October 10, 2014, 12:36:43 am
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Your character plays entirely to fast I can't even see what the hell is going on. He doesn't feel like pac-man at all to me. he has alot of infinites and really needs more balancing before he is a fair character. this is just my opinion but the way you hyped it. I expected more smash bros like gameplay with a twist. He just feels batshit crazy. I really hope you plan to improve this. You are free to ignore this but I really do not like how this plays at all.

I'm updating him and accepting Staubhold's feedback. What is something you don't like?
Last Edit: October 10, 2014, 02:39:35 am by RoySquadRocks
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#14  October 10, 2014, 01:52:01 am
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I don't recommend making the attacks so fast. It makes it... cheap. :P

EDIT: I am also one of those who want it slower
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Last Edit: October 10, 2014, 02:05:39 am by supersonicmix
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#15  October 10, 2014, 02:20:23 am
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Your character plays entirely to fast I can't even see what the hell is going on. He doesn't feel like pac-man at all to me. he has alot of infinites and really needs more balancing before he is a fair character. this is just my opinion but the way you hyped it. I expected more smash bros like gameplay with a twist. He just feels batshit crazy. I really hope you plan to improve this. You are free to ignore this but I really do not like how this plays at all.
not that the criticism isnt valid but have you ever actually played his characters? theyre all like this, its his style. im not sure where you got the idea it was gonna be smash bros gameplay.
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#16  October 10, 2014, 07:06:47 pm
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I got the idea by alot of the shots he showed being based on the smash gameplay. I was kind of dissapointed. Like I said he could of just said its how I want it and I would of left it. I just wanted to share my thoughts is all. I have not really played his other stuff besides the wreck it ralph chars but that was awhile back so I totally forgot.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#17  October 14, 2014, 03:41:03 pm
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he is fast! awesome character! :).
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#18  October 29, 2014, 04:06:56 pm
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is it possible u can scale him a little bigger? if not...its no biggie....just want him to fight my roster fairly....but its no biggie! :)
Follow me on twitter! @djhannibalroyce
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#19  October 29, 2014, 05:26:40 pm
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you can do that yourself im pretty sure
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#20  October 29, 2014, 05:52:44 pm
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i did. but the projectiles didn't scale and the explods are misaligned. thats y i asked roy...but no biggie really
Follow me on twitter! @djhannibalroyce
Re: Pac-Man NOW LIVE! Fygar UPDATED!
#21  November 15, 2014, 02:49:08 pm
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How'd I miss this? This Pac Man is dope