Really nice RoySquadRocks!
Some feedback...
- "Bonus Fruit" - not randomize the "fruit" your throwing, the longer you held down the button, the "better" the object Pac-Man throws
- try to organize the "Ghost attacks" all on either punch or kick buttons
- If you can, try to recreate the properties of the Smash Bros "Pac-Dot Trail", or at least create a diagonal upward & a straight upward version (depending on the strenght of the button)
- Taunt... Try to give the game icon a respective sound frome the source game
- How about a air version of the Trampoline? Try a "a/b/c" button version, where every version trampoline jump reaches a bit further
- Throw... Give Pac-Man a forwad & a backward throw, so Pac-Man can switch sides
- Objects have a shadow "in the sky" when they drop into the ground (p.e. Inky and Bonus Fruit attacks)
Spoiler, click to toggle visibilty
My command suggestion...
Spoiler, click to toggle visibilty
F,F a/b/c = Pac-Dash (since it´s a dash, he should do it only while running - again dash range depends on button press)
D, DF, F, a = Blinky
D, DF, F, b = Inky
D, DF, F, c = Clyde & Pinky
D, DF, F, x/y/z = Bonus Fruit (button strenght could determine how much damage the object does, but cycling through the objects takes more time with z then with x)
D, DB, B, x/y/z = Pac-Dot Trail (x version propels Pac-Man forwad, y diagonal upward, z straight up)
D, DB, B, a/b/c = Trampoline (again, button strength determines how far the jump will be)