A HD screenpack, a project that I made, but deterred for too long.. so I made a HD version, eh?
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Previous youtube vid: Already changed some things, like in the screenshots =3 VIDEO [Download] http://mugencoder.com/addons.php?id=7 [Comment] I might include an intro, but it will probably take too much space and lags you up =3=", unless you guys want it I can add as separate downloads and you can just put it in your mugen to be updated. Though, I didn't feel like that an intro is needed, though. The video is there, should be a good way to show itself as an intro xD. Why I make this screenpack? It was originally a project that I had started long before. Though, due to some communication problems with my other partner, I started to make my own, slowly. So.. I decided to make one and I liked the style of the game itself. So.. I made it HD, since it probably looks nicer this way. We are going to make a 640x480 one, but it will probably look different, though that can be discussed later. I did the fonts for the menu, since I knew the other font wouldn't work well (obviously). I added a circle animation to make it like a proper selector =3. Would I make another screenpack? Certainly, probably a 640x480 one, or another HD. But as of now, I'm still focusing on Kanon. He is in this screenpack, with his latest update I just made on him, and some fixes. Unintentionally, you can give feedback on him.. but its a screenpack topic, so I don't think that talk should be there, but I might post another thread about it. Now enjoy and post suggestions of possible screenpacks that you may want or need, though not MB since 7th /Basterman is making it. I probably will make my CF3 screenpack since I have the rips for it o-o, but I'm probably going to try something else and focus on Kanon (which is still alpha) " Didn't rush or anything, took my time with both of them. Enjoy... and I might make more ports for different characters for this screenpack (only screenpack ports, not lifebar ones). If you guys are bothered by the white box... I don't mind fixing it though, I probably have to play around with the values =o="