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KOFE v0.9 New Challengers! (Read 14670 times)

Started by swipergod, August 07, 2010, 04:24:03 pm
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KOFE v0.9 New Challengers!
#1  August 07, 2010, 04:24:03 pm
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Figured I do the same thing I did for v0.8 and list the roster upgrades here. 

First thing's first, Shiki and Neo-Dio have been pulled from the roster.  In an attempt to give this game a more KOF feel and because I just really wanted to do Zero, I decided that those slots were better suited to other characters.  I feel a lot better about the final roster now even though I really liked Shiki.  Both live on in Zero's moveset.

Zero
There are huge changes to Zero.  Probably more than any other character in KOFE.  His look is Original Zero, but his sounds are Clone Zero's.  He now has a full assortment of basics including jumping basics.  He gains Neo-Dio's "trap" move, a moving raging demon style throw, a large projectile and Neo-Dio's beam DM and his Shadow catch HSDM is a blend of Neo-Dio and Shiki's HSDMs.

Youtube vid: http://www.youtube.com/watch?v=li6LeqcrJOw

Pic:
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Ash Crimson
Ash plays much more like his XIII counterpart than his '03 or Xi incarnations.  He has both the candle blow move and dash as a reg special.  He also takes some hints from Kain of MotW with a powerful antiprojectile attack before his strong dash and a with his SDM.  He has a totally new command grab reminiscent of Kyo's "grab you and blow you up".  He also required a completely new kick throw.

Youtube vid: http://www.youtube.com/watch?v=No03vFiCOvE

Pic:



Elisabeth Blanctorche
As with most of the post '02 characters, Liz went through some big upgrades to fill out her moveset.  Her Air CD was replaced and the original became a special move.  Her counter is more XIII in properties striking the opponent upon connection.  She gains a teleport and an SDM throw that looks like a pumped up version of her XIII special command throw.  She also gains Benimaru's lost Genri Hurricane as a DM.

Youtube vid: http://www.youtube.com/watch?v=vxcIUIPuay8

Pic:


Blue Mary Ryan
Blue Mary's kick throw has become her suplex, since both her original throws threw the character behind her.  Blue Mary triggered the largest update to KOFE yet when I had to add leg and arm snap animations for each character.  Only other major changes include that her arm snap is an air to ground throw, much like her 98UM RB version and her DM anti air is her air suplex (mainly cosmetic).

Youtube vid: http://www.youtube.com/watch?v=XL_V0lRKfcM

Pic:


Ralf Jones
Ralf plays closely to his '98 self.  He obtains a new command move and features new 2 victory poses sprited by me.  The only major gameplay changes are minimal.  He has auto guard on his Ralf Kick start up to compensate for the removal of his running tackle and his tackle DM can only be guarded low. 

Youtube vid: http://www.youtube.com/watch?v=kMRIiW9Fk-g

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Clark Steel
Clark is a fair mix of '98 and '99.  His running special grab is now unblockable, but his DM running grab is.  Clark, like Mary, instigated several new sprite additions for all characters just so his DVB looked like it does in the official games.  His punch throw is his old backbreaker special from '97-'98.  His main changes are that he has an air to ground throw like Blue Mary (the Frankinsteiner), his SDM is a spinning Tiger Bomb and he gains his Neo Max move from XIII as an HSDM.

Youtube vid: http://www.youtube.com/watch?v=RaEGzzo7N4g

Pic:



Goro Daimon
Goro needed to change a lot since he revolves around the instant throws and delayed throws mechanic which doesn't both exist in one character in KOFE (either one or the other).  So he has become more counter heavy with a high and low counter and counter DM.  His ground pound was modified since a full screen attack like that is broken in KOFE.  The full screen version is now an HSDM based off his XIII NeoMax.  His SDM gains a little more impact for style points.

Youtube vid: http://www.youtube.com/watch?v=ScnV6ed-rwg

Pic:



Li Xiangfei
Her style remains faithful to her '99 self with a few notable changes in their mechanics.  The most noticeable changes are her many changes to her basic attacks which have shifted around a bit.  Her weak rising attack now has a more noticeable decrease in vertical travel.  Her advancing grab has invincibility at the start.  Her drunk punch is now a type 3 counter.  She gains a new move that also has an invincible startup.  Otherwise it basically functions like Silver's rushing kick.  Her SDM gains a new effect and her HSDM whiff functions more like Kensou's.

Youtube vid: http://www.youtube.com/watch?v=Y9WsiOt-TGc
(Note that the vid doesn't show the flip that happens before the rush kick since it was added after).

Pic:

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: November 15, 2010, 11:36:06 pm by swipergod
Re: KOFE v0.9 New Challengers!
#2  October 15, 2010, 07:45:54 am
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Updated this topic with the final cast for v0.9!  Yashiro, Shermie and possibly Shen Woo will come a bit later.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE v0.9 New Challengers!
#3  October 15, 2010, 10:09:22 am
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AmAzInG !! i really love Clark move set especially the XIII HSDM Good Job  ;)
Last Edit: October 15, 2010, 08:32:02 pm by Mileena_Karai
Re: KOFE v0.9 New Challengers!
#4  October 16, 2010, 12:21:04 am
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Some of the sprites positioning and landings look really weird. They line up right but the sprites being used look off.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: KOFE v0.9 New Challengers!
#5  October 16, 2010, 07:19:45 am
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but all the ikari memebers has HSDM with big explotions , like ralf's galactica phantom and leona's HSDM why clark's HSDM has a small explotion
Re: KOFE v0.9 New Challengers!
#6  October 16, 2010, 09:55:57 am
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LA, you should know that I need more of a definition of "some".  Without specifics, I can't figure what you're referring to.  I don't like Clarks SDM.  I may change it back to the Clark Spark.  I reduced the rolling part of it to one roll so it doesn't look as bad now.  Will PM you about other stuff.

Clark is using the dust effect like he has in KOF XIII.  It actually looks better than I expected it to be.  If I used the HSDM explod I usually use, it would cover the impact and wouldn't look as good I think.  I thought about it when I was making the move. 
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE v0.9 New Challengers!
#7  November 15, 2010, 11:37:20 pm
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The 8 new challengers shown above are the final roster additions for v0.9.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE v0.9 New Challengers!
#8  November 15, 2010, 11:51:24 pm
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so if Shermie and Yashiro wont make it when is V0.9 gonna be released ?
sorry if i am annoying you with this question .
Re: KOFE v0.9 New Challengers!
#9  November 15, 2010, 11:56:44 pm
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Next week I hope.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info