Hello everyone!I'm making a custom screenpack and I ran into a problem with the combo text (not the counter but the text itself).Basically, what I did is making a custom sprite for the "HIT COMBO" text that pops up with the number. My problem is that I placed it under the counter, so when the counter has double digit it looks fine, however when there's a single digit, it is pushed to the left of the screen, hiding part of the text. I suppose this is likely due to the fact that said text moves according to the numbers so my question is: is there a way to make it not move with the counter?(I realize this might be a bit confusing, so I'm posting two screenshots to hopefully make it easier to understand)https://ibb.co/dtNU5z -Looks okhttps://ibb.co/jCEyyK - Looks not ok EDIT- I forgot to post the Combo section of my fight.def file, don't know if it can be of any help but here it is![Combo]team1.pos = 10,260 ;Coords to showteam1.start.x = -240 ;Starting x-coordsteam1.counter.font = 1,0,1team1.counter.shake = 1 ;Set to 1 to shake count on hitteam1.text.text = "A" ;You can use %i to show count in the text, eg "%i Hit!"team1.text.font = 6,0,-1team1.text.offset = 95,20 ;Offset of text;team1.text.scale = .75,.75team1.displaytime = 90 ;Time to show textteam2.pos = 1380,260 ;Coords to showteam2.start.x = 1520 ;Starting x-coordsteam2.counter.font = 1,0,-1team2.counter.shake = 1 ;Set to 1 to shake count on hitteam2.text.text = "B" ;You can use %i to show count in the text, eg "%i Hit!"team2.text.font = 6,0,-1team2.text.offset = -130,20 ;Offset of text;team2.text.scale = .75,.75team2.displaytime = 90 ;Time to show text