All tests on latest SD w/KFM vs dummy KFM in SW mode.-Window title is "SugenDo Software" -Floor moves beneath characters' feet.-KFM still doesn't double jump (it's a non-explicit state in Mugen).-Tripping someone leaves them always open for attack when they should probably be immune.-Parallax ceiling of Mountain Stage "jumps" for no reason.-Command processor won't let me do a dragon punch motion move. I also can't easily do the EX moves without your shortcuts to them.-Juggling points ignored.-On FF->Kick, opponent recovers after second kick.-Hitdef ignores the need to push the player back.-Can't do Fierce Kick, only weak Kick shows up standing.-At half-screen distance, doing a fierce Kung Fu Palm, the opponent inches closer to me.-Opponent invincible when should be hit on EX Kung Fu Palm.-Pushing behavior doesn't match Mugen (can't be much more descriptive than that). Throw opponent into corner and walk into that corner with them...
KFM vs KFM in ShugendoSw.exe -the only one that ran in my comp-Fast KFPalm is doable (rather hard, yet doable), but Fast KFKnee not. -It is possible to throw someone and walk right over them, switching sides.-Spark display is strange... the sparks look... dirty. -QCB + Punch doesn't hit opponent if up close.Will work with more chars soon.
I used the regular SD, but it looks funky. A bunch of lines overlap or are missing. Fonts are less readible.
Sander's SasquatchX:-Big portrait palette displays wrong colours.-Upon start, AI triggers, doing the same super (the one which shows a whale kicking the enemy), then striking the enemy while down, infinitely.-If picked as enemy, will show the enemy player frozen every time, then breaking the ice, then refreezing.Sander's KyoX:-Throws don't work.Sander's IoriX:-AI triggers automatically, and when a super is triggered, many copies of the enemy are spawned. Then Shugendo crashed. I also got a "ChangeState controller needs value parameter" crash.POTS' Morrigan:-Pose when selected shows her jumping looking at only one side (she turn, then jump again).-Basics are displayed at wrong speed, and don't work at all, except for jumping basics.-Land projectile doesn't work, aerial proj. seems almost OK if it weren't for the created bat helper behaving wrongly.
here comes the bugs!my system is Windows Vista Bussiness, with DirectX10. (Aero on btw)Arcade mode is allowing to select the Stage.Evil Ryu by Reu: Ai tooks over as soon as you move the character.after that, you can't no longer contrl the charcter, unless you close and re-open ShugenDo.Wonder Woman by Loganir: Transparencies aint working. During the Hyper Chain, the messages show up inverted, and lots of images missing.during most moves, sparks and other effects are either missing or misplaced.on Royal Thrust. the projectile does not move at all.this screenshots is the bug:I took a it to show some palettes bugs on Z-akuma by N-mario (it's keep blinking black on during the first seconds of the fight). and it came like that.still with Z-akuma: Tatsu Maki Zankuu Kyaku keeps spinningSuperman by Hannibal/Kal-Elvis and Friends : palletes ain't loading up on the fight. the palette showing up is the from the SFF and not the palette files..Ravenous Ex by Ex-inferisthis happened as soon as the stage started. the clone disappear when the character moves.Thor by loganir: Ai tooks over as soon as the fight starts. some asgardians are missing from "warriors of asgard". thor crashes ShugendoSw.exe
Sachiel by Rikard:-AI automatically activates and goes into a loop of the same combo over and over again.-Intro doesn't show correctly. Probably since ShugenDo lacks A and A1 trans.Rikard by Rikard: -When using Hokuto Hyakuretsuken , the QCB,QCB, x or y move, the explod used for his rapid punching stays on him after the super.In General:(Probably stated already)-Lacks support for the trans parameter in Animations.-Dragon Punch commands don't work.-2 Button commands don't work.More feedback to come.