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NotHitBy and HitBy (Read 216 times)

Started by Kevj97, February 09, 2019, 04:25:33 am
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NotHitBy and HitBy
New #1  February 09, 2019, 04:25:33 am
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For a throw I'm trying to create which has 22 ticks for some reason the character is invulnerable all the way through the animation.
I've seen this happen in other chars as well and it seems as though NHB bleeds into subsequent animations.


I've tried:

1.
THROW
type = NotHitBy
trigger1 = time <= 3
value = SCA
time = 1

type = HitBy
trigger1 = time > 3
value = SCA
time = 1


2.
THROW
type = NotHitBy
trigger1 = time <= 3
value = SCA
time = 1

type = HitBy
trigger1 = time > 3
value = SCA


3.
THROW
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 3

type = HitBy
trigger1 = time > 3
value = SCA
time = 1



4.
THROW
type = NotHitBy
trigger1 = time = 0
value = SCA
time = 3

type = HitBy
trigger1 = time > 3
value = SCA
Last Edit: February 10, 2019, 09:44:58 pm by Kevj97
Re: NotHitBy and HitBy
#2  February 09, 2019, 08:16:25 am
  • **
  • Sr. Símio Enfermo
    • Brazil
    • www.facebook.com/people/Manson-Rees/100027897993934
Try reversing the order of SCTRLs e putting "value = SCA, AA, AP, AT" in HitBy.
Something like this:

Code:
[State X, HitBy]
type = HitBy
trigger1 = time > 3
value = SCA, AA, AP, AT ; Stand/Crouch/Air, All Attacks, All Projectiles, All Throws

[State X, NotHitBy]
type = NotHitBy
trigger1 = !time
value = SCA
time = 3
persistent = 0
Re: NotHitBy and HitBy
#3  February 09, 2019, 10:14:27 am
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  • Shame on you!
    • USA
The best, most reliable way, to make a throw not get hit is to use an anim with no boxes.
What's the reason for the hitby after tic 3?
vVv Wheat Stage Released vVv
Re: NotHitBy and HitBy
New #4  February 09, 2019, 09:59:26 pm
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    • USA
Try reversing the order of SCTRLs e putting "value = SCA, AA, AP, AT" in HitBy.
Something like this:
Alrighty, will give it a shot.

Edit:
Thanks Manson. That worked


The best, most reliable way, to make a throw not get hit is to use an anim with no boxes.
What's the reason for the hitby after tic 3?
Yes. What I'm trying to do is actually make it get hit after 3 ticks have passed.
Can't tell you how many times I've done a Shinryuken super while the patch I made is throwing and the Shinryuken completely passes through the character.



Last Edit: February 10, 2019, 09:44:30 pm by Kevj97