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Plot, intros, endings and such (Read 9031 times)

Started by Loona, March 16, 2010, 01:12:21 pm
Plot, intros, endings and such
#1  March 16, 2010, 01:12:21 pm
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Maybe this was a joke post:

http://mugenguild.com/forumx/index.php?topic=112128.msg1081763#msg1081763

but I wonder if there are intros and endings planned, stuff like match-specific intros or victory poses.

I figure this project's Arcade mode could use something better than the Congratulations screen when you win, at least.
Dunno if that might depend on there being a(n unplayable) final boss...


BTW, dunno if only Iced and Bea get to start topics ere, but I figure it was worth making the experiment to create one.

Bea

Re: Plot, intros, endings and such
#2  March 16, 2010, 01:46:41 pm
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Truth be told, I haven't thought about a plot yet. :P
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: Plot, intros, endings and such
#3  March 16, 2010, 01:52:08 pm
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So if someone decides to make their own character and ending they can just disregard the possibility of some character being a designated final boss for everyone?

Bea

Re: Plot, intros, endings and such
#4  March 16, 2010, 01:56:13 pm
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Oh, there's a final boss.
But it's classified info for now, so I can't tell you who it'll be. :P
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: Plot, intros, endings and such
#5  March 16, 2010, 03:21:27 pm
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im giving each character a broad reason to be there, thats what i meant by subplots =p but endings are not that awkward to think about, Im also pondering a final damage thing, where killing some characterrs in certain ways triggers special anims.