Hoshi said, August 06, 2018, 04:04:52 pmPersonally, I think the dash is too fast as is, and is a little unfair to someone else who is fighting him as they can't tell where he's going to end up. Take Akuma's warp in SF3 (or any other 2D game he's in) his warp may be fast in some of the games, but you can still tell approximately where he's going to be to try and counter. I know that when you're fighting a CPU, it's not really an issue, but I just bring this up as food for thought.Alternatively, consider making it cost meter. Especially if it has a super pause during the whole thing.It does cost meter, the one at the bottom of the screen with the red V, it fills up as you take damage, two bars equivalent to 80%, so you get two of these each round. Its pretty much charlie trigger from sfv, thats fair right? .I didnt want to just give him ashura senku, i like to think evil ryu is just wild, such a timed and smooth teleport like ashura senku is more of an Akuma move who has way more control over satsui no hadou.
maybe make his opponent freeze a little when he begin to do his v-trigger. Maybe this will make him balance abit
vyn said, August 06, 2018, 05:00:18 pmIt does cost meter, the one at the bottom of the screen with the red V, it fills up as you take damage, two bars equivalent to 80%, so you get two of these each round. Its pretty much charlie trigger from sfv, thats fair right? .Ah okay. I couldn't see the V trigger meter at the bottom because of the watermark. :3 Seems fair as you described it.
Worked a bit more on his V-SkillI simplified it quite a bit, its pretty much a counter right now with an 8 frame window for the actual counter (sfv parry is 7 frames). Normal projectiles will simply be absorbed.The only focus attack feature that remains is the stun on player 2, you will have plenty of time to do whatever follow you want. Spoiler, click to toggle visibilty
I think that foot smoke starts up a frame too fast imo. I was thinking about a short red "tail light" effect from his eye on that warp would be dope. I wouldn't make it go 100% to the starting point but maybe 60% there? Over half, less than 2/3 of the way. Just a straight swipe of red.If it is going to cost meter, I think you might want to dress it up a bit more. If you could make the effect of his eyes go electric or do a type of up energy/smoke effect, then disappear. One idea, if you'd like P2 to know where you're going to end up with the teleport, that exploding circle at start up, you could have it reverse to the spot before he lands. Like Pose+Circle, eyes+revers circle, appear. Cant tell if the circle is BIG to start with or body size and gets waaaay bigger.
Bit more progress on the teleport, getting close to finishing the ground version,Spoiler, click to toggle visibilty
Spoiler, click to toggle visibiltyI remade his V-skill into something more simple. Its a mix of parry and focus attack now.The custom animation came out pretty well IMO.
vyn said, September 03, 2018, 02:06:28 amI remade his V-skill into something more simple. Its a mix of parry and focus attack now.The custom animation came out pretty well IMO.I feel that this looks better
AlexSin said, September 04, 2018, 10:28:03 amvyn said, August 08, 2018, 07:42:01 amThis looks much better than your new version.So, about this, will you add it back?
not for that move im afraid, i like the new version better.But fear not, i will deliver a really cool character i promise.