Hi there, i would like to present you guys the main reason why i have been a bit silent arround mugen latelyLadies and gentlemans, heres Gotenks!Lots of anims, so better put them on a spoiler:Spoiler, click to toggle visibilty "Yeah yeah, whatever, lets just fight ok?" Gotenks Masters? taunting may be important in Gotenks gameplay!He will have some interesting looking normal attacks, with special properties too! So hes at punch bag state already and hes getting his normal attacks now I guess his gameplay will consist on weird normal attacks and some fun specialsWe have a lot of stuff figured out already, but feel free to make suggestions, tips and critics.I wanted to keep him secret for some time more but some familiar guys convinced me to start a topic, so here we go TEMPLATE for palettesBe sure to make 2 versions. One for normal/SSJ1 and one for his SSJ2 mode where his palette will change
Daeron said, June 06, 2015, 01:28:59 amThe arms seem kinda elasticy in this anim, but otherwise this is some pretty solid shit.
It's Z2 madness! Z2 is just everywhere XD Fantastic job man, this looks great! I love Gotenks so I'm looking forward to this one
You, son of a pitch! No comments about this, it was unexpected!!! One animation better than the other. Great job, Daeron!
Oh my Goku! Yes! So much yes! Gotenkusu! Fantastic work Daeron, who's the coder?Also, what's up with Giran there? Another bonus char?
Looks fantastic! You've got a ton of his personality in those animations. Gotenks is a good character too. He's one of the more popular characters, but he's also got a lot of unique moves. And the more Z2 the better.Am I wrong, or are some of your animations inspired by Jump Superstars / Ultimate Stars? The only suggestion I can think of is to give him Continuous Die Die Missile in the style of that game. That felt really good.
The animations are fucking phenomenal. I love seeing all these Z2 projects starting. It's honestly criminal that this isn't an official game. I want to play a completed Hyper DBZ on my consoles!On this animation:Once they separate, it seems like Trunks' and Goten's heads are too large. Goten's head seems a good bit larger than Goku Z2's. I can't quite tell if this is the case with the rest of Gotenks' sprites.
@Daeron: Just tagging you to tell you that you are the fucking best for using the Hyper Dimension idle (if it isn't, then forgive me because I only played Hyper Dimension ). Good luck with Gotenks!!
AugustAPC said, June 06, 2015, 02:04:24 amThe animations are fucking phenomenal. I love seeing all these Z2 projects starting. It's honestly criminal that this isn't an official game. I want to play a completed Hyper DBZ on my consoles!On this animation:Once they separate, it seems like Trunks' and Goten's heads are too large. Goten's head seems a good bit larger than Goku Z2's. I can't quite tell if this is the case with the rest of Gotenks' sprites.they are a bit chibi but their heads are the right size for what older games did. I dont think they should change as it would make them less visible.Goten already appears like that with gohan on his winposes and intros.
Black Hatter said, June 06, 2015, 02:22:39 am@Daeron: Just tagging you to tell you that you are the fucking best for using the Hyper Dimension idle (if it isn't, then forgive me because I only played Hyper Dimension ). Good luck with Gotenks!! I think you're right about that.