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Graphic contest: Piccolo Beatdown intro (Read 280040 times)

Started by Balthazar, October 16, 2015, 12:08:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#81  February 17, 2016, 09:53:14 am
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Piccolo! what did you do to demitri!!

here it is without piccolo
Re: Graphic contest: Piccolo Beatdown intro
#82  February 17, 2016, 10:08:54 am
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why is piccolo hand sticking out of his chest grey?
Re: Graphic contest: Piccolo Beatdown intro
#83  February 17, 2016, 10:13:24 am
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Re: Graphic contest: Piccolo Beatdown intro
#84  February 17, 2016, 10:20:24 am
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I thought he had been impaled by piccolo and was not a statue.
Re: Graphic contest: Piccolo Beatdown intro
#85  February 22, 2016, 07:51:01 am
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Would this work? I made the head the size of the Goten and Trunks in the Gotenks thread.
I sampled a lot of colors.
The hair color is from one of the Trunks sprites.
The skin color is from the Bulma at Vegita's intro.
The Yellow is from Piccolo she is standing next to.
The red is from the Mr. Popo Piccolo beatdown intro.

The plan is to have Arale pick up the poo off the ground with Piccolo's hand, and run off before he kills her.
Last Edit: February 22, 2016, 11:05:05 am by Alpha Proto
Re: Graphic contest: Piccolo Beatdown intro
#86  February 22, 2016, 11:50:18 am
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Her head is way bigger than Trunks' and Goten's.

Sprite looks great, though.
Re: Graphic contest: Piccolo Beatdown intro
#87  February 22, 2016, 11:53:18 am
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I had a bit of fun with it:


I wanted her to show her tongue as a taunt, but I guess it doesn't look that way...
I also made Piccolo angrier.
Re: Graphic contest: Piccolo Beatdown intro
#88  February 22, 2016, 04:01:15 pm
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Her head is way bigger than Trunks' and Goten's.

Sprite looks great, though.
Thank you. You are right about the head being too big.
At first I thought it was just the hat, but there is too much space between the eye, and the ear.
I will have to adjust that.
----------------------------------------------------------
I edited these up on a different computer with MS Paint, but here is the side by side.

If she is a good size now I will edit her into the intro.

Sin- that is funny!  ;D
In my opinion the tongue taunt works better with the eyes closed.
Last Edit: February 23, 2016, 06:42:21 am by Alpha Proto
Re: Graphic contest: Piccolo Beatdown intro
#89  February 22, 2016, 11:34:10 pm
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I love her!   :lugoi:
Before sticking his tongue out, make sure you do an anticipation frame where she raises his mouth line up a bit (maybe the whole face 1 pixel)
Re: Graphic contest: Piccolo Beatdown intro
#90  February 23, 2016, 08:08:03 am
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Here is a mock up of what I am proposing.
It didnt cross my mind until I was finishing this that it isnt really a Piccolo beat down.
That Mr. Popo just gave me an idea and I ran with it.
Last Edit: February 23, 2016, 09:05:56 am by Alpha Proto
Re: Graphic contest: Piccolo Beatdown intro
#91  February 23, 2016, 08:47:03 am
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Nice concept Alpha Proto!

I fixed up some of the ones i have done
Mr popo
made the arm fall faster and changed the shading of his pants a bit


Demitri
gave him piccolo's arm in his hand

lui

Re: Graphic contest: Piccolo Beatdown intro
#92  February 23, 2016, 09:00:05 am
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changing the pants doesn't really do much considering the entire upper half is just the unedited EB's sprite
Re: Graphic contest: Piccolo Beatdown intro
#93  February 23, 2016, 10:18:29 am
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Unless Piccolo has two right arms, isn't Popo holding the wrong hand?
Re: Graphic contest: Piccolo Beatdown intro
#94  February 23, 2016, 11:33:55 am
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Re: Graphic contest: Piccolo Beatdown intro
#95  February 24, 2016, 11:22:03 am
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Unless Piccolo has two right arms, isn't Popo holding the wrong hand?

the basic sprite is meant to have his back turned to the monster he slayed and facing the new fighter, thats why some of you are having issues.
Re: Graphic contest: Piccolo Beatdown intro
#96  February 24, 2016, 06:24:57 pm
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I am scraping the Arale idea and sticking to what this was suppose to be.
I am going to sprite the Bear Thief from Dragon Ball defeated.He will be as tall as Broli, and I will use Raiden's chip defeat animation as reference.
Last Edit: February 24, 2016, 07:33:17 pm by Alpha Proto
Re: Graphic contest: Piccolo Beatdown intro
#97  February 25, 2016, 07:07:41 am
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Re: Graphic contest: Piccolo Beatdown intro
#98  February 27, 2016, 06:32:30 pm
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A mock-up of how the demon most likely will be removed from the screen.
Re: Graphic contest: Piccolo Beatdown intro
#99  February 27, 2016, 09:12:20 pm
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How about just blowing him up with the regenerating hand without the fly or even looking at the demon
Re: Graphic contest: Piccolo Beatdown intro
#100  February 27, 2016, 11:16:45 pm
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Because then you couldn't really have an explosion as huge as that one,
he would be damaging himself!
Keep in mind there can be much bigger demons lying there,
we need a good and huge blast to cover them as much as possible,
so they can vanish afterwards without just popping out of existence.