Possibly wrong place, or unnecessary information, i don't care.
I didn't done anything for around the whole year! I didn't even started to make any characters! Bad me! So now i want to do something useful already!
Here ah gunna tell you 'bout one thing that is called MUGEN Standars of Damage.
And by standard damage i meant value the other damage values are set around.
So let's get started!
We discuss basic attacks first. I won't tell you the standards of damage of original attacks and combos, because these can have an entirely different values.
In MUGEN, there are these standard values of damage:
Light attacks have 20, Medium, if any(Think Street Fighter Series. Now think KOF.), have 40, and for Hard attacks it's 60. Unless your char is big bulky brute with gaint muscles or Hugo-sized mammoth with low reflexes, the damage standarts will stay like that.
Oh and a thing about KOF: There a thing called Blow Attack, a mechanique that included in every KOF game, ever. It's standart damage in MUGEN, although Blow Attack damage almost never changes, stand on 60 or 80, but i prefer the latter.
For characters of Hugo kind, there is alternative standarts of damage desing specifically for their bulky attacks with poor speed(frame advantage, starting frames...). Light attacks have value of 30, Medium have 60, and Hard have 90.
Throws have their standart damage value of 100, but Throw damage seldom goes below that value and much more often goes above.
Now here we go to Special and Power Moves! They're sure will be interesting, as they may be come in various, different forms. In MUGEN, the standart Special and Power Moves have the following standards of damage:
Standart one-hit Special has 100 damage. This is also true for Reversal-type Specials, wihch many also call Counter Specials. Standart projectile(Think Hadou Ken!) has 60 damage. The Button-Mash Special(Hyakku Retsu Kyaku type) stands on around 20 or 25(It's hard to tell on which exaclty. I've never seen char with MUGEN standarts of damage with HRK-type Special). And Special Throws have value of 150, or 175 for Full Circle Throws. I can't say much about multi-hit Specials, nor i can say about MAX versions. Rekkas are a thing that is tricky to have their standarts of damage be explained, so i'll leave 'em too.
Level 1 Power Moves have their standart damage value stand on 200, regardless of being single-hit, multi-hit(total damage shown for that kind of supers), or projectiles. Similarly, damage standarts for Level 2 Power Moves are 300 or 350, and for Level 3 Supers are 500.
Congratulations to you for reading this topic and possibly learning something about MUGEN Standarts of Damage. And congratulations to me for writing up this topic and explaining all that nonsense.
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.
Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Last Edit: May 23, 2014, 05:19:19 pm