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Cruz's Projects: ????? ??? [Divinewolf] (Read 255983 times)

Started by Cruz, December 02, 2015, 12:21:32 am
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Re: Cruz's Projects: Shermie + Clark? [Divinewolf] - Palette Template
#161  July 30, 2017, 06:59:27 pm
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Well good to know  hes not dead
Re: Cruz's Projects: Shermie + Clark? [Divinewolf] - Clark Testing
#162  August 02, 2017, 02:51:55 am
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You're not going fast enough! Get back to work! >:[
D:

Currently don't have much time right now, but here's a sample of what Clark might feel like. You can give feedback if you want.
Current Project: ????? ???
Projects
Re: Cruz's Projects: Shermie + Clark? [Divinewolf] - Clark Testing
#163  August 02, 2017, 10:22:29 am
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Good work man, he feels waay more CVS ish, then KOFish, I like what you did a lot.

DW

Re: Cruz's Projects: Shermie + Clark? [Divinewolf] - Clark Testing
#164  August 03, 2017, 06:49:14 pm
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Lol! I'm just messing wit ya man. Though I will test if you want.
Re: Cruz's Projects: Shermie + Clark? [Divinewolf] - Clark Testing
#165  August 03, 2017, 08:02:00 pm
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Current Project: ????? ???
Projects
Re: Cruz's Projects: Shermie [Divinewolf] - Clark Rework Released
#166  August 12, 2017, 07:57:40 pm
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I can't wait to see even the basics in action for Shermie.
Good luck.

Again, if you need something, just PM me.
Just like before. ;)
Re: Cruz's Projects: Shermie [Divinewolf] - Clark Rework Released
#167  August 16, 2017, 04:54:24 pm
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With Clark's Flashing Elbow being able to super cancel, should Shermie Cute:
- Also be able super cancel (Current Clark)
OR
- Just do more damage (Old Clark)

If someone has another idea perhaps I will look into it.
Current Project: ????? ???
Projects
Re: Cruz's Projects: Shermie [Divinewolf] - Shermie Cute...
#168  August 16, 2017, 09:28:56 pm
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Withouth testing I cant say for sure, but , if it were up to me I would go how clark is set up now.
Re: Cruz's Projects: Shermie [Divinewolf] - Shermie Cute...
#169  August 16, 2017, 11:08:05 pm
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how's shermie coming along cruz?
Re: Cruz's Projects: Shermie [Divinewolf] - Shermie Cute...
#170  August 17, 2017, 07:16:49 am
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- I guess I'll allow it to super cancel since now that I thought about it, you don't get to use it as much as Clark's Flashing Elbow. (See movelist below)

- Don't have much time in my current situation, but here's where I am:
New Movelist:
Spoiler, click to toggle visibilty
Just finished Shermie Whip. So Diamond Dust will be next.

Current Project: ????? ???
Projects
Re: Cruz's Projects: Shermie [Divinewolf] - Shermie Cute...
#171  August 17, 2017, 10:47:07 am
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Great!
About Shermie Cute, I would say "be able super cancel" Just like current Clark.
Good! Keep it up!

BTW : a technical question.
Since I'm a noob in converting an existing character to POTS style.
When you code a special move or throw, do you take some code parts of edit existing code from existing character or do it from scratch?
I'm still asking myself how it is done.
Last Edit: August 22, 2017, 12:45:03 am by Nedflandeurse

DW

Re: Cruz's Projects: Shermie [Divinewolf] - Shermie Cute...
#172  August 17, 2017, 03:56:54 pm
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With Clark's Flashing Elbow being able to super cancel, should Shermie Cute:
- Also be able super cancel (Current Clark)
OR
- Just do more damage (Old Clark)

If someone has another idea perhaps I will look into it.

IDK what that is. Depends on the functionality of the move. What does it do? And how does it affect p2?
Re: Cruz's Projects: Shermie [Divinewolf] - Shermie Cute...
#173  August 17, 2017, 05:33:41 pm
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Current Project: ????? ???
Projects

DW

Re: Cruz's Projects: Shermie [Divinewolf] - Shermie Cute...
#174  August 17, 2017, 08:18:58 pm
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An OTG follow up attack. Had to just use him to find out what you were referring to. :P Anyway, I guess it's fine. In terms of dmg, it'll get scaled anyway when SC'ing and possibly even more from OTG'ing as well. In Clark's case, it's only like one practical application of this ability anyway. I'd imagine Shermie wouldn't be too different.
Re: Cruz's Projects: Shermie [Divinewolf] - Testing
#175  September 24, 2017, 10:02:31 pm
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It has been a while.
But how are things looking so far? (Link is on first post)
Still open to pals and feedback.
Current Project: ????? ???
Projects
Last Edit: September 27, 2017, 04:09:52 pm by Cruz
Re: Cruz's Projects: Shermie [Divinewolf] - Testing
#176  September 24, 2017, 11:10:15 pm
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Feedback after a quick testing.

-Her standing MK is a really strong poke.
-Shermie Flash Original, F. Captured, Shermie Carnival, Lightning Leg Lariat aren't working.
-I think her animations are a little bit fast.
Lasagna
Re: Cruz's Projects: Shermie [Divinewolf] - Testing
#177  September 24, 2017, 11:26:19 pm
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- I might change its properties as I did notice that during testing.
- I'll assume you're talking about the followup version after Shermie Catch. It works but is very strict in timing (I might remove it). F. Captured is working. The other two are not implemented yet.
- I feel that I had to speed up some of her animations to make sure she's not too unsafe or attacking too slowly.
Current Project: ????? ???
Projects
Re: Cruz's Projects: Shermie [Divinewolf] - Testing
#178  September 25, 2017, 12:53:42 am
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  • I like to draw fighting game characters...
Oh good!
I'm testing now.
I'll try to update the sprites as well.
Re: Cruz's Projects: Shermie [Divinewolf] - Testing
#179  September 25, 2017, 01:04:23 am
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sorry if anyones already made these

I need more PSN friends
Re: Cruz's Projects: Shermie [Divinewolf] - Testing
#180  September 25, 2017, 02:19:08 am
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im really happy with her so far, she feels tight as hell.
https://vid.me/ZBQNT
Its satisfying  as hell when you slam stuff around.