Stagger System and Dash Cancel presentation video:https://www.youtube.com/watch?v=cfQRHD4NMY8&feature=youtu.be
Dash cancel looks fine, but does that mean everyone gets new dash sprites? Standard Alpha conversions with a dash typically have a small jump/hop and this could potentially make combos hard or impossible for some characters (or makes the animation awkward to speed it up).The stagger thing looks odd. They freeze with a single sprite? Maybe adjust it so that it has a partial recovery or its own hit animation? You changed your sparks? Can I have the old ones?
Just a update on the lifebars, and some Guy Vs. Guy action on the updated Suzaku Castle stage with zoom and all.
Lifebars look so much better, gewd Jawb. Please note guys all sounds and announcer sounds are temporary.
Here's a video showing some of the updates. Please note that images may change over the course of time as this is still a WIP. p.s those portraits aren't staying! lol sorry Ryon.https://www.youtube.com/watch?v=ABo3wmcVLDE&feature=youtu.be
BC said, December 02, 2014, 12:52:24 pmHere's a video showing some of the updates. Please note that images may change over the course of time as this is still a WIP. p.s those portraits aren't staying! lol sorry Ryon.https://www.youtube.com/watch?v=ABo3wmcVLDE&feature=youtu.beI think you placed those portraits just to be funny or something.
That Ryu stage...marvelous. The sky and those mountains. And that bgm. A masterpiece. Classic lifebars Ryon.