So is there any way to change a characters assist because I personally want to change some characters assist to some that doesn't use any assist at all when on screen, most notably, Strider Hiryu.
I'll explain this the best way I can use control D to go into debug mode and look at the value of the special attack you want to use put the value in the characters cns file and at the very botton of the CNS folder put this; Partner Attack; land>roundover; ??>??????;--------------------------[statedef 190195]type=smovetype=iphysics=sanim=47sprpriority=-2velset=0,0ctrl=0;---[state 0] type=nothitby trigger1=1 value=sca time=8 ;;<-options[state 0] type=screenbound trigger1=1 value=0[state 0] type=playerpush trigger1=1 value=0[state 0] type=posset trigger1=!time y=0;---[state 0] type=changestate trigger1=(animtime=0) && (roundstate=2) && (sysfvar(4)>0) && (sysfvar(0)>0) && playeridexist(floor(sysfvar(0))) trigger1=(playerid(floor(sysfvar(0))),var(0)=90900) value=1320 ;;Change this to set support move anim=150 ;; guarding anim for stateno-checking ctrl=0; ex-change (for safety); ???[state 0] type=changestate trigger1=animtime=0 value=0 ctrl=1change the value to what you want in the bolded section
It still doesn't seem to work here is how I put it in the file[State 5900, 4] ;Intro for round 1type = ChangeStatetrigger1 = roundno = 1value = 190[State 5900, 5] ;All other roundstype = ChangeStatetriggerall = !roundsexisted && teammode = turnstrigger1 = roundno != 1value = 190; ...[Statedef 19999997]type = Amovetype= Hphysics = Nvelset = 0,0anim = 9999[State 7760]type = playsndtrigger1 = Time = 1value = 0,14channel = 8volume = 255persistent = 0[State 7760]type = playsndtrigger1 = Time = 1value = 0,14channel = 9volume = 255persistent = 0[State FX-4b, Pause]type = Pausetrigger1 = roundstate = 2trigger1 = time <= 60trigger1 = (time % 1) = 0time = 1[State 7760]type = Explodtriggerall = !NumExplod(88888888)trigger1 = WinKOtrigger2 = Time = 0persistent = 0anim = 9950id = 88888888postype = Backpos = 0, 0bindtime = -1removetime = -2ontop = 1supermovetime = 1000pausemovetime = 1000ignorehitpause = 1[State 7760]type = DestroySelftrigger1 = Parent,alive[Statedef 19999998]type = Amovetype= Hphysics = Nvelset = 0,0anim = 9999[State 6119, Explod]type = Explodtriggerall = !NumExplod(88888888)trigger1 = WinKOtrigger2 = Time = 0persistent = 0anim = 9950id = 88888888postype = Backpos = 0, 0bindtime = -1removetime = -2ontop = 1supermovetime = 1000pausemovetime = 1000ignorehitpause = 1[State 7760]type = playsndtrigger1 = Time = 1value = 0,15channel = 8volume = 255persistent = 0[State 7760]type = playsndtrigger1 = Time = 1value = 0,15channel = 9volume = 255persistent = 0[State 7770]type = DestroySelftrigger1 = Parent,alive ;Doing the Recovery command while;lying down will save you from extra hits on ground[Statedef 5202]type = Cmovetype= Hphysics = Nanim = 5200facep2 = 1sprpriority = -1[State 5201, PosSet]type = PosSettrigger1 = time = 0y = 0[State 5201, VelSet]type = VelSettrigger1 = time = 0x = 8y = 0[State 5201, NotHitBy]type = NotHitBytrigger1 = 1value = SCAtime = 1[State 5201, PlayerPush]type = PlayerPushtrigger1 = anim = 5200value = 0[State 5201, ChangeState]type = ChangeStatetrigger1 = animtime = 0value = 0ctrl = 1;P1 Tech Hit[Statedef 200000]type = Smovetype = Iphysics = Svelset = -8,0facep2 = 1anim = 47[State -2, ?V?X?e?????b?Z?[?W]type = Explodtriggerall = teamside = 1 && alivetrigger1 = time = 0anim = 8573ownpal = 1ontop = 1postype = rightbindtime = -1pos = 0,80scale = .5,.5supermove = 1pausemovetime = 99999999ignorehitpause = 1id = 8570[State 1000, Explod]type = Explodtrigger1 = time = 0anim = 9101id = 9101pos = 0,-50supermove = 1sprpriority = 4ownpal = 1[State -2, ?V?X?e?????b?Z?[?W]type = Explodtriggerall = teamside = 2 && alivetrigger1 = time = 0anim = 8578ownpal = 1ontop = 1postype = leftbindtime = -1pos = 0,80scale = .5,.5supermove = 1pausemovetime = 99999999ignorehitpause = 1id = 8570[State 7000, sn1]type = PlaySndtrigger1 = Time = 0value = 7,14volume = 255[State 820, 2]type = nothitbytrigger1 = 1value = SCA[State 820, 2]type = changestatetrigger1 = animtime = 0value = 0ctrl = 1;P1 Air Tech-Hit[Statedef 200010];??????type = Amovetype = Iphysics = Nanim = 132velset = -2,-2facep2 = 1[State 820, 1]type = playsndtrigger1 = time = 1value = S8201,4volume = 250[State -2, ?V?X?e?????b?Z?[?W]type = Explodtriggerall = teamside = 1 && alivetrigger1 = time = 0anim = 8578ownpal = 1ontop = 1postype = rightbindtime = -1pos = 0,80scale = .5,.5supermove = 1pausemovetime = 99999999ignorehitpause = 1id = 8570[State 1000, Explod]type = Explodtrigger1 = time = 0anim = 9101id = 9101pos = 0,-50supermove = 1sprpriority = 4ownpal = 1[State -2, ?V?X?e?????b?Z?[?W]type = Explodtriggerall = teamside = 2 && alivetrigger1 = time = 0anim = 8573ownpal = 1ontop = 1postype = leftbindtime = -1pos = 0,80scale = .5,.5supermove = 1pausemovetime = 99999999ignorehitpause = 1id = 8570[State 7000, sn1]type = PlaySndtrigger1 = Time = 0value = 7,14volume = 255[State 821, 1] ;Gravitytype = VelAddTrigger1 = 1y = .53[State 820, 2]type = nothitbytrigger1 = 1value = SCAtime = 1[State 820, 2]type = SelfStatetrigger1 = time > 15value = 51anim = 44ctrl = 1;----------------------------------------------------------------------;P2 Tech-Hit[Statedef 200020]type = Amovetype = Hphysics = Nvelset = -4,-10facep2 = 1[State 821, 1]type = VelAddTrigger1 = 1y = .53[State 820, 1]type = ChangeAnimTrigger1 = Time = 0value = 5040[State 820, 2]type = nothitbytrigger1 = time = 0value = SCAtime = 17[State 820, 2]type = SelfStatetrigger1 = time > 18value = 50ctrl = 1; Partner Attack; land>roundover; ??>??????;--------------------------[statedef 190195]type=smovetype=iphysics=sanim=47sprpriority=-2velset=0,0ctrl=0;---[state 0] type=nothitby trigger1=1 value=sca time=8 [state 0] type=screenbound trigger1=1 value=0[state 0] type=playerpush trigger1=1 value=0[state 0] type=posset trigger1=!time y=0;---[state 0] type=changestate trigger1=(animtime=0) && (roundstate=2) && (sysfvar(4)>0) && (sysfvar(0)>0) && playeridexist(floor(sysfvar(0))) trigger1=(playerid(floor(sysfvar(0))),var(0)=90900) value=2000 anim=150 ctrl=0; ex-change ; ???[state 0] type=changestate trigger1=animtime=0 value=0 ctrl=1
;Replace 1000 with special move state you want to use,put this after Statedef -1 in cmd;sys::-1::Partner-Assist-Registration[state 0] type=varset trigger1=(stateno=190193) sysvar(1)=1000 ;;<-StateNo