drewski90 said, March 26, 2014, 05:16:42 amoh, then you need to update the readme or notOK, drewski.Knuckles8864 said, March 26, 2014, 06:42:17 amIt seems Steel Rain is unblockable. Oh my. the code said:guardFlag = zwell that explains that. I dunno how that happened, but it wasn't in the beta. I guess my finger slipped? Anyways, fixed, reuploaded, and it doesn't count as an update.Aldo said, March 26, 2014, 08:28:24 amNot color separated yet. Damn, ´dIt will come, soon enough. Maybe sooner than people thought. Teitan said, March 26, 2014, 11:05:00 ammekong delta attack: command doesnt work as p+p+p - in mugen it's x+y+z try to code it x+y - y+z - x+z It's three punches because (well besides the fact that it's the original command) the throw command is 2 punches. Same reason Scouter Jump and Trick Landing are done with 3 kicks.I guess I can try and come up with an alt cmd for people who can't pull those moves off, but I haven't had any complaints yet? Besides this one?Teitan said, March 26, 2014, 11:05:00 ammekong delta escape: ex version doesnt work like in game - ex version should have higher air speed - also follow up attack (jump off wall) should be too ex - instantly focusing on enemy with also higher air speed/dmg (just like delta air raid follow up)That's... not true? All EX Mekong Delta Escape does is make the move completely invincible on the way up towards the wall; there's absolutely no damage boost or anything.Teitan said, March 26, 2014, 11:05:00 amother than that he seems legit, since i see you fixed fake rod thingy, although i prefered repeative version of it ;p:Dwhat
Jmorphman said, March 26, 2014, 04:23:54 pmI guess I can try and come up with an alt cmd for people who can't pull those moves off, but I haven't had any complaints yet? Besides this one?Probably due to people using lowcost keyboards that don't accept more than 2 or 3 simultaneous key presses.
^ I´m one of those. I can´t do 3 simultaneous buttons commands for shit with this keyboard. It makes a "TUCK" sound everytime I try it.
Maybe a little premature since color seperation isn't added yet, but just regard it as a heads-up anyway;Blue scar on char, not on the small port. That's important! Small port needs the same CS as the ingame sprites!
There are three quotes in Street Fighter X Tekken you missed for Rolento (but don't worry, everyone wouldn't notice anyway because it's an option in versus mode or when you don't do story mode with the two determined teams.)Anyway, here's the three common quotes he says."Commencing second phrase of base operations! A good soldier always remains vigilant!""Obey me or get out! You have 5 seconds to decide!""Fall in! Attention! Present arms!"
Jmorphman said, March 26, 2014, 04:23:54 pmI guess I can try and come up with an alt cmd for people who can't pull those moves off, but I haven't had any complaints yet? Besides this one?That's... not true? All EX Mekong Delta Escape does is make the move completely invincible on the way up towards the wall; there's absolutely no damage boost or anything.first - this is not a "complain" only feedback, this move simply doesnt work, and please don't say people can't pull your character moves because of crappy keyboard.I've tested it on madcatz sfxt (new version) fightpad (since im usually playing on pad), then after assuming by other user that issue is my crappy keyboard, tested it on high end razer keyboard, and then just even connected qanba to last try. nope, it doesn't work (in sfxt i pull off these without problems + for example rufus ppp ultras works flawlessly).second - you are wrong. have you ever tested how it should work, in sfxt at all? i cant do it right now for you, because i have uninstalled game and im too lazy to just reinstall it to test your precious character (and this move isnt included in trials). but if you havent look yet into wiki there is how it should wotk:wiki said:The EX Special version introduced in Street Fighter X Tekken has Rolento jump much faster to and from the wall, and the respective followup attack works similar to the one from EX Mekong Delta Air-Raid. your version only drain bar doesnt do anything, not mention follow up attack that doesnt occurs. as it was straight easy to use it for pressure in sfxt there is no usage of yours. so either fix it or remove it completly.ps i meant spike rod thingy, and im not sure about this one, if it should be infinity repetitive (as far i remember it doesnt work like yours in sfa3 - but it might be different in sfxt).
Quotesecond - you are wrong. have you ever tested how it should work, in sfxt at all? i cant do it right now for you, because i have uninstalled game and im too lazy to just reinstall it to test your precious character you realize you dont have to be so passive aggressive over it , right? hes not really throwing knives at you. Some keyboards just dont read 3 button presses, its a normal thing to question, he has no way to know what you were using.
Iced said, March 27, 2014, 11:36:53 amyou realize you dont have to be so passive aggressive over it , right? hes not really throwing knives at you. Some keyboards just dont read 3 button presses, its a normal thing to question, he has no way to know what you were using.grrrr, i was so angry on myself, because i couldn't just launch game and prove him how it should work ps 3 buttons commands are my favourite, because it's easy input. ive even configured some mugen chars supers for my own comfort as 3b presses. so yeah i found this keyboard suggestion kind of wierd. maybe it would be better to change his taunt for 2b and m.d.attack for start (this is original option in sfxt 3b on 1)
:II mean complaints as in "bug report", not... whatever it is you're saying.Aldo said, March 27, 2014, 02:10:35 am^ I´m one of those. I can´t do 3 simultaneous buttons commands for shit with this keyboard. It makes a "TUCK" sound everytime I try it.Maaaaaaaaaaaaaaaan. Alright fine. I was hoping I wouldn't have to do this, but I already had something planned for this. Because nobody told me they had problems during the beta I thought I wouldn't have to do it, but now I do. JERKS. >:[OK so yeah basically I'll include an easy cmd that has Mekong Delta Attack done with 2 punches and Scouter Jump being done with one punch and one kick of differing strengths (Scouter Jump can't do the same thing as MDA because it is done with a direction motion too).Knuckles8864 said, March 27, 2014, 10:30:00 amThere are three quotes in Street Fighter X Tekken you missed for Rolento (but don't worry, everyone wouldn't notice anyway because it's an option in versus mode or when you don't do story mode with the two determined teams.)I'll add 'em, thanks.Teitan said, March 27, 2014, 10:56:05 amI've tested it on madcatz sfxt (new version) fightpad (since im usually playing on pad), then after assuming by other user that issue is my crappy keyboard, tested it on high end razer keyboard, and then just even connected qanba to last try. nope, it doesn't work (in sfxt i pull off these without problems + for example rufus ppp ultras works flawlessly).Well I dunno what to tell you; it works fine on my end and the only people who can't pull it off have crappy keyboards. Teitan said, March 27, 2014, 10:56:05 amsecond - you are wrong. have you ever tested how it should work, in sfxt at all? i cant do it right now for you, because i have uninstalled game and im too lazy to just reinstall it to test your precious character (and this move isnt included in trials). but if you havent look yet into wiki there is how it should wotk:I think you should reinstall SFxT. The wiki is wrong; the followup attacks are exactly the same. The bounce off the wall is exactly the same. The only difference between the EX version and the normal one is that the EX version is completely invincible on the way to the wall and Rolento reaches the wall a few ticks faster than the normal one (which I did not reproduce because I don't think it's worth it and because I don't want to mess with the velocity formula; regardless, it has no effect on gameplay). EX Mekong Delta Escape is a very useful tool because of that invincibility, it lasts so long that it provides a very useful escape for Rolento when he's cornered.Teitan said, March 27, 2014, 10:56:05 amps i meant spike rod thingy, and im not sure about this one, if it should be infinity repetitive (as far i remember it doesnt work like yours in sfa3 - but it might be different in sfxt).Spike Rod and Trick Landing behave like they do in SFA3.
Jmorphman said, March 27, 2014, 11:37:20 pmMaaaaaaaaaaaaaaaan. Alright fine. I was hoping I wouldn't have to do this, but I already had something planned for this. Because nobody told me they had problems during the beta I thought I wouldn't have to do it, but now I do. JERKS. >:[OK so yeah basically I'll include an easy cmd that has Mekong Delta Attack done with 2 punches and Scouter Jump being done with one punch and one kick of differing strengths (Scouter Jump can't do the same thing as MDA because it is done with a direction motion too).That would be amazing, yes. Thanks for the consideration
I don't remember changing any of the cancels. I'll check it out, watch this space Posted: March 28, 2014, 01:31:07 amYeah uh I didn't touch the super cancels for Patriot Circle at all; literally the only thing changed cancel-wise was making Mekong Delta Attack easier to super cancel. Posted: March 28, 2014, 01:31:34 amor wait lemme check something else Posted: March 28, 2014, 01:32:58 amOK I did change the command time for Take No Prisoners when canceled from Patriot Circle, but I increased it, not decreased it.