Xan said, April 13, 2014, 03:52:43 amYeah, Kyo said it. Spoiler, click to toggle visibiltyRyo actually does call Robert a weenie. Though, of course, "Butch up you weenie!" is a Kyo quote, and is gloriousTaybear said, April 13, 2014, 03:54:48 amYou forgot the "h" in "http://" in Ryo's link.no am doesn't
Jmorphman said, April 13, 2014, 03:55:26 amSpoiler, click to toggle visibiltyRyo actually does call Robert a weenie. Though, of course, "Butch up you weenie!" is a Kyo quote, and is gloriousYou and your quote nerding. Don't forget the quote about Absolute Karate, dweebenheimer!
Found a small bug in Take No Prisoners when playing in widescreen or on a stage with a high floor, the opponent doesn't get pulled, resulting in no damage. It was a simple fix I just changed thisCode: [State 3010, End]type = ChangeStatetrigger1 = pos y > -vel yvalue = 3011to thisCode: [State 3010, End]type = ChangeStatetrigger1 = animelem = 6trigger1 = pos y > -vel yvalue = 3011
Uploaded an official fix, but I'm not counting it as an update because it's pretty minor and it's the only thing changed. Rolento's next real update will bring color separation and some custom intros/winpose.
Jmorphman said, May 05, 2014, 04:57:40 amUploaded an official fix, but I'm not counting it as an update because it's pretty minor and it's the only thing changed. Rolento's next real update will bring color separation and some custom intros/winpose.Can't wait for this template!
Jmorphman said, May 05, 2014, 04:57:40 amRolento's next real update will bring color separation and some custom intros/winpose.Where's the "real update" part here
GOH said, May 06, 2014, 12:24:24 pmWhere's the "real update" part hereI don't understand the question, and also fuck you in advance.
Jmorphman said, May 05, 2014, 04:57:40 amRolento's next real update will bring color separation and some custom intros/winpose.*insert excited clapping penguin icon here*
Something to look at for Ryo- Single hit Haoh Shokoken has to be parried twice (and the fireball keeps going after successfully parrying it)
Intentional; I wanted it to hit only once, like in KOF, but I also wanted it to be a super projectile, and thus more difficult to parry (and to make it not able to be canceled out by one normal projectile). In essence, it's a two-hit projectile that only looks like it hits once.Although, if you do parry it once (or hit it with a single hit projectile), it does reduced damage, as if it was a two hit projectile that had one of its hits taken away.
Jmorphman said, May 07, 2014, 04:52:42 amI don't understand the question, and also fuck you in advance.Ah ah ah Nice one! I was thinking of your reaction. Good luck, man, with this update!!