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Rolento, Ryo Sakazaki (updated 04/12/2014) (Read 24610 times)

Started by Jmorphman, March 26, 2014, 04:50:24 am
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Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#61  April 13, 2014, 03:54:48 am
  • ****
  • commissions open bang my line
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You forgot the "h" in "http://" in Ryo's link.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#62  April 13, 2014, 03:55:26 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
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Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#63  April 13, 2014, 03:57:45 am
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
 ¬_¬

I'm watching you..

anyway rad characters. and thanks for the updates. time to re-edit their SFF's :c
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#64  April 13, 2014, 03:57:49 am
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Spoiler, click to toggle visibilty
You and your quote nerding. Don't forget the quote about Absolute Karate, dweebenheimer!
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#65  April 13, 2014, 04:01:16 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
I already used that in his release thread!
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#66  April 22, 2014, 03:14:27 am
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Found a small bug in Take No Prisoners when playing in widescreen or on a stage with a high floor, the opponent doesn't get pulled, resulting in no damage. It was a simple fix I just changed this

Code:
[State 3010, End]
type = ChangeState
trigger1 = pos y > -vel y
value = 3011

to this

Code:
[State 3010, End]
type = ChangeState
trigger1 = animelem = 6
trigger1 = pos y > -vel y
value = 3011
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#67  May 05, 2014, 04:57:40 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
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Uploaded an official fix, but I'm not counting it as an update because it's pretty minor and it's the only thing changed. Rolento's next real update will bring color separation and some custom intros/winpose.
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#68  May 05, 2014, 11:08:24 pm
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  • Working...
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Uploaded an official fix, but I'm not counting it as an update because it's pretty minor and it's the only thing changed. Rolento's next real update will bring color separation and some custom intros/winpose.

Can't wait for this template!

GOH

Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#69  May 06, 2014, 12:24:24 pm
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Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#70  May 07, 2014, 04:52:42 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#71  May 07, 2014, 05:18:26 am
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  • Staying Alive
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Chilling
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#72  May 07, 2014, 05:21:34 am
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  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
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Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#73  May 07, 2014, 08:22:33 am
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Something to look at for Ryo
- Single hit Haoh Shokoken has to be parried twice (and the fireball keeps going after successfully parrying it)
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#74  May 07, 2014, 08:32:07 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Intentional; I wanted it to hit only once, like in KOF, but I also wanted it to be a super projectile, and thus more difficult to parry (and to make it not able to be canceled out by one normal projectile). In essence, it's a two-hit projectile that only looks like it hits once.

Although, if you do parry it once (or hit it with a single hit projectile), it does reduced damage, as if it was a two hit projectile that had one of its hits taken away.
Re: Rolento, Ryo Sakazaki (updated 04/12/2014)
#75  May 07, 2014, 09:52:31 am
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