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NMTE Revival 2 (WIP Demo) (Read 434085 times)

Started by TheFclass97, July 01, 2016, 03:20:40 am
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NMTE Revival 2 (WIP Demo)
#1  July 01, 2016, 03:20:40 am
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After the semi-successful and surprisingly well done NMTE Revival, I wanted to step it up a bit. Not just for the IKEMEN engine itself, but in my ability to code/edit. So, without further a do, I present my latest project... it's been in the works for a little while...

NETMUGEN TE REVIVAL 2





Also known very quietly as Project R-E-V, this was something I felt like I "needed" to do. So here we go... this is a Pre-Alpha build. There is DEFINITELY gonna be some funky stuff (listed a few things in the read me text that you will need to know before ya download). But I hope you enjoy.





Side Notes:

Spoiler, click to toggle visibilty

Download Link  (BETA BUILD #1) - https://www.mediafire.com/?d155bx2z5uxb2w8

Group(s) (To find matches and meet others) - https://discord.gg/cEBRBu3

THESE ARE OLD!!! DOES NOT REFLECT THE CURRENT PROJECT but whatever...
7/9/2019
Last Edit: July 09, 2019, 07:13:42 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#2  July 01, 2016, 02:35:46 pm
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So glad I woke up to this. This is probably the best combo system in mugen to date. Well time to start looking for Blues Clues to figure out who to add to my character suggestion list. And remember characters that qualify for this beuatiful combo system will be on the clues, Blues Clues.
Re: NMTE Revival 2 (WIP Demo)
#3  July 12, 2016, 01:28:01 am
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*KIND OF A MUST WATCH*

This is a tutorial more on explaining the gameplay and new features! This is for newcomers and even veterans alike! Remember, it's Pre-Alpha, and things can be changed in the near future. More content to come (one of them being a character reveal), so please stay tuned and download the Pre-Alpha! Hope you enjoy...

REVIVAL 2 DEMONSTRATION



Re: NMTE Revival 2 (WIP Demo)
#4  July 12, 2016, 01:55:09 am
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You should show more of the actual engine changes. Like those modes and menus. That's what most of us would like to see. You should consider using the Hi-Res CVS hitsparks Kojiro made in his Makoto, it'd look much better seeing as infinities characters already have CVS2 sparks, easy swap. I was thinking about it myself, but I'm too lazy.

Btw you forgot to remove Jin's lvl2 afterimage
Re: NMTE Revival 2 (WIP Demo)
#5  July 12, 2016, 02:02:23 am
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You should show more of the actual engine changes. Like those modes and menus. That's what most of us would like to see. You should consider using the Hi-Res CVS hitsparks Kojiro made in his Makoto, it'd look much better seeing as infinities characters already have CVS2 sparks, easy swap. I was thinking about it myself, but I'm too lazy.

Btw you forgot to remove Jin's lvl2 afterimage

I'm working on the engine part... Just wanted to also focus on the "other" main aspect; the gameplay. I already got a few modes planned and being worked on for later releases (most likely might end up in later beta stages, or official 1.0 release). As for the CvS Hitsparks, I can check them out I suppose. And as for the Afterimages, which super were you referring to?

Thanks for the response.
Re: NMTE Revival 2 (WIP Demo)
#6  July 12, 2016, 03:44:51 am
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These sparks.

Also I was referring to the lvl 2 afterimage(blue shadow)
Alright, well will be looking out for more on that then.
Re: NMTE Revival 2 (WIP Demo)
#7  July 12, 2016, 10:27:37 pm
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These sparks.
[youtube]https://youtu.be/ByXF7DozTk0[/youtube]
Also I was referring to the lvl 2 afterimage(blue shadow)
Alright, well will be looking out for more on that then.

Those hitsparks look kinda cool. And I'll check out the afterimage (if needed to remove).
Re: NMTE Revival 2 (WIP Demo)
#8  July 17, 2016, 02:49:05 am
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It's a W.I.P, but I feel like I need something... How can I improve on this? Or re-make it to something better?
Re: NMTE Revival 2 (WIP Demo)
#9  July 17, 2016, 02:51:11 am
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Not feeling the dark hue of the blue you chose for the big bar. Maybe make it a sinch lighter?
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Re: NMTE Revival 2 (WIP Demo)
#10  July 17, 2016, 02:53:19 am
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Like this? Sorry, first time making a lifebar :/
Re: NMTE Revival 2 (WIP Demo)
#11  July 17, 2016, 02:56:07 am
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Now that is MUCH better. :hat:

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Re: NMTE Revival 2 (WIP Demo)
#12  July 17, 2016, 02:57:27 am
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Re: NMTE Revival 2 (WIP Demo)
#13  July 17, 2016, 03:20:09 am
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I feel that the color is fine. In regards to the other design aspects, I don't have enough experience with life bars to tell you about anything else.

Try talking with Demitri, HUNGRY WOLF, or Big Boss, I think they could help you more in the area of design in regards to your bars and what-not.
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Re: NMTE Revival 2 (WIP Demo)
#14  July 17, 2016, 09:35:01 pm
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Take 2!

Tried a different design... I felt this works better (with the way the Alpha looks atm, and color scheme... Thoughts?



Re: NMTE Revival 2 (WIP Demo)
#15  July 18, 2016, 02:53:13 am
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I like the design;
Sleek, and clean.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B92JC32FZ5CME
Re: NMTE Revival 2 (WIP Demo)
#16  July 18, 2016, 02:58:17 am
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Re: NMTE Revival 2 (WIP Demo)
#17  July 23, 2016, 01:12:57 am
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Well, I gotta give Shin Rei some credit, he introduced me to a pretty sweet program and got it to work on IKEMEN...

Spoiler, click to toggle visibilty

Any who, I was messing with SweetFX and managed to get some... interesting results... Thoughts?


Spoiler, click to toggle visibilty

EDIT: I just updated the pics. Puush wasn't working for me for some reason...


Last Edit: July 23, 2016, 01:22:19 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#18  July 23, 2016, 05:53:39 am
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Awesome project can you give me a download link for the sweetfx and can you show us how to make it work on ikemen?
Re: NMTE Revival 2 (WIP Demo)
#19  July 23, 2016, 03:09:18 pm
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Awesome project can you give me a download link for the sweetfx and can you show us how to make it work on ikemen?

I simply used the same files of SweetFX from CVSU and copied the needed files. Then I just edited the main settings on SweetFX. I'll be releasing a new alpha build with the SweetFX included.

As for the SweetFX by itself, I honestly don't know where you could find it. I think a simple Google search can help you with that. Hope you like the project and have fun with what's in it so far.
Last Edit: July 23, 2016, 03:13:40 pm by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#20  July 28, 2016, 01:54:53 am
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Gonna try to stream some NETMugen TE REVival 2 demonstrations on the next build...




In cased the live stream was missed, here's the full archived vid.
Last Edit: July 28, 2016, 03:50:42 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#21  July 28, 2016, 04:08:37 am
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Hey Fclass, awesome work Bro, congrats on the updates!!
Re: NMTE Revival 2 (WIP Demo)
#22  July 29, 2016, 04:10:57 pm
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Hey Fclass, awesome work Bro, congrats on the updates!!

Thanks. I'm working on the kinks to it and it should be released soon with a character trailer. Just doing some other stuff before I get to it. Hope you enjoy the game.
Re: NMTE Revival 2 (WIP Demo)
#23  July 29, 2016, 06:46:57 pm
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Yo mate, one more thing - correct me if I'm wrong, but Ikemen can't launch in fullscreen, right!?

Do you want me to try to make an .exe to launch "NMTE Revival 2" in fullscreen automatically?
Re: NMTE Revival 2 (WIP Demo)
#24  July 29, 2016, 06:50:46 pm
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Yo mate, one more thing - correct me if I'm wrong, but Ikemen can't launch in fullscreen, right!?

Do you want me to try to make an .exe to launch "NMTE Revival 2" in fullscreen automatically?

Of course IKEMEN can run at full screen!

Alt+Enter

But thanks for the offer.
Re: NMTE Revival 2 (WIP Demo)
#25  July 29, 2016, 06:54:36 pm
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very cool this project...
compared to mugen, I prefer the zoom effect ikemen
Re: NMTE Revival 2 (WIP Demo)
#26  July 29, 2016, 06:58:23 pm
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very cool this project...
compared to mugen, I prefer the zoom effect ikemen

IKEMEN's zoom ain't bad. It's a bit tricky for some chars and stages, but it ain't bad either (and with some tweaking could get better). Hope you enjoy the project. Next alpha built (with luck) could be out next week. If anyone has some matches/vid, feedback, or whatever, feel free to share. ^_~
Re: NMTE Revival 2 (WIP Demo)
#27  July 29, 2016, 07:15:10 pm
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Enter Fullscreen is one thing, LAUNCH in Fullscreen is another...
Re: NMTE Revival 2 (WIP Demo)
#28  July 29, 2016, 07:16:55 pm
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Enter Fullscreen is one thing, LAUNCH in Fullscreen is another...

I know what you mean, fam. I'm not gonna stop you though, if you want you can. Also, isn't it something like simply editing the properties of the .exe file?
Re: NMTE Revival 2 (WIP Demo)
#29  July 29, 2016, 07:26:45 pm
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I was thinking in something even more simple than editing the .exe, ^^

Making an "AutoHotKey" executable to run the ikemen.exe with an "alt+enter" parameter...

Guess it would take literally two or three lines of coding, lol


Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#30  July 29, 2016, 07:29:36 pm
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I was thinking in something even more simple than editing the .exe, ^^

Making an "AutoHotKey" executable to run the ikemen.exe with an "alt+enter" parameter...

Guess it would take literally two or three lines of coding, lol


Spoiler, click to toggle visibilty

Ahh, I see. That's pretty cool. So, are ya able to do it?
Re: NMTE Revival 2 (WIP Demo)
#31  July 29, 2016, 07:33:09 pm
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I will give it a shot, tonight! xD

Re: NMTE Revival 2 (WIP Demo)
#32  August 04, 2016, 04:49:08 am
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Re: NMTE Revival 2 (WIP Demo)
#33  August 07, 2016, 11:29:38 pm
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Decided to make a discord for players. We have a Skype too, but I feel like we might need a discord sometime now... so here:

https://discord.gg/mNR93Y8

Spoiler, click to toggle visibilty


Re: NMTE Revival 2 (WIP Demo)
#34  August 10, 2016, 08:50:42 pm
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Added a poll. Please answer for the next possible character for the next build. Closes in four days (choose wisely).
Re: NMTE Revival 2 (WIP Demo)
#35  August 10, 2016, 09:03:34 pm
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Add a guilty gear character.
Re: NMTE Revival 2 (WIP Demo)
#36  August 11, 2016, 02:13:03 am
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Re: NMTE Revival 2 (WIP Demo)
#37  August 11, 2016, 06:42:14 pm
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Re: NMTE Revival 2 (WIP Demo)
#38  August 13, 2016, 02:15:53 am
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LAST DAY YALL.
Re: NMTE Revival 2 (WIP Demo)
#39  August 14, 2016, 12:13:14 am
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This: "Add a guilty gear character."
Gotta get a GG rep in there some day.
Re: NMTE Revival 2 (WIP Demo)
#40  August 14, 2016, 08:23:05 pm
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POLL WINNER: RANDOM

Well, guess I'll have to surprise ya'll. The new character will be announced live during the tournament.

Speaking of which...

Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#41  August 17, 2016, 04:14:19 am
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POLL WINNER: RANDOM

Well, guess I'll have to surprise ya'll. The new character will be announced live during the tournament.

Speaking of which...

Spoiler, click to toggle visibilty

I've joined the Tournament, please, tell me, How and when do i register my 3 Chars Team?
Re: NMTE Revival 2 (WIP Demo)
#42  August 17, 2016, 04:30:49 am
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POLL WINNER: RANDOM

Well, guess I'll have to surprise ya'll. The new character will be announced live during the tournament.

Speaking of which...

Spoiler, click to toggle visibilty

I've joined the Tournament, please, tell me, How and when do i register my 3 Chars Team?

Simply join the discord or Skype. Your chars will be choose in what's in the game. You choose your teams when you're in the match.

My Skype is TheFclass97. The discord group (to meet all the players) is: https://discord.gg/mNR93Y8
Re: NMTE Revival 2 (WIP Demo)
#43  August 17, 2016, 05:32:05 am
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POLL WINNER: RANDOM

Well, guess I'll have to surprise ya'll. The new character will be announced live during the tournament.

Speaking of which...

Spoiler, click to toggle visibilty

I've joined the Tournament, please, tell me, How and when do i register my 3 Chars Team?

Simply join the discord or Skype. Your chars will be choose in what's in the game. You choose your teams when you're in the match.

My Skype is TheFclass97. The discord group (to meet all the players) is: https://discord.gg/mNR93Y8

I've messaged you in the "Match Making", i've putted my team, i am having some troubles with Megaz, since there's a "time limit" for the free downloading, is there a way to get it in a other link? :/
Re: NMTE Revival 2 (WIP Demo)
#44  August 17, 2016, 05:47:35 am
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Sent ya some messages on discord.
Re: NMTE Revival 2 (WIP Demo)
#45  August 17, 2016, 07:29:34 pm
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Ok, so. NO, this is NOT the character poll winner . THAT will be revealed live on stream during the tournament on Friday (which btw, you can still sign up if you want). However, I'm starting to do some move-list concepts and some basic coding on him. So yeah, here's a not so fancy but hopefully promising character reveal for the next build (BETA), which I'm working on right now.

Spoiler, click to toggle visibilty



Re: NMTE Revival 2 (WIP Demo)
#46  August 18, 2016, 02:39:25 am
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blah and MK char should have won :(
Re: NMTE Revival 2 (WIP Demo)
#47  August 18, 2016, 03:03:41 am
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Last Edit: August 18, 2016, 03:52:46 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#48  August 18, 2016, 06:12:48 pm
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Yo Fclass, do u mind if I ask, whether or not you have plans for including some x-men chars in the game? More specifically, Gambit and Wolverine ?
Spoiler, click to toggle visibilty



Btw, I tested the game last weekend with a friend, it's gorgeous! nice work so far, Sir!   :hyo:


And nice to see about superman!!
Re: NMTE Revival 2 (WIP Demo)
#49  August 18, 2016, 06:22:54 pm
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Tomorrow is the Tournament! So... How do i join the lobby? :D
Re: NMTE Revival 2 (WIP Demo)
#50  August 18, 2016, 06:55:25 pm
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Tomorrow is the Tournament! So... How do i join the lobby? :D

Simply join the discord or Skype. I highly recommend discord (which you already are in). So you're good. Just show up and you're in. ^_~

Yo Fclass, do u mind if I ask, whether or not you have plans for including some x-men chars in the game? More specifically, Gambit and Wolverine ?
Spoiler, click to toggle visibilty



Btw, I tested the game last weekend with a friend, it's gorgeous! nice work so far, Sir!   :hyo:


And nice to see about superman!!

Thanks. I might have some X-Men in the future. Too early to tell, but I do want some kind of Wolverine in the future. Who wouldn't?

Re: NMTE Revival 2 (WIP Demo)
#51  August 19, 2016, 12:06:14 am
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Tomorrow is the Tournament! So... How do i join the lobby? :D

Simply join the discord or Skype. I highly recommend discord (which you already are in). So you're good. Just show up and you're in. ^_~

Yo Fclass, do u mind if I ask, whether or not you have plans for including some x-men chars in the game? More specifically, Gambit and Wolverine ?
Spoiler, click to toggle visibilty



Btw, I tested the game last weekend with a friend, it's gorgeous! nice work so far, Sir!   :hyo:


And nice to see about superman!!

Thanks. I might have some X-Men in the future. Too early to tell, but I do want some kind of Wolverine in the future. Who wouldn't?



Discord? Where you published the everything?
Re: NMTE Revival 2 (WIP Demo)
#52  August 19, 2016, 12:59:57 am
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Lol, no. Discord is where you can meet players and chat online.
Re: NMTE Revival 2 (WIP Demo)
#53  August 19, 2016, 05:42:17 pm
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Re: NMTE Revival 2 (WIP Demo)
#54  August 20, 2016, 04:07:35 am
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The tournament concluded very cool, thanks to all of you.
Re: NMTE Revival 2 (WIP Demo)
#55  August 20, 2016, 05:14:02 pm
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Indeed it was... And here it is.




Archived from the original stream (August 19). Sorry if the commentary was a little shotty in a few parts. We were experimenting with having discord for commentary, and the tourney lasted until like 2:40 AM so I was half-asleep in the middle. Still had fun, hope you enjoyed.No spoilers, but the character reveal and top 4 was hype (ESPECIALLY the top 3). GG's to all players who participated.





TIME STAMPS (MATCHES)

Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#56  August 29, 2016, 01:40:25 am
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I've been doing a bunch of stuff lately, so the next build will take a while... But, I would like to address the upcoming changes and additions. More to come, so the list/patch notes will be updated. But yeh:

GENERAL CHANGES

Spoiler, click to toggle visibilty

CHARACTER CHANGES

Spoiler, click to toggle visibilty

I'm also interested in changing the intro for the game into something better, whether more cleaner and simple or something else. More to come soon (like vids n shit), just wanted to let you guys know the current stuff being worked on since it might take a while. Hope you're enjoying the project anyways.
Re: NMTE Revival 2 (WIP Demo)
#57  September 27, 2016, 01:53:36 am
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Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#58  September 27, 2016, 01:31:36 pm
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Spoiler, click to toggle visibilty
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#59  September 27, 2016, 07:22:06 pm
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Spoiler, click to toggle visibilty

I'm glad they did. It's a concept that I'm glad got to work. I hope to somehow find an announcer in the future for the game, and if I can't, I'll probably end up doing it myself (although it'll sound kinda dumb, hehe).
Re: NMTE Revival 2 (WIP Demo)
#60  September 27, 2016, 11:54:13 pm
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Good luck dude, i like it so far.
Re: NMTE Revival 2 (WIP Demo)
#61  September 28, 2016, 01:09:54 am
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Thanks. I got a lot more going on...
Re: NMTE Revival 2 (WIP Demo)
#62  September 29, 2016, 01:49:22 am
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MORE TESTING! My voice succ's... xD

Thoughts? Opinions? I'ma use this with the id I showed earlier (it's under spoiler in cased ya missed it). I'm gonna use it for different modes and when the characters get selected.

Spoiler, click to toggle visibilty


Re: NMTE Revival 2 (WIP Demo)
#63  September 29, 2016, 03:50:29 am
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Its actually not bad tho, but are you going to replace the characeters voice?
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#64  September 29, 2016, 12:47:20 pm
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I might use both.
Re: NMTE Revival 2 (WIP Demo)
#65  September 30, 2016, 02:44:40 am
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Re: NMTE Revival 2 (WIP Demo)
#66  September 30, 2016, 04:01:44 am
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VIDEO ARCHIVED!
Re: NMTE Revival 2 (WIP Demo)
#67  September 30, 2016, 09:04:14 am
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  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Hey dude, i've spent some time playing this demo and i want to ask why Ryu's crouch HP/HK doesn't combo into specials?
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#68  September 30, 2016, 07:01:04 pm
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Re: NMTE Revival 2 (WIP Demo)
#69  October 01, 2016, 02:16:34 am
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I was watching your stream replay and I have some suggestions/critiques for the game.

  • I can see what your trying to do with the basic grab but I quite feel it's quite awkward with it just sending the opponent the other direction without any follow up. I feel that it would be better if it were more like the basic grabs in the Samurai Showdown series and/or Iori Yagami's command grab where the grab itself doesn't do any damage and you have to provide the hit. You'd might need to have some frames made for it for the character turning the opponent unless you want it to look like how the animation is currently.
  • Are the stages in the game final or are your going to get custom stages done for it?
  • I think the bars for the A,B,V bars don't fit with the bars on the top and just looking off putting in general. (unless it's temporary) I'd think they'd look better if they were similar to the life bar.
  • I feel that jill's flare super could be OTG and/or have a bigger hit box.
  • I'm assuming this full game is suppose to be mainly MvC with CvS2 and derivative sprites with other gameplay aspects.
Re: NMTE Revival 2 (WIP Demo)
#70  October 02, 2016, 05:37:49 am
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Fclass got your message he is having technical difficulties. I showed him what you said and he thanks you for the feedback.
Re: NMTE Revival 2 (WIP Demo)
#71  October 03, 2016, 01:08:04 pm
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Thanks for the reply Rodknee. For some reason, my net/router is having problems connecting to a few mugen sites (including this one), so my friends wifi and other are my only ways for now... :C

I was watching your stream replay and I have some suggestions/critiques for the game.

  • I can see what your trying to do with the basic grab but I quite feel it's quite awkward with it just sending the opponent the other direction without any follow up. I feel that it would be better if it were more like the basic grabs in the Samurai Showdown series and/or Iori Yagami's command grab where the grab itself doesn't do any damage and you have to provide the hit. You'd might need to have some frames made for it for the character turning the opponent unless you want it to look like how the animation is currently.
  • Are the stages in the game final or are your going to get custom stages done for it?
  • I think the bars for the A,B,V bars don't fit with the bars on the top and just looking off putting in general. (unless it's temporary) I'd think they'd look better if they were similar to the life bar.
  • I feel that jill's flare super could be OTG and/or have a bigger hit box.
  • I'm assuming this full game is suppose to be mainly MvC with CvS2 and derivative sprites with other gameplay aspects.

- Interesting... I might have to play more SS though to see where you're coming from. I'll check what's up (although the grabbing itself isn't that difficult, it's just Forward/Back + HP).

- The stages are most likely final. As for custom stages, I have considered trying it out soon (although I have edited stages before, I can't say that I have made one but there's a first for everything).

- You mean the R-E-V bars or the systems? Yeah, it's temporary. I'll see what I can create later down the line.

- idk about the otg part tbh, but I could check the hitbox.

- Kind of? I do want the basic combo system to be similar to marvel (with the chains and air combos), and mechanics I made are set for now (well, they are similar to other fighting mechanics that exist and we're inspired by such, but not necessarily taken from a game specifically and if so I tweaked it a bit to differentiate it). As for sprites, I don't have anyone helping me in that department (same for many others besides testing atm), so I just use what I can get (I will try not to use sprites that are too different from each other besides maybe Jotaro).

Thanks for the feedback though, much appreciated. I hope you enjoy the project, as I got some stuff in-stored (ESPECIALLY for the 1.0 release which I'm gonna keep as a surprise for now).


Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#72  October 08, 2016, 02:25:48 am
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NEW UPDATE FOR REVIVAL 2
Re: NMTE Revival 2 (WIP Demo)
#73  October 11, 2016, 01:04:38 pm
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Thanks Carlos. I really gotta talk to my ISP. Anywho, I guess I'll post a more legitimate update.

UPDATED! NOW BETA BUILD #1! Download link is on the first post! Thanks.

Patch Notes
Spoiler, click to toggle visibilty

Hope you enjoy. bugs are still out there, so feel free to post feedback and stuff. Since I might not be able to check MFG a lot cause my home net (you can still send it here though), it's best if you can add the feedback to my Youtube (PM or comments) or on Mugen Free For All. Regardless, enjoy. More to come!
Last Edit: October 11, 2016, 01:08:11 pm by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#74  October 11, 2016, 03:23:03 pm
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Wow when I get my stick ill Stream it. This update looks great.
Re: NMTE Revival 2 (WIP Demo)
#75  March 15, 2017, 01:10:15 am
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I'm just gonna drop this pic here....



But yeah, besides tons of other projects and college, I was working on re-making (entirely) the systems and characters and shit from scratch and making a new template for myself (and hopefully others who want to help out with the project). Soon enough, I will unveil some more info on the new and adjusted stuff on REV 2. Just letting you know... Thanks. ^_~
Re: NMTE Revival 2 (WIP Demo)
#76  March 16, 2017, 03:09:22 pm
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That title design kinda reminds me of Castle Crashers btw :D
Re: NMTE Revival 2 (WIP Demo)
#77  March 16, 2017, 11:49:03 pm
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Re: NMTE Revival 2 (Re-do WIP)
#78  May 17, 2017, 03:05:23 am
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I'd hate to resurrect an old meme but....



Last Edit: May 17, 2017, 03:14:53 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#79  June 13, 2017, 01:41:38 am
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Ignore horse... It's just some kind of idea for Rev 2 Super Portrait or something... I wish I could get a better effect, but you think it's ok? Any suggestions?

Re: NMTE Revival 2 (WIP Demo)
#80  June 13, 2017, 09:20:58 pm
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Kinda stuck on this... I have 0 clue for the round parts... I wanna try something like KoF with just a Ready, Go! Any ideas or something to help out? I wanna try to match the rest of the REV 2 aesthetic... But you know, not being a graphics guy kinda sucks... 

Re: NMTE Revival 2 (WIP Demo)
#81  June 14, 2017, 03:50:47 am
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Cool design concept.
Re: NMTE Revival 2 (WIP Demo)
#82  June 16, 2017, 11:25:48 pm
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Ya really think so? I'm still on the fence on how the rounds should be presented... I'll get back to this in a minute, preparing for some stuff...
Re: NMTE Revival 2 (WIP Demo)
#83  June 21, 2017, 03:12:22 am
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Yeah, it's pretty interesting and looks original. Keep it going and let's see, how it turns out.
REV 2 Concepts: Title Screen
#84  June 30, 2017, 04:48:08 pm
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Ehh?


I'm trying to create a concept for the title screen. I'll move on to the rest of the menus later on in a certain order. The bg are different tube tv screens that will occasionally play a portrait of a character in the game (dunno to either have them as silhouettes or not), while a layer of static covers over them. Then the "REV 2" logo will slowly fade in (with of course "Press Start" blinking afterwards).
REV 2 Concepts: Title Screen
#85  July 02, 2017, 10:07:49 pm
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Applied the static and removed some of the bevel from the text for comparison (and maybe it's better without it?).
Last Edit: July 02, 2017, 10:15:20 pm by TheFclass97
Feedback plz, REV 2 Intro
#86  July 04, 2017, 12:30:41 am
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This is for NETMugen TE Revival 2 (or... just REV 2...). Just a simple idea for an intro... Any way I can improve this or make it just... more? Or is this good? Not a graphics guy, but tryin'.
Re: NMTE Revival 2 (WIP Demo)
#87  July 06, 2017, 07:07:02 pm
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[youtube]https://youtu.be/mCKiJOZQhnk[/youtube]


This is for NETMugen TE Revival 2 (or... just REV 2...). Just a simple idea for an intro... Any way I can improve this or make it just... more? Or is this good? Not a graphics guy, but tryin'.

Man, this is looking pretty good!!!
Re: NMTE Revival 2 (WIP Demo)
#88  July 06, 2017, 07:51:50 pm
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REV 2 New Intro (ver.2) (feedback?)
#89  July 21, 2017, 11:08:06 pm
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Version 2 of the intro... What do ya think?
REV 2 Intro + CS Ryu (Pals?)
#90  July 22, 2017, 02:16:51 am
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First time I made a template for CS sprites... I hope I did it right. If not, I'll just make a very simplified version that should fix any issues. Sorry to bump, I'm just trying to push forward with this project as much as I can...

Credit goes to Ryu From the Streets for the CS'd sprites :3



Anyone wanna help? I'm accepting Ryu and Evil Ryu pals
Last Edit: July 23, 2017, 03:02:43 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#91  July 22, 2017, 05:25:14 am
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Man that was really a sick intro, very original. How did you create the static animation, in the opening logos. Looking like a pro with this one.
Re: NMTE Revival 2 (WIP Demo)
#92  July 22, 2017, 05:28:02 am
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Where'd you get the CS, just curious. Oh I see. Also you should note that the original is by me.
Re: NMTE Revival 2 (WIP Demo)
#93  July 22, 2017, 05:33:59 am
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Where'd you get the CS, just curious. Oh I see. Also you should note that the original is by me.

Word, was it? The guy I credited said he made it and gave it to me to help out.

Man that was really a sick intro, very original. How did you create the static animation, in the opening logos. Looking like a pro with this one.


Thanks... Well, it's just years of video editing by myself... and college courses, lel :P
Re: NMTE Revival 2 (WIP Demo)
#94  July 22, 2017, 05:37:14 am
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I'm sure you knew, but it's fine. Take what you can get, you are welcome.
Re: NMTE Revival 2 (WIP Demo)
#95  July 22, 2017, 05:45:11 am
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Re: NMTE Revival 2 (WIP Demo)
#96  July 22, 2017, 05:47:49 am
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Yeah my bad, it's fine though.

DW

Re: NMTE Revival 2 (WIP Demo)
#97  July 23, 2017, 02:53:39 am
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Pssh... You got your nerve.
NMTE REV 2 Gameplay Showcase (Early WIP)
#98  August 07, 2017, 09:17:55 pm
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I just got back to some coding on NETMugen TE Revival 2. It's pretty rough, but I can at least say that the core gameplay is mostly complete (just gotta iron out some things, add some sounds and effects, more testing, etc.). I still got some fine tuning left, but i wanted to at least show some progress on the char. I hope you like what I got so far.

Re: NMTE Revival 2 (WIP Demo)
#99  August 07, 2017, 09:25:55 pm
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can you change these hitsparks,they are extreme ugly and huge
Re: NMTE Revival 2 (WIP Demo)
#100  August 07, 2017, 09:26:58 pm
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Eventually. I haven't decided on what I wanted yet, so I left it blank for now.
Last Edit: August 07, 2017, 09:33:17 pm by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#101  August 08, 2017, 12:46:26 am
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Lifebars looking clean as fuck, good job. And i agree with mete122 on the hitsparks.
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#102  August 08, 2017, 12:49:35 am
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Lifebars looking clean as fuck, good job. And i agree with mete122 on the hitsparks.

Yeah, I know... I dunno what to use. I would love something original, but I'm no graphics guy (though I pretend to be)... What should I use that will compliment that games look so far?

Also thanks for the compliment on the lifebars, glad you like them : >
Re: NMTE Revival 2 (WIP Demo)
#103  August 08, 2017, 12:59:44 am
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Maybe MvC3 hitsparks?! I don't even know if those are available, but i think it would fit nicely on the gameplay style, or a hi res version of CvS2 hitsparks.

Lasagna
Re: NMTE Revival 2 (WIP Demo)
#104  August 08, 2017, 01:07:00 am
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How about KOFXIII sparks? Pretty sure there were rips
Re: NMTE Revival 2 (WIP Demo)
#105  August 08, 2017, 01:15:04 am
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This could work too.
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#106  August 08, 2017, 01:19:23 am
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I guess I'll look into those... thanks. I hope you enjoy any future progress.
Re: NMTE Revival 2 (WIP Demo)
#107  September 01, 2017, 11:12:42 pm
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https://gfycat.com/gifs/detail/FarawayLavishClumber

Here have a gif of some REV 2 quick gameplay and slight update to show that im still working on this thing.

Shouts out to Taffy for the sick hitsparks :3

Here's an utra poverty gif version (since MFG doesn't seem to play normal gfycat files and the gfycat gif version is bad so click on the first link for better view):

Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#108  April 01, 2018, 08:52:43 pm
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Is this a thing still? I don't even know anynore. I caught real cold feet with the project (even before the hurricane). But yeah... I still can't seem to not think about this project... I just hope I did these correctly this time around.

Spoiler, click to toggle visibilty
NMTE REV 2 News for 2018 (IKEMEN Project)
#109  April 03, 2018, 12:58:13 am
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Assuming people give a shit about this game anymore, I thought about it a few days ago since I finally have electricity and a little bit of down time. So here we go: a quick run down of stuff for the project...



- The game was previously 6 buttons (7 including start), but I decided to change it to have future character conversions/possible conflicts to be smoother in the long run. The game will still be 6 buttons, but only 4 will be dedicated to normals (Light and Heavy variations of punch and kick). The last 2 will have one dedicated to a dash short cut and the other an "ACT" button.

          - R-ACT (Rabid Activation) use to be Heavy Punch and Kick, but now will be just 236 (quarter circle forward)+ACT button.

          - E-ACT (Evasive Activation) was Light punch and kick and now will be 214 (quarter circle back) + ACT button.

          - V-ACT (Varied Activation) was medium punch and kick and now will just be the ACT button.

- In addition to a different layout, the R-E-V acts will cost 2 bars instead of 1 (but will be biffed significantly from their original counterparts).

- As far as the roster goes, I originally had an idea for how a proper demo and alpha/build would be like but now I'm chabging it. I'm never happy with how the roster ends up, so its always subject to change.

Anyways, thsts all I gotts say right now atm. Thread is still open for questions you may have (and feel free to read up on the old posts in case you're new or whatever). Thanks a lot guys...
Re: NMTE Revival 2 (WIP Demo)
#110  April 03, 2018, 01:39:52 am
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He lives! Good to see the game still going on, and love that you're going to build this game on the GO engine. Hopefully, once I get back to St. Louis, I can watch your stuff like I usually do. You still play online?
Re: NMTE Revival 2 (WIP Demo)
#111  April 03, 2018, 02:14:20 am
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He lives! Good to see the game still going on, and love that you're going to build this game on the GO engine. Hopefully, once I get back to St. Louis, I can watch your stuff like I usually do. You still play online?

My internet has yet to come back (been using my phone for the longest). When it does come back though... Oh boy, I got some games to catch up on.
Re: NMTE Revival 2 (WIP Demo)
#112  April 03, 2018, 02:35:31 am
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Man that sucks, hoping things get better for all of us huh?

Edit: I had no internet too, been piggybacking on McDonald's WiFi for the longest time. Been in Ohio helping my sis get things in order.
Re: NMTE Revival 2 (WIP Demo)
#113  April 20, 2018, 12:33:24 am
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i cant wait to see more of this!
Re: NMTE Revival 2 (WIP Demo)
#114  May 22, 2018, 08:07:44 pm
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Re: NMTE Revival 2 (WIP Demo)
#115  May 26, 2018, 05:05:23 am
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Re: NMTE Revival 2 (WIP Demo)
#116  May 26, 2018, 05:31:21 am
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Hitsparks looking pretty cool, I don't think I ever saw those.
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#117  April 07, 2019, 04:03:40 am
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Re: NMTE Revival 2 (WIP Demo)
#118  April 24, 2019, 08:11:23 am
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Re: NMTE Revival 2 (WIP Demo)
#119  April 24, 2019, 08:25:10 am
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EEEEEEEEEEEEEEEE! Good stuff FClass!
Re: NMTE Revival 2 (WIP Demo)
#120  April 24, 2019, 08:38:12 am
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Thanks.. Let's see if I can finally make something happen.
Re: NMTE Revival 2 (WIP Demo)
#121  April 28, 2019, 02:28:11 am
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Ok, Art Direction question I suppose. I need a new idea/style for hyper/super arts. The one I made was just a placeholder/idea and just feels... idk, too simple? Not clear? I barely found an identity with the games UI and honestly, I haven't made an attempt to a screenpack in like what, 2 or 3 years? Idk where to go.

https://streamable.com/rtj8k

here's what it looks like right now.

I'm open for ideas/references. Feel free to look around the forum if you wanna try to get an idea of what aesthetics are available. I'm not super good at art direction :/
Wesker Pal Template (REVival 2 Stuff)
#122  May 05, 2019, 03:59:23 am
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First solo, "completed" CS sprites I ever did (prolly shows, lol).



By all means, go nuts and post some here or wherever you find me I guess.
Re: NMTE Revival 2 (WIP Demo)
#123  May 30, 2019, 11:14:07 pm
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:shrug:

More to come I guess.
Re: NMTE Revival 2 (WIP Demo)
#124  June 02, 2019, 08:41:08 am
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Re: NMTE Revival 2 (WIP Demo)
#125  July 09, 2019, 07:11:52 am
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Last Edit: July 09, 2019, 07:53:03 pm by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#126  July 11, 2019, 09:23:21 pm
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Re: NMTE Revival 2 (WIP Demo)
#127  July 26, 2019, 02:04:10 am
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Uhhh, a random pic



And pretend there's tv static/scanlines on top of this image and this still prolly confuse people. Idea for Super Portrait :/

Re: NMTE Revival 2 (WIP Demo)
#128  July 26, 2019, 02:13:53 am
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Yeah the classic Versus style cut-in.
WIP Schedule:
The next Street Fighter All-Stars update
Re: NMTE Revival 2 (WIP Demo)
#129  July 26, 2019, 02:20:33 am
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Just did a quick adjustment and added more subtle static



How is it? I'm not a graphic guy so im working with what I can.

Yeah the classic Versus style cut-in.

hehe, yeah.. there aint a lotta art of this style/era. At least its good
Re: NMTE Revival 2 (WIP Demo)
#130  July 26, 2019, 02:29:02 am
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It's neato, but you could probably make the warping part a lil' faster.
WIP Schedule:
The next Street Fighter All-Stars update
Re: NMTE Revival 2 (WIP Demo)
#131  July 26, 2019, 02:35:33 am
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Like this?
Re: NMTE Revival 2 (WIP Demo)
#132  July 26, 2019, 02:44:16 am
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Yeah that should be good for any super/hyper/ultra/desperation pause.
WIP Schedule:
The next Street Fighter All-Stars update
Re: NMTE Revival 2 (WIP Demo)
#133  July 26, 2019, 04:44:10 am
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Re: NMTE Revival 2 (WIP Demo)
#134  July 28, 2019, 11:50:33 pm
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Re: NMTE Revival 2 (WIP Demo)
#135  August 15, 2019, 03:14:28 am
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DW

Re: NMTE Revival 2 (WIP Demo)
#136  August 15, 2019, 03:49:59 am
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Not feeling that start up pose for Evil Ryu's Shinnku Hadouken... I know you're trying for something "unique", but that ain't it, chief. Can not unsee blatant Krizalid rip off. I was feeling everything up till seeing that. :P
Re: NMTE Revival 2 (WIP Demo)
#137  August 15, 2019, 03:57:35 am
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I think that's supposed to be based on his USF4 Ultra Hadouken's startup.
Re: NMTE Revival 2 (WIP Demo)
#138  August 15, 2019, 04:09:55 am
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I think that's supposed to be based on his USF4 Ultra Hadouken's startup.

That was basically the idea, at least from what I got from that sff


Not feeling that start up pose for Evil Ryu's Shinnku Hadouken... I know you're trying for something "unique", but that ain't it, chief. Can not unsee blatant Krizalid rip off. I was feeling everything up till seeing that. :P


I know... :C
not much else tho, wish I had something better


Re: NMTE Revival 2 (WIP Demo)
#139  August 15, 2019, 05:24:02 am
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It’s fine as it is, it is supposed to reference USF4. There are two frames for animation, but looks like you removed one.
Re: NMTE Revival 2 (WIP Demo)
#140  August 15, 2019, 05:28:19 am
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It’s fine as it is, it is supposed to reference USF4. There are two frames for animation, but looks like you removed one.

My sff might just be old, cause there wasn't any I could find.
Re: NMTE Revival 2 (WIP Demo)
#141  August 15, 2019, 05:34:22 am
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Slenderman made it for me wayyyy back. You probably have that first sff I did long time ago. Nothing wrong with making do with what you've got. You just have to adapt it.

Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#142  August 15, 2019, 05:36:36 am
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Re: NMTE Revival 2 (WIP Demo)
#143  August 17, 2019, 09:48:12 pm
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  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico