Niitris said, November 23, 2016, 05:51:52 pmSuper moves are moves that require meter to perform. They often require a more complex command than a special move, and are usually more powerful, possess invincibility, and may have other unique traits that are usually not covered by special moves. Also, a majority of games will pause the screen when the Super is starting up. To do this, add a SuperPause controller. While EX moves also require meter, these are often special moves with additional properties, and don't have the screen pause that supers have.To designate a move as a Super, you must assign the move as HA,HP,or HT on the Attr inside the HitDef. EX moves would instead use SA,SP,and ST.Code: [State 3000, HitDef]type = HitDeftrigger1 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0attr = S,HATo change the power value for doing the Super/EX move, use the PowerAdd controller or define the PowerAdd in the statedef.Code: [Statedef 3000]type = Smovetype = Aphysics = Nanim = 3000poweradd = -1000;or[State 3000, PowerAdd]type = PowerAddtrigger1 = Time = 0value = -1000Finally in the CMD, make sure to add a triggerall that requires P1 to have X amount of meterCode: [State -1, ChangeState]type = ChangeStatevalue = 3000triggerall = roundstate < 3triggerall = statetype != Atriggerall = power >= 1000 ;<----- add thistriggerall = command = "2qcf_x"trigger1 = ctrlCan someone help me understand how to make ex moves?I do not want to create it from scratch, but take a move of my character, then copy it and turn it into a ex move, how can I do?
No, you were given a link where the EX concept was discussed and some examples were posted, but you are not expected to ask for help on how to code it here.
Split the topic. Then I realized the problem's been solved. Pretty sure this can just go to the recycle bin.@CyraxXXi: did you get everything worked out?
Odb718 said, May 18, 2018, 08:06:37 amSplit the topic. Then I realized the problem's been solved. Pretty sure this can just go to the recycle bin.@CyraxXXi: did you get everything worked out? Yes,thaks.