YesNoOk
avatar

Re: Super/EX moves (Mechanics) (Read 1126 times)

Started by CyraxXXi, May 15, 2018, 10:36:00 pm
Share this topic:
Re: Super/EX moves (Mechanics)
#1  May 15, 2018, 10:36:00 pm
  • avatar
  • *
    • Italy
    • ulysselysse@yahoo.it
Super moves are moves that require meter to perform. They often require a more complex command than a special move, and are usually more powerful, possess invincibility, and may have other unique traits that are usually not covered by special moves. Also, a majority of games will pause the screen when the Super is starting up. To do this, add a SuperPause controller. While EX moves also require meter, these are often special moves with additional properties, and don't have the screen pause that supers have.

To designate a move as a Super, you must assign the move as HA,HP,or HT on the Attr inside the HitDef. EX moves would instead use SA,SP,and ST.

Code:
[State 3000, HitDef]
type = HitDef
trigger1 = AnimElemTime(7) >= 0 && AnimElemTime(9) < 0
attr = S,HA

To change the power value for doing the Super/EX move, use the PowerAdd controller or define the PowerAdd in the statedef.

Code:
[Statedef 3000]
type     = S
movetype = A
physics  = N
anim     = 3000
poweradd = -1000

;or

[State 3000, PowerAdd]
type = PowerAdd
trigger1 = Time = 0
value = -1000

Finally in the CMD, make sure to add a triggerall that requires P1 to have X amount of meter

Code:
[State -1, ChangeState]
type = ChangeState
value = 3000
triggerall = roundstate < 3
triggerall = statetype != A
triggerall = power >= 1000   ;<----- add this
triggerall = command = "2qcf_x"
trigger1 = ctrl

Can someone help me understand how to make ex moves?
I do not want to create it from scratch, but take a move of my character, then copy it and turn it into a ex move, how can I do?

DW

Re: Re: Super/EX moves (Mechanics)
#2  May 16, 2018, 02:27:46 am
  • *****
    • USA
    • www.trinitymugen.net
Why was it necessary to quote the first post to ask this?
Re: Re: Super/EX moves (Mechanics)
#3  May 16, 2018, 10:19:46 am
  • ******
  • Hedgehog Whisperer
  • Red Bull addict
    • Spain
    • xgargoyle.mgbr.net
Why is this posted in this section? Use the help area for that
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!
Re: Re: Super/EX moves (Mechanics)
#4  May 16, 2018, 02:13:22 pm
  • avatar
  • *
    • Italy
    • ulysselysse@yahoo.it
I posted in the help area and I was directed to this page
Re: Re: Super/EX moves (Mechanics)
#5  May 16, 2018, 07:27:06 pm
  • ******
  • Hedgehog Whisperer
  • Red Bull addict
    • Spain
    • xgargoyle.mgbr.net
No, you were given a link where the EX concept was discussed and some examples were posted, but you are not expected to ask for help on how to code it here.
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!
Re: Super/EX moves (Mechanics)
#6  May 18, 2018, 08:06:37 am
  • *****
  • Shame on you!
    • USA
Split the topic. Then I realized the problem's been solved. Pretty sure this can just go to the recycle bin.
@CyraxXXi: did you get everything worked out?
vVv Ryuko718 Updated 10/31/22 vVv
Re: Re: Super/EX moves (Mechanics)
#7  May 19, 2018, 12:51:38 am
  • avatar
  • *
    • Italy
    • ulysselysse@yahoo.it