What ? The date he wrote is the date at which he released the update, so I have no idea what you're talking about.
I mean that setting release dates can cause sloppy last minute touches and the project will come out unpolished or less polished then we expected, which is why I'm against asking for them.
Evil Homer said, November 14, 2009, 08:18:30 pmI mean that setting release dates can cause sloppy last minute touches and the project will come out unpolished or less polished then we expected, which is why I'm against asking for them.Yes, your giving advice, but it was a bit off topic and unnecessary. You may as well have been giving him good sprite ripping tips.
What ?If you mean that you cannot select EX mode, isn't that a problem with the first versions of Mugen1.0 which didn't access palettes 7 to 12 ? Update your Mugen man !
This happens if I use a Super Soul Fist (shinkuu hadouken) and right afterwards use a crouching heavy punch... p2 gets stuck in midair
Found the cause of the hp issues earlier, and I'm guessing the D+HK stuff might be related as well.QuoteI accidently had two statedef 840 entries. That fixes that, but it is still going to be a little while till the next update.
EX mode does not work properly in the older version of winmugen. If you try to load it, the following error appears:I think that's what was trying to be communicated earlier.
that's because remappal is not a valid SCTRL.seriously Rolento, just split morrigan into 2 .def files and let each one only read certain .cns files so you can make a version for each mugen engine and avoid this kind of bugs.EDIT:: I know this is a MUGEN 1.0 thread but Rolento said it would work on any mugen right?
Easy temporary solution is to delete that sctrl, as that is the only RC based sctrl in there back from rc1 or 2 when palettes were not properly set up yet. Remove that, and it should run in Winmugen builds fine. Currently working on a large update of the character that covers this and various other fixes, not to mention new sprites.