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Raging demon problem (Read 4103 times)

Started by Tekkenthusiast, June 05, 2017, 07:23:12 pm
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Raging demon problem
#1  June 05, 2017, 07:23:12 pm
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Hello! i would like to have raging demon to hit during juggle or while the enemy is in the air, and the only way to evade this is to Jump I tried the

trigger1 = P2StateNo != [40,50]

but still akuma can still perform raging demon even when the opponent is jumping

note: I still want raging demon to hit during juggle the only way to evade it is to jump up, jump forward or jump back
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Last Edit: June 08, 2017, 05:17:18 am by Noctis
Re: Raging demon problem
#2  June 05, 2017, 08:57:38 pm
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Use a check to see if P2 isn't hit, and in the air.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Raging demon problem
#3  June 06, 2017, 07:05:58 am
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"Come back when you're ready to fight!"
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Re: Raging demon problem
#4  June 06, 2017, 12:41:31 pm
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No those are two things mugen can figure out by itself.

(P2StateType = A) && (P2Movetype != H)
vVv Ryuko718 Updated 10/31/22 vVv
Re: Raging demon problem
#5  June 06, 2017, 01:06:58 pm
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What about hitflag = M,F
Re: Raging demon problem
#6  June 06, 2017, 02:11:26 pm
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Re: Raging demon problem
#7  June 06, 2017, 03:32:07 pm
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I didn't realize you wanted it to hit airborne opponents too. This seems like a very specific move.

How about using Vel Y? If the opponent is going up (<0) it won't hit them. If they are going down or stationary (>=0) then it'll hit

Re: Raging demon problem
#8  June 06, 2017, 04:14:59 pm
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I didn't realize you wanted it to hit airborne opponents too. This seems like a very specific move.

How about using Vel Y? If the opponent is going up (<0) it won't hit them. If they are going down or stationary (>=0) then it'll hit


Yup haha It's a very specific move xD Btw we can use your suggestion, Remember: the only way to avoid SGS is Jumping just like in Tekken 7 :D
"Come back when you're ready to fight!"
-Heihachi
Re: Raging demon problem
#9  June 06, 2017, 04:18:37 pm
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I didn't realize you wanted it to hit airborne opponents too. This seems like a very specific move.

How about using Vel Y? If the opponent is going up (<0) it won't hit them. If they are going down or stationary (>=0) then it'll hit



just like this?

trigger2 = vel y >=0 && vel y < 0
"Come back when you're ready to fight!"
-Heihachi
Re: Raging demon problem
#10  June 08, 2017, 12:55:10 am
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Read this out loud
Y velocity is greater than or equal to zero AND less than zero.
trigger2 = vel y >=0 && vel y < 0
^^^This is impossible.

I'm not sure what the problem is with what I posted. Have you tried it as a trigger?
vVv Ryuko718 Updated 10/31/22 vVv
Re: Raging demon problem
#11  June 08, 2017, 05:17:01 am
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What Odb said will work fine. Use it.

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