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General Progress Thread (Read 390130 times)

Started by A$AP Buckus, December 05, 2013, 10:26:45 pm
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Re: Street Fighter Vs series influenced (No name yet)
#81  January 07, 2014, 08:52:30 pm
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also what type of stages are you going to use hi-res or cps2?

Haven't gotten that far ahead yet. Gonna finish the first few chars to get the system down packed. After that, I'll start discussion on stages, screenpack, lifebars etc. I still have to decide on the name, but I'm thinking it's between Street Fighter All Stars and Street Fighter Duo.

As far as Street Fighter 4 chars, I may go with Gouken. I did start Abel (look at my sig), but that won't be done for a while. Plus the shading's all wrong as I was just messing around, and there's lil to no clean up. That was just a test at speed spriting as I got a tablet for the holidays.

For Alex's assist, I choose to stay with Slash Elbow(Expansion), Air Knee Smash(Anti-Air) and Air Stampede(OTG/Overhead). How does this sound?

I made new hitsparks and will post ics a lil later.
Re: Street Fighter Vs series influenced (No name yet)
#82  January 07, 2014, 09:02:48 pm
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yeah those sound good for Alex's assist

Re: Street Fighter Vs series influenced (No name yet)
#83  January 08, 2014, 12:01:35 am
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Why not...Street Fighter Duo Stars? When you need the palettes let me know, I don't know which .sff you're using or if you're adding a bunch of colour separation but if you give send me templates I can get started on them whenever I have time.
Re: Street Fighter Vs series influenced (No name yet)
#84  January 08, 2014, 12:30:14 am
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Yo ASAP what kind of tablet you got? Also what software you useing for spriting?  I got one too and am interested in making some sprites myself.
Re: Street Fighter Vs series influenced (No name yet)
#85  January 08, 2014, 10:38:10 am
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I have a Bamboo Splash tablet. It's not the most expensive/advanced tablet in the world, but it gets the job done. Plus, it was a gift  :). I'm using Photoshop CS2 to draw in.
Last Edit: January 09, 2014, 10:09:09 pm by A$AP Buckus
Re: Street Fighter Vs series influenced (No name yet)
#86  January 09, 2014, 10:09:28 pm
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Here's some progress I made with the VS/select assist screen.





***Notes***
- Nothing is finalized.
- The red borders are gonna be trimmed and changed into something different. I ripped it from Super Turbo as it was a good size for the portraits to be displayed.
- Blue select bar will be replaced with side pointer
- Font for assist names will be simplified. Kinda hard to read as is.
- Portraits are not final. I'm still looking for a consistent style, but that's gonna be tough for some chars.
- VS sign missing. Don't know which one to use/if I should make one.

Hopefully I can make a video showcasing how it looks in game with transitions and all. Any suggestions please feel free to post them and thanks in advance.
Re: Street Fighter Vs series influenced (No name yet)
#87  January 10, 2014, 12:16:32 am
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nice project you have here , i just dropped by to ask if you want some mvc1 hitsparks , im currently ripping them all from winkawaks.
Street Fighter Duo (Vs series influenced full game)
#88  January 10, 2014, 10:32:16 pm
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I have hitsparks already, but I'd love to have the rips when you finish them. Could use something from them.

I've decided on the official name for the project: Street Fighter Duo I like this name the best. I haven't decided on a subtitle yet, but it'll be one of the following:

- World Warriors All Stars
- World Warriors Tag Tournament

If anyone would like to try and make a logo, that'll be greatly appreciated as I suck when it comes to stuff like that. I had the idea of having a logo with subtitle underneath and a back symbol like these:

Spoiler, click to toggle visibilty

For the back logo, if possible, I'd like to use the MFG oval one(without the text of course). It looks cool and represents mugen to me at least. I can't find the logo without the font though. I'm all for original ones as well.
Last Edit: January 18, 2014, 09:14:03 am by A$AP Buckus
Re: Street Fighter Duo (Vs series influenced full game)
#89  January 18, 2014, 09:14:18 am
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Here's a preview of the hitsparks. I edited them from X-Men COTA and are not finalized yet:

Spoiler: Normal Spark (click to see content)

Spoiler: Special Spark (click to see content)

Spoiler: Super Spark (click to see content)

The front and back streaks have different anims that trigger randomly. It looks nice in game.

When you need the palettes let me know, I don't know which .sff you're using or if you're adding a bunch of colour separation but if you give send me templates I can get started on them whenever I have time.

I'll do that soon, thanks a lot.

I know Infinite said he'd Hi-Res/Filter the FX, but I'm gonna post them in the thread so anyone can take a crack at it, starting with Ryu.
Re: Street Fighter Duo (Vs series influenced full game)
#90  January 18, 2014, 01:36:41 pm
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I see you're using the small portait I did for Alex, freaking awesome! :llama:

BTW, nice sparks, they look really nice, the front and back streaks are a really good idea indeed :)
Re: Street Fighter Duo (Vs series influenced full game)
#91  January 18, 2014, 04:46:25 pm
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Hey Buckus, those hitsparks look really Cool, are they in the system fightfx or in each character sff?
Re: Street Fighter Duo (Vs series influenced full game)
#92  January 18, 2014, 06:27:43 pm
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Char sff. Thanks everyone.
Re: Street Fighter Duo (Vs series influenced full game)
#93  January 18, 2014, 06:33:46 pm
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looks pretty good so far nice job buckus
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Street Fighter Duo (Vs series influenced full game)
#94  January 18, 2014, 10:28:30 pm
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So Buckus, are you gonna convert the some of the sprites to CvS or leave them the same? Because if you want, I can help with some of the CPS2 sprites. I'm not that good that good at conversions, but helping out with something like this can help out a bit.

The sparks also look good.
Re: Street Fighter Duo (Vs series influenced full game)
#95  January 18, 2014, 10:42:45 pm
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Just saw the vid, dayum! 88 hit combo! 
I wanted to ask also, what kind of tag system
Are you using?  Do you need to press the
Control key before the fight?
Re: Street Fighter Duo (Vs series influenced full game)
#96  January 18, 2014, 11:16:54 pm
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So Buckus, are you gonna convert the some of the sprites to CvS or leave them the same? Because if you want, I can help with some of the CPS2 sprites. I'm not that good that good at conversions, but helping out with something like this can help out a bit.

I plan on using the sprites as is. If you'd like make conversions, please feel free to do so.

Just saw the vid, dayum! 88 hit combo! 
I wanted to ask also, what kind of tag system
Are you using?  Do you need to press the
Control key before the fight?

I'm using a heavily edited version of Unoshe's tag system for my game. It won't need the debug keys.

Spoiler: here's a guide by rednavi explaining how it's done (click to see content)
Re: Street Fighter Duo (Vs series influenced full game)
#97  January 18, 2014, 11:45:29 pm
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So Buckus, are you gonna convert the some of the sprites to CvS or leave them the same? Because if you want, I can help with some of the CPS2 sprites. I'm not that good that good at conversions, but helping out with something like this can help out a bit.

I plan on using the sprites as is. If you'd like make conversions, please feel free to do so.

Just saw the vid, dayum! 88 hit combo! 
I wanted to ask also, what kind of tag system
Are you using?  Do you need to press the
Control key before the fight?

I'm using a heavily edited version of Unoshe's tag system for my game. It won't need the debug keys.

Spoiler: here's a guide by rednavi explaining how it's done (click to see content)

I hope you dont molebox the game so I can see how the tag system is set up,  ive read
That document a dozen times but I cant get my head around it yet.
A lot of people say its time consuming,   needing to code all the special states that mugen
Does on its own, and adding triggers to all the commands and such.
Since your doing it may I ask how hard is it doing this?  How long do you take with a char
To implement this system?  Im curious because I want to learn how to do it too.
Re: Street Fighter Duo (Vs series influenced full game)
#98  January 19, 2014, 01:27:10 am
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It is time consuming with all the trial and error, but it's not hard.
Last Edit: January 22, 2014, 09:28:18 am by A$AP Buckus
Re: Street Fighter Duo (Vs series influenced full game)
#99  January 22, 2014, 09:28:42 am
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I just dodged a bullet today. My mugen laptop's hard drive had a virus that was screwing everything up, but I managed to back up all of my mugen(and other important things) data off before it was messed with. I'll be out of commission with mugen for about a lil while until I format the entire drive and reinstall windows. I'm not sure if mugen is compatible with mac, as that's where it's stored for now. Just informing everyone that the project and my other WIPs are still going on.
Re: Street Fighter Duo (Vs series influenced full game)
#100  January 22, 2014, 01:54:20 pm
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You can run both MUGEN and FF on Mac using Wineskin. That's how I do it.