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The slow extinction of 2D fighting games (Read 11083 times)

Started by [(_sourlucas_)]>, November 30, 2007, 07:53:02 am
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The slow extinction of 2D fighting games
#1  November 30, 2007, 07:53:02 am
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Has anyone else noticed that fighting games are starting to fade away? Like I've been noticing that SNK has been throwing out shitty archives to scrape money and the MK series kinda stopped. The only companies that I know of that are still keeping true with fighting games are capcom, namco, and sammy. I'm not sure of SNK's whereabouts though. :blank:
It's true that if you own a PS3 then all arguments made by those who don't have one are invalid.
Last Edit: December 01, 2007, 02:07:01 am by walt
Re: The slow extinction of fighting games
#2  November 30, 2007, 08:09:45 am
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Correction : The slow extinction of 2D fighting games.
Re: The slow extinction of fighting games
#3  November 30, 2007, 08:13:40 am
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Has anyone else noticed that fighting games are starting to fade away? Like I've been noticing that SNK has been throwing out shitty archives to scrape money and the MK series kinda stopped. The only companies that I know of that are still keeping true with fighting games are capcom, namco, and sammy. I'm not sure of SNK's whereabouts though. :blank:

No. There's work on a new game. And I'm not too sure if this will come through, but I heard that the next MK game will use the Quake Engine (not a rumor).

The last one was the end of that generation of MK fighters, but that wasn't really the final MK.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The slow extinction of fighting games
#4  November 30, 2007, 08:17:20 am
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Has anyone else noticed that fighting games are starting to fade away? Like I've been noticing that SNK has been throwing out shitty archives to scrape money and the MK series kinda stopped. The only companies that I know of that are still keeping true with fighting games are capcom, namco, and sammy. I'm not sure of SNK's whereabouts though. :blank:

No. There's work on a new game. And I'm not too sure if this will come through, but I heard that the next MK game will use the Quake Engine (not a rumor).

The last one was the end of that generation of MK fighters, but that wasn't really the final MK.


Unreal Engine 3,not the Quake 4 engine.

Its also confirmed that its the UE3 engine by Midway itself.
Re: The slow extinction of fighting games
#5  November 30, 2007, 08:41:57 am
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Has anyone else noticed that fighting games are starting to fade away? Like I've been noticing that SNK has been throwing out shitty archives to scrape money and the MK series kinda stopped. The only companies that I know of that are still keeping true with fighting games are capcom, namco, and sammy. I'm not sure of SNK's whereabouts though. :blank:

No. There's work on a new game. And I'm not too sure if this will come through, but I heard that the next MK game will use the Quake Engine (not a rumor).

The last one was the end of that generation of MK fighters, but that wasn't really the final MK.


Unreal Engine 3,not the Quake 4 engine.

Its also confirmed that its the UE3 engine by Midway itself.

Ah, sorry. Being as I have little experience with either (by little, I mean none), so, yeah, got them confused.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The slow extinction of fighting games
#6  November 30, 2007, 01:35:11 pm
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I think KOF XI may have been the last 2D KOF (unless they want to do them on handhelds), but I found KOF 2006 to be fairly close to its 2D origins. It could just be me, though. It's hard to tell whether people want to complain about the fact that it's visually 3D and they miss their sprites or that the game has actually changed significantly (which I don't feel that it has) and for the worse.

The only true 3D fighting game I've played is OMF:BG, although there are probably others by now. Most games claiming to be 3D fighters are just 2D fighters with the occasional sidestep, or even the ability to run freely through some complex procedure, until they decide to start actually fighting again, where the only option is to face them on a 2D plane.
Re: The slow extinction of fighting games
#7  December 01, 2007, 02:00:37 am
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Has anyone else noticed that fighting games are starting to fade away? Like I've been noticing that SNK has been throwing out shitty archives to scrape money and the MK series kinda stopped. The only companies that I know of that are still keeping true with fighting games are capcom, namco, and sammy. I'm not sure of SNK's whereabouts though. :blank:

No. There's work on a new game. And I'm not too sure if this will come through, but I heard that the next MK game will use the Quake Engine (not a rumor).

The last one was the end of that generation of MK fighters, but that wasn't really the final MK.

ah now i remember. yes, you are correct. but I have a feeling that the new project MK has isn't going to be as satisfying. Nothing is as good as the original.
It's true that if you own a PS3 then all arguments made by those who don't have one are invalid.
Re: The slow extinction of fighting games
#8  December 01, 2007, 02:08:53 am
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I wouldn't say that they'd go extinct necessarily. After all we still have them. If they did they would have been gone by the late 90's.

I say that fighting games are chaging but they often go back to their roots every now and again.

OZ

Re: The slow extinction of 2D fighting games
#9  December 01, 2007, 02:14:21 am
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2-D fighters will always have a certain charm that can't be captured through other means.
For that reason I believe that the 2-D shall live on.

I think KOF XI may have been the last 2D KOF (unless they want to do them on handhelds), but I found KOF 2006 to be fairly close to its 2D origins. It could just be me, though. It's hard to tell whether people want to complain about the fact that it's visually 3D and they miss their sprites or that the game has actually changed significantly (which I don't feel that it has) and for the worse.

The only true 3D fighting game I've played is OMF:BG, although there are probably others by now. Most games claiming to be 3D fighters are just 2D fighters with the occasional sidestep, or even the ability to run freely through some complex procedure, until they decide to start actually fighting again, where the only option is to face them on a 2D plane.
The last Soul Caliber game made sidestepping easier than previous games. You could actually circle the opponent, and sidestep attacks actually became useful.
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Re: The slow extinction of 2D fighting games
#10  December 01, 2007, 02:27:04 am
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Re: The slow extinction of 2D fighting games
#11  December 01, 2007, 02:28:53 am
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SC IV
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I'll be waiting....
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Re: The slow extinction of 2D fighting games
#12  December 01, 2007, 02:42:34 am
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Back to 2D Fighters - Entertainment has always been a cutting edge business. In order to keep people entertained, you must catch their attention with the latest stuff... that's if you lack some other stuff (like actual depth) on what you're offering.

The evolution and upgrades of games of all genres stems in the principle of keeping people interested. Fighting games are no exception. More characters, new features, new systems, better graphics, tag teaming, absurdly long combos (SUP KILLER INSTINCT) - 3D is just the next step.

Will they completely die out? I think so.
But that will make every single new one that comes out a lot more valuable, since now we understand how difficult it is to make/color/animate  2D sprites in low res.

OZ

Re: The slow extinction of 2D fighting games
#13  December 01, 2007, 02:53:15 am
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The next generation may drop 2-D's,
but this generation will probably never forget the excitement and nostalgia that is the 2-D fighter.
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Re: The slow extinction of 2D fighting games
#14  December 01, 2007, 02:56:24 am
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Thinking about it, KI was one of the few fighting games I've seen that had multiple versions in both 3D (Arcade) and 2D (SNES/GB).

The only one one I can think of is MK: Deadly Alliance.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The slow extinction of 2D fighting games
#15  December 01, 2007, 03:22:48 am
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Tekken 3 also had Tekken Advance on the GBA

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Re: The slow extinction of 2D fighting games
#16  December 01, 2007, 03:39:22 am
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Dunno if I can count Tekken 3, but I guess I'll allow it.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The slow extinction of 2D fighting games
#17  December 01, 2007, 09:36:09 am
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Shit if Capcom keeps making them sure they will be extinct.

Sammy makes good-looking 2D Fighting but as far as playing goes......................Yuck

I mean with all these high-powered systems a good 2D fighting game should not be hard to create from scratch. I mean the hi-res 3D backgrounds and character always seem like a good idea to strat with.
with everything being online there's a market for all.
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Re: The slow extinction of 2D fighting games
#18  December 01, 2007, 05:21:53 pm
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they are dead, just like side scrolling shooters and beat em ups.
Re: The slow extinction of 2D fighting games
#19  December 02, 2007, 12:24:50 am
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Re: The slow extinction of 2D fighting games
#20  December 02, 2007, 02:03:37 am
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2D fighting games are disappearing from the gaming world (except mugen) because soon pretty much every fighting game will be in 3D, maybe even portables.

Why did I say (except mugen)? Because mugen is FAR OFF from reaching a 3D point.
I'm a Princess Peach fan obviously, but I can't seem to stay away from Rimururu (I'm saying I like her)
Re: The slow extinction of 2D fighting games
#21  December 02, 2007, 02:06:43 am
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Why did I say (except mugen)? Because mugen is FAR OFF from reaching a 3D point.

Not just "far off". Mugen will NEVER be a 3D platform.

unless elecbyte returns and recreate MUGEN as a new engine, whose format is completelly incompatible with everything we have today...


oh wait...


just to not be completely off topic:

pure 2D fighting is no more. the best we can hope is 2.5D (3D graphics, 2D gameplay).

Re: The slow extinction of 2D fighting games
#22  December 02, 2007, 03:13:49 am
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What's old is new again (i.e., the 80s nostalgia of today). It's all a cycle. I predict 2D gaming will become very popular in the years to come due to the 90s nostalgia lurking ahead. Plus, there will be a breaking point of inflation in shovelware and 3D-gaming.

Trust me, 2D fighting games are gonna come back in a big way. It's just not the right time yet - we still gotta milk out whats left of this 80s fad.
Re: The slow extinction of 2D fighting games
#23  December 02, 2007, 03:25:02 am
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In general, I think gaming as we know it will die out at between 2015 and 2030, considering costs and if the Mayan end of world thing comes true.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The slow extinction of 2D fighting games
#24  December 02, 2007, 03:31:41 am
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What's old is new again (i.e., the 80s nostalgia of today). It's all a cycle. I predict 2D gaming will become very popular in the years to come due to the 90s nostalgia lurking ahead. Plus, there will be a breaking point of inflation in shovelware and 3D-gaming.

Trust me, 2D fighting games are gonna come back in a big way. It's just not the right time yet - we still gotta milk out whats left of this 80s fad.

the 80's were awesome. the 90's were the worst mistake of mankind.  :P

and if the fad worked the way you mean, we would be already playing 2D games, since most of them started on the 80's.

2D fighting is doomed to Cell phones and easily affordable portables. unfortunately.
Re: The slow extinction of 2D fighting games
#25  December 02, 2007, 07:25:20 pm
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Many people risk their lives everyday by having Mugen.

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Re: The slow extinction of 2D fighting games
#26  December 02, 2007, 11:45:08 pm
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if the Mayan end of world thing comes true.

The Mayan end of the world occured when Spain obliterated the Mayans.
The Mayans aren't here anymore, so I doubt we have anything to fear.


the 80's were awesome. the 90's were the worst mistake of mankind.
WRONG
We still made good music until the new millineum
And the fashion of the 80's was unforgivable


PS: Try to draw a picture in 2.5 dimension.
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Re: The slow extinction of 2D fighting games
#27  December 02, 2007, 11:47:45 pm
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My shitty mugen stuff:

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Re: The slow extinction of 2D fighting games
#28  December 03, 2007, 12:08:27 am
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Re: The slow extinction of 2D fighting games
#29  December 03, 2007, 05:19:23 pm
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if the Mayan end of world thing comes true.

The Mayan end of the world occured when Spain obliterated the Mayans.
The Mayans aren't here anymore, so I doubt we have anything to fear.

I was joking, actually.

PS: Try to draw a picture in 2.5 dimension.

Wtf?
How the hell do you do that?

Draw on tin foil.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The slow extinction of 2D fighting games
#30  December 03, 2007, 05:41:25 pm
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What's old is new again (i.e., the 80s nostalgia of today). It's all a cycle. I predict 2D gaming will become very popular in the years to come due to the 90s nostalgia lurking ahead. Plus, there will be a breaking point of inflation in shovelware and 3D-gaming.

Trust me, 2D fighting games are gonna come back in a big way. It's just not the right time yet - we still gotta milk out whats left of this 80s fad.
2D fighting is doomed to Cell phones and easily affordable portables. unfortunately.

I pray that doesn't happen. The gaming industry already filled my stomach with hatred by doing a follow-up title of Parasite Eve but porting it to cell phones  >:(
Re: The slow extinction of 2D fighting games
#31  December 03, 2007, 05:55:37 pm
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A 2D fighter was the highest selling Gamecube game ever.

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Re: The slow extinction of 2D fighting games
#32  December 03, 2007, 05:57:54 pm
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What's old is new again (i.e., the 80s nostalgia of today). It's all a cycle. I predict 2D gaming will become very popular in the years to come due to the 90s nostalgia lurking ahead. Plus, there will be a breaking point of inflation in shovelware and 3D-gaming.

Trust me, 2D fighting games are gonna come back in a big way. It's just not the right time yet - we still gotta milk out whats left of this 80s fad.
2D fighting is doomed to Cell phones and easily affordable portables. unfortunately.

I pray that doesn't happen. The gaming industry already filled my stomach with hatred by doing a follow-up title of Parasite Eve but porting it to cell phones  >:(

Oh joy...

At least I can hope it's more like PE2 than PE1. I liked them both but...

...screw it, it's a bad idea.


A 2D fighter was the highest selling Gamecube game ever.

Fighting games on Gamecube isn't that common, last I checked.

What was this game?
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: The slow extinction of 2D fighting games
#33  December 03, 2007, 11:04:02 pm
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Smash Bros Melee fucking owns. I still play it regularly, and I got it on release. Literally thousands of hours have gone into Smash Bros on my memory card alone, and I play at friends' houses a lot.
Re: The slow extinction of 2D fighting games
#34  December 04, 2007, 06:56:22 pm
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Re: The slow extinction of 2D fighting games
#35  December 04, 2007, 07:05:28 pm
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yep..some 3 d fighting games just want to be a Tekken wannabes...like KOF MI(about the long combos issues)....MK only for consoles SUCK like @"(·/T ....and I want to see a Mk like the classics(with actors..)
and 3d games(some of them) suffers with slow motion in the fight..
I think..2d will be back...
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Re: The slow extinction of 2D fighting games
#36  January 04, 2008, 05:25:47 pm
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2D fighting games will never die in my opinion. They'll just keep popping up every now and then. Hopefully if a new one does ever come out, it should stick to the spirit of 2d fighting games while making it look really good graphics wise.
Re: The slow extinction of 2D fighting games
#37  January 05, 2008, 05:36:13 pm
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Re: The slow extinction of fighting games
#38  January 06, 2008, 08:23:29 pm
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I think KOF XI may have been the last 2D KOF (unless they want to do them on handhelds), but I found KOF 2006 to be fairly close to its 2D origins. It could just be me, though. It's hard to tell whether people want to complain about the fact that it's visually 3D and they miss their sprites or that the game has actually changed significantly (which I don't feel that it has) and for the worse.

The only true 3D fighting game I've played is OMF:BG, although there are probably others by now. Most games claiming to be 3D fighters are just 2D fighters with the occasional sidestep, or even the ability to run freely through some complex procedure, until they decide to start actually fighting again, where the only option is to face them on a 2D plane.
2D Fighters will never die.... ;P not when there are a bunch of great games out there:
Melty Blood Act Cadenza Ver.B
KOF XI
Fist Of the North Star a.k.a Hokuto No Ken
P.S snk playmore is making kof XII new sprites new arcade hardware NEW EVERYTHING ;P

OZ

Re: The slow extinction of 2D fighting games
#39  January 07, 2008, 02:19:59 am
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It is our job to keep this tradition alive.
Let's not let us down!
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Re: The slow extinction of 2D fighting games
#40  January 07, 2008, 02:25:33 am
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Re: The slow extinction of 2D fighting games
#41  January 07, 2008, 02:36:52 am
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Re: The slow extinction of 2D fighting games
#42  January 09, 2008, 03:25:17 am
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yep..some 3 d fighting games just want to be a Tekken wannabes...like KOF MI(about the long combos issues)....MK only for consoles SUCK like @"(·/T ....and I want to see a Mk like the classics(with actors..)
and 3d games(some of them) suffers with slow motion in the fight..
I think..2d will be back...
Oh Hell yeah That would be cool If Midway made A New Mortal Kombat Like they used to and I wish they would put it in the Arcade again.
I don't know, but I wish Every fighting game wasn't 3D like it is now a days, I mean 3D is cool, but sometimes it doesn't work well with all fighting games and sometimes those games turn out being...well not that fun. 2D will always be the Best.
No