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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2691621 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: [GR style] Twelve characters updated (12/02/19)
#501  December 04, 2019, 06:17:56 pm
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Ah, sorry, i think youre stopped update these... or somewhat worse happened... well... that put to future... long long far way future...
Hey, can i help, or maybe i need help
Re: [GR style] Twelve characters updated (12/02/19)
#502  December 05, 2019, 02:16:30 am
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Ah, sorry, i think youre stopped update these... or somewhat worse happened... well... that put to future... long long far way future...

He was mostly busy working on a Charizard.
Re: [GR style] Twelve characters updated (12/02/19)
#503  December 09, 2019, 01:03:03 am
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He was mostly busy working on a Charizard.

This, plus some people were starting to get annoyed that I was releasing too many updates too frequently.

Speaking of which, GR Eirin, Mamizou, Mima, Patchouli, Reimu, & Utusho have been updated.

Eirin:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Burst Shot: Move can no longer be used while another instance of the move's projectiles still exist.
- Elixir: Move can no longer be used while another instance of the move's flask helper still exists.
- Lunar Debris: Move can no longer be used while another instance of the move's projectiles still exist.
- Saturn V: Fixed an issue where the move could be used without releasing down.

Mamizou:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Youkai Amikiri Transformation: Corrected turning command input.

Mima:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Fixed a tick fix issue that would allow Mima to erroneously cancel Flight Mode startup into certain moves.


Patchouli:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Fixed a graphical issue with the taunt.

Reimu:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Hakurei Amulet [All versions]: Corrected projectile limiting.
- Hakurei Amulet [Ground version]: Now turns to face p2 on startup.

Utsuho:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Control Rod [Air versions]: No longer turns to face p2 on startup.
- Rocket Dive [Air version]: No longer turns to face p2 on startup.
- "Giga Flare": No longer turns to face p2 on startup.
- "Yatagarasu Dive": Now turns to face p2 on startup.
- "Uncontrollable Dive": Now turns to face p2 on startup.
Re: [GR style] Alice updated (12/13/19), 6 characters updated (12/08/19)
#504  December 13, 2019, 03:44:50 pm
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Alice Margatroid updated

Quote
=====================================
12/13/19 - Version 2019.12.13
=====================================

- [System] Corrected issue involving certain Normals not being able to cancel into Specials or Spellcards.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Air forward dash startup increased by 1f, trajectory is no longer preserved during startup.
- [System] Corrected friction behavior on air dash landing states.
Re: [GR style] Byakuren & Sakuya updated (12/21/19), Alice updated (12/13/19)
#505  December 21, 2019, 10:30:04 pm
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GR Byakuren & GR Sakuya updated

Byakuren:
Quote
=====================================
12/21/19 - Version 2019.12.21
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Sakuya:
Quote
=====================================
12/21/19 - Version 2019.12.21
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Air forward dash no longer preserves previous trajectory during startup.
- [System] Corrected friction behavior on air dash landing states.
- [System] Miscellaneous common state fixes and adjustments.
Re: [GR style] Yukari & Meimu updated (12/22/19) Byakuren & Sakuya update (12/21/19)
#506  December 23, 2019, 04:35:07 am
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GR Yukari and GR Meimu have been updated with several system fixes. This will most likely be the last update for the GR characters for a while unless some major bug creeps up.

Yukari:
Quote
=====================================
12/22/19 - Version 2019.12.22
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Walk and dash speeds slightly decreased.

Meimu:
Quote
=====================================
12/22/19 - Version 2019.12.22
=====================================

- Consolidated character file structure of regular & boss versions.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Corrected jump cancel timings of forward dash.
- [System] Air dashes now have a height restriction when ascending.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Corrected forward dash startup time.
- [System] Corrected Forward dash skid animation time.
- [System] Corrected back hop/air dash landing times
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Added missing turn animations.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [Boss ver] Revised appearance of intro dialogue cutscenes in Arcade mode.
- Guard Cancel: No longer gains counterhit properties.
- 2x: Now carries momentum from a dash.
- 6y: No longer loses overhead properties when cancelled into.
Re: [GR style] Yukari & Meimu updated (12/22/19) Byakuren & Sakuya update (12/21/19)
#507  December 24, 2019, 12:51:06 am
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Had to reupload Meimu to correct a stupid last minute typo that I forgot to test.
Re: [GR style] Byakuren updated (03/23/20)
#508  March 24, 2020, 12:48:30 am
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GR Byakuren has been updated with some major (and long overdue) changes and updates

Quote
=====================================
03/23/20 - Version 2020.03.23
=====================================

- [System] Slight adjustment to head position.
- [System] Character no longer autoturns when landing from a jump or air dash.
- [System] Forward dash startup increased (2f->4f).
- [System] Byakuren can now pass through opponents during the active portion of her dashes.
- [System] Moves can now only be cancelled from a dash 5 frames after Byakuren has fully reappeared.
- [System] Air dash landing recovery increased (4f->6f).
- [System] Minor adjustments to the handling of landing from air dashes.
- [System] Fixed an issue where the opponent would fall through the ground if they tried to tech recover Byakuren's moves.
- 5y: Hitstun & Blockstun decreased by 3f, recovery frames increased by 1f.
- 5z: Air hit velocities adjusted.
- Throw: No longer turns to face p2 on startup.
- Chant: Can now be performed in midair.
- Chant: Can now still be used even after Byakuren charges the maximum number of orbs.
- Virupaska's Eye: Startup increased (5/9/12->10/14/18), Active frames decreased (4f->2f), Horizontal range decreased.
- Virupaska's Eye: Damage decreased (120/130/140->30/40/50), hit velocites decreased, now stuns grounded opponents on hit.
- Virupaska's Eye: Power gains decreased (45/120/60 -> 30/80/40).
- Virupaska's Eye: Startup invincibility removed on non-Guard Cancel versions.
- Virupaska's Eye: Can now be used in the air.
- Virupaska's Eye [Ground X & Y ver]: Now has partial upper body invulnerability.
- Vidudahka's Sword: Is now air usable.
- Durga's Soul: Now causes a wallbounce.
- Skanda's Leg: Corrected bug that prevented move from being cancellable into Spellcards.
- "Sakra Devanam Indra's Thunderstorm": Fixed an issue where the move only required a minimum of 1000 Power to activate.
Re: [GR style] Byakuren updated (03/23/20)
#509  March 24, 2020, 08:13:41 pm
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aw s*** here we go again but in all seriousness go to see you back in action!
Re: [GR style] Remilia updated (03/29/20), Byakuren updated (03/23/20)
#510  March 30, 2020, 01:44:24 am
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Remilia updated

Quote
=====================================
03/29/20 - Version 2020.03.29
=====================================

- Vampire Kiss: Fixed bug where throw limiter wasn't being flagged properly.
Re: [GR style] Reimu updated (03/30/20), Remilia updated (03/29/20)
#511  March 30, 2020, 07:03:51 pm
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GR Reimu has been updated with a minor fix

Quote
=====================================
03/30/20 - Version 2020.03.30
=====================================

- [System] Backward hop's hurtbox slightly adjusted.
Re: [GR style] Patchouli & Youmu updated (04/22/20)
#512  April 23, 2020, 12:35:30 am
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GR Patchouli & GR Youmu updated

Patchouli:
Quote
=====================================
04/22/20 - Version 2020.04.22
=====================================

- Sylphae Horn: Fixed a bug where leaves would not destroy themselves offscreen if fired at certain angles.
- "St. Elmo's Pillar": Fixed a bug where the attack would persist through the opponent's superpause.
- "Royal Flare": Fixed a bug where the attack would persist through the opponent's superpause.

Youmu:
Quote
=====================================
04/22/20 - Version 2020.04.22
=====================================

- "Meditation": Fixed a visual bug where the sword graphic would become desynchronized from Youmu during the opponent's superpause.
Re: [GR style] Marisa & Sakuya updated (04/26/20)
#513  April 26, 2020, 10:56:09 pm
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GR Marisa & GR Sakuya updated

Marisa:
Quote
=====================================
04/26/20 - Version 2020.04.26
=====================================

- [System] A.I. slightly improved.
- "Blazing Star" [Aerial version]: No longer turns to face p2 on startup.

Sakuya:
Quote
=====================================
04/26/20 - Version 2020.04.26
=====================================

- [File] override.st renamed Sakuya_RP-Overide.st
- Bounce/No-bounce: No longer disappears when Sakuya blocks.
Re: [GR style] Yukari updated (05/03/20), Marisa & Sakuya updated (04/26/20)
#514  May 04, 2020, 12:46:34 am
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GR Yukari has been updated

Quote
=====================================
05/03/20 - Version 2020.05.03
=====================================

- [System] Adjusted head and mid positions.
- [System] Adjustments to Yukari's main hurtbox in most states.
- [System] Additional miscellaneous common state fixes and adjustments.
- [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
- [System] Fixed an issue that would stop the A.I. from using certain moves.
- [System] A.I. improved.
- Throw: Hurtboxes adjusted.
- Urashima's Box: Opponent can no longer quick getup after being knocked down.
- Zen Temple Butterfly [All versions]: Command activation is now more lenient.
- Zen Temple Butterfly [X and Y versions]: No longer air unblockable during the first active frame.
- Illusion Rift [All versions]: Command activation is now more lenient.
- Illusion Rift [X and Y versions]: Fixed an issue where Yukari would sometimes face the wrong direction if she reappeared inside an opponent.
- Illusion Rift [Aerial version]: No longer turns to face p2 on startup.
- Illusion Rift [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
- Boundary Between Mind and Foot: Recovery frames are now flagged properly.
- "Chen/Ran Yakumo": Characters now cast shadows.
- "Quadruple Barrier": Fixed an issue where the incorrect damage scaling variable was being used.
- "Danmaku Bounded Field": Now freezes the timer if the grab successfully connects.
Re: [GR style] Alice & Suika updated (05/06/20), Yukari updated (05/03/20)
#515  May 07, 2020, 01:05:15 am
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GR Alice & GR Suika updated

Alice:
Quote
=====================================
05/06/20 - Version 2020.05.06
=====================================

- Realigned certain sprites.
- [System] Slight adjustments to head and mid positions.
- [System] Adjustments to Alice's main hurtbox in numerous states.
- [System] Adjustments to some common state animations.
- [System] Additional miscellaneous common state fixes and adjustments.
- [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
- [System] Corrected back hop/air dash landing times (8f->10f).
- [System] Repositioned dash effects.
- [System] Replaced cornerpush system.
- Back/close medium Normals: Can now cancel into heavy Normals as was originally intended.
- Throw: No longer turns to face p2 on startup.
- Guard Cancel: Fixed an issue where the move was still gaining counterhit properties.
- Doll Placement: Now turns to face p2 on startup.
- Volatile Doll [All versions]: Move can no longer be used while another instance of the doll helper still exists.
- Volatile Doll [All versions]: Corrected juggle flag.
- Volatile Doll [Ground version]: Now turns to face p2 on startup.
- Volatile Doll [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
- Edo High-Explosive Pawn: Now turns to face p2 on startup.
- Edo High-Explosive Pawn: Corrected juggle flag.
- Doll Set: Now turns to face p2 on startup.
- "Goliath Doll Mk.II": Fixed a bug where the attack would persist through the opponent's superpause.
- "Goliath Doll Mk.II": Fixed a visual bug where the slash effects would incorrectly generate a shadow.

Suika:
Quote
=====================================
05/06/20 - Version 2020.05.06
=====================================

- j5y: Increased edge width during the attack's active frames.
- Gnome -Dense-: Attack is now governed by a single juggle flag.
- Gnome -Dense-: Landing hit now snaps Suika's y-position to ground level.
Re: [GR style] Nine characters updated (05/08/20), Alice & Suika updated (05/06/20)
#516  May 09, 2020, 01:25:04 am
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The following 9 characters have all been updated: GR Eirin, GR Meiling, GR Lie Meiling, GR Mima, GR Mokou, GR Reimu, GR Meimu, GR Sakuya, and GR Byakuren.

Full changelists can be found on the site, as they are too numerous to list here.
Re: [GR style] Ten characters updated (05/24/20)
#517  May 24, 2020, 08:51:36 pm
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05/24/20: (Gensokyo Reloaded) 10 characters updated
Various GR characters have been updated with various fixes, including GR Alice, Byakuren, Ichirin, Lie Meiling, Mima, Patchouli, Remilia, Sakuya, Sanae, & Yuyuko.

Alice
Quote
    [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
    "Goliath Doll Mk.II": Now gains counterhit bonuses.
    "Goliath Doll Mk.II": Fixed move contact sprite priority issue.
   
Byakuren
Quote
    "Angiras Knowledge": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
   
Ichirin
Quote
    [System] Unzan recharge now ignores hitpause.
    6z (Unzan active): Fixed an issue where the move wasn't gaining a counterhit damage bonus.
    6z (Unzan active): Fixed an issue where the move wasn't abiding by damage dampening.
    Raging Running Fist (Unzan active): Now gains counterhit bonuses.
    "Deadly Wind of Penitence": Now gains counterhit bonuses.
   
Lie Meiling
Quote
    [System] Fixed an IKEMEN-exclusive damage dampening issue.
    Monochromatic Hurricane [X version]: damage slightly increased (67->70), block damage slightly increased (13->14).
    Monochromatic Hurricane [Y and Z versions]: First hit's damage slightly decreased (60->58), damage from second hit onwards slightly decreased (33->32).
    "Dichromatic Spark": Damage per hit slightly decreased (14->13.5)
   
Mima
Quote
    Meteor Strike: Can no longer be used if "Orreries Sun" is active.
    Meteor Strike [Z ver]: Now teleports Mima behind the opponent. No longer has any active frames or projectile invulnerability.
    "Twilight Spark": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
   
Patchouli
Quote
    [System] Fixed an IKEMEN-exclusive damage dampening issue.
    Summer Red [All versions]/Autumn Blade/Winter Element: Removed legacy code that would incorrectly set the projectiles to inactive if they were used before the juggle flag had been reset.
    Summer Red [Aerial version]/Sylphae Horn: Adjusted landing animation.
    "Elemental Harvester": Damage per hit decreased (22->21).
   
Remilia
Quote
    "Millenium Vampire": Timer countdown now ignores hitpause.
    "Scarlet Devil": Now gains counterhit bonuses.
   
Sakuya
Quote
    "Deflation World": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
   
Sanae
Quote
    [System] Fixed an IKEMEN-exclusive damage dampening issue.
    "Charm of Good Commerce": Significantly reduced the amount of talisman helper afterimages.
   
Yuyuko
Quote
    1y: Corrected opponent's y-accel value.
    Eternal Wandering: Corrected to be a soft knockdown.
    Ghostly Butterfly: Corrected to be a soft knockdown.
    "Sense of Cherry Blossom": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
Re: [GR style] Eirin updated (05/25/20), Ten characters updated (05/24/20)
#518  May 25, 2020, 10:15:55 pm
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GR Eirin has been updated. She was originally intended to be released alongside the other 10 characters yesterday but was overlooked.
 
Quote
=====================================
05/25/20 - Version 2020.05.25
=====================================

- Elixir: Fixed an issue with the juggle flag.
Re: [GR style] Marisa, Mokou, & Koakuma updated (05/29/20), Eirin updated (05/25/20)
#519  May 30, 2020, 01:16:07 am
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05/29/20: (Gensokyo Reloaded) Marisa, Koakuma, & Mokou updated
GR Marisa & GR Mokou have been updated with several adjustments. With Jademidori's permission, GR Koakuma has also been updated with similar fixes.

   
Marisa:
Quote
    "Final Spark": Effects no longer turn with Marisa if she's attacked from behind.
   
Mokou:
Quote
    [System] Fixed an IKEMEN-exclusive damage dampening issue.
    6z: Damage on first hit decreased (41->40).
    j.5y: Corrected counterhit hitstun bonus value.
    j.5z: Corrected counterhit hitstun bonus value.
    j.2z: Corrected counterhit hitstun bonus value.
    Resurrection: Block damage per hit decreased (base 6/7/8 -> base 5/6/7).
   
Koakuma:
Quote
    [System] Fixed an IKEMEN-exclusive damage dampening issue.
    Throw: Fixed issues with sprite priority.
    Lesser Key of Soloman [Laser]: Move is now a true hard knockdown.
    Devil's Kiss: Fixed issues with sprite priority.
    "Crimson Combination": Move is now a true hard knockdown.
    "Noachian Deluge": Move is now a true hard knockdown.
    "Little Devil Cradle": Move is now a true hard knockdown.
    "Silent Selene": Fixed an issue where the helper sometimes wouldn't spawn.
    "Silent Selene": Move is now a true hard knockdown.
Re: [GR style] Yukari updated (05/31/20) Marisa, Mokou, & Koakuma updated (05/29/20)
#520  June 01, 2020, 01:03:21 am
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GR Yukari updated

Quote
=====================================
05/31/20 - Version 2020.05.31
=====================================

- [System] No longer has "Waifu immunity".
- 5y: Startup increased by 2f.
- Ride the Waves/Fight the Ocean: Gaps will now close if Yukari is hit.