I did something silly.Sorry for the lack of editing...http://www.mediafire.com/file/uba3d2b723k5bf2/Closet.rarEnjoy.
Ex☆Cham said, June 17, 2018, 04:22:31 pmG O O D 10/10Spoiler, click to toggle visibiltyThis mess is funExactly what I expected Haha.
Vegaz_Parrelli said, June 25, 2018, 01:00:47 amLol! Awesome. Gonna do Apoc vs Abyss on this one...Mmm...how about Apocalypse & Onslaught vs. Abyss & Giant Akiha?
a SEXY 7 mins in heaven Fight lmao okay """now "Time for a other "spin the bottle round hehe .justomg cool idea
GDPenguin said, June 17, 2018, 03:10:30 pmI did something silly.[youtube]https://www.youtube.com/watch?v=8dkosCCpUDI&t=10s[/youtube]Sorry for the lack of editing...Enjoy.Well, nice idea. Just at how you do it?
hi-yo said, June 26, 2018, 07:03:31 amVegaz_Parrelli said, June 25, 2018, 01:00:47 amLol! Awesome. Gonna do Apoc vs Abyss on this one...Mmm...how about Apocalypse & Onslaught vs. Abyss & Giant Akiha?lol yea lets see that!
Didn't test it yet. Do Projectiles get glitchy/stuck at the bounds? Cause I had the same problem when experementing with a smal bound stage
Cenobite 53 said, June 30, 2018, 04:18:22 pmDidn't test it yet. Do Projectiles get glitchy/stuck at the bounds? Cause I had the same problem when experementing with a smal bound stageNope, Just checked. They go straight through. Thanks though, I didn't even think of that.
Cenobite 53 said, June 30, 2018, 04:18:22 pmDidn't test it yet. Do Projectiles get glitchy/stuck at the bounds? Cause I had the same problem when experementing with a smal bound stageAnd moves like that one when Rugal grabs the enemy and slam on the wall will bug too, if there is no time trigger.
O Ilusionista said, June 30, 2018, 10:50:46 pmCenobite 53 said, June 30, 2018, 04:18:22 pmDidn't test it yet. Do Projectiles get glitchy/stuck at the bounds? Cause I had the same problem when experementing with a smal bound stageAnd moves like that one when Rugal grabs the enemy and slam on the wall will bug too, if there is no time trigger.Well, one wild question on offtopic and one ontopic...Well O Ilusionista: Are you suggest at use random at spritet place? Can it be... easy clean that bug?