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DangerRoom Remixes, Lexcorp and Ryder island Stage by wucash released (Read 8079 times)

Started by aa250, April 24, 2008, 02:04:01 am
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DangerRoom Remixes, Lexcorp and Ryder island Stage by wucash released
#1  April 24, 2008, 02:04:01 am
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Re: DangerRoom Remixes, Lexcorp and Ryder island Stage by wucash released
#2  April 27, 2008, 03:53:42 am
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The effect on those rocks on the sentinel simulation looks extremely odd, the rest is pretty good, I enjoyed seeing Wendigo popping up back there in canada.
Re: DangerRoom Remixes, Lexcorp and Ryder island Stage by wucash released
#3  April 28, 2008, 11:09:39 am
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Danger room :
- very creative stage, with lots of stuff and nice animations.
- One thing ruins it all though : sometimes, the floor's delta isn't set to 1, which makes the characters slide one the ground. :(
- Lacks some floortension, as the stage moves too much when a character jumps.

Lexcorp :
- The boundleft is set differently than the boundright, which results in some assymetry : at the beginning of the stage, one player is closer to the border of the stage, which gives some unfair advantage to the opponent.
- Players are too close from the bottom of the screen. Change their zoffset please.
- Lacks some floortension, as the stage moves too much when a character jumps.
- I don't really like the fact that the floor keeps a purple line when it moves.
- Just before the superman clones in bottles appear, there's a big door on the right of the stage which comes down. The animation is really strange.

Rykers Island Prison :
- Huge assymetry on this stage, since you have boundleft = -2440 and boundright = 1200. You'll also have to change the leftbound and rightbound.
- The rock floor on the complete right of the stage is misaligned : you can see the sea at the bottom of the stage under the floor.
- Lacks some floortension, as the stage moves too much when a character jumps.
- Unoptimized SFF with a lot of uncropped sprites (I didn't check the other stages).

Overall, these stages are graphically perfectly edited, the animations are fluent, the sprites are nice, the ideas are neat. They would really be keepers if it wasn't for these assymetry problems and the wrong delta for the floor in Danger Room. Fix these, and we have WINNER stages. ;)