And as demonstrated in the last part of the video when performing a 3 bar HDM on an opponent in the corner the damaging part completely misses when the opponent bounces in the wall
You mean where the flames go up?
Yeah. I recognized that, too. The wall bounce seems to be set rather high. As it's close to happening most of the time.
Also I recognized that at 1:30 in the video the kick doesn't connect / hit after the flaming punch.
Don't know the source character, so I neither know the name of the moves nor if this behaviour is meant to be this way.
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