jlop said, January 11, 2008, 02:16:37 amlo-res character look like resized chibi characters(bad) Pixelation varies among the lo-res.lo-res vs. hi-res characters looks really odd. However hi-res vs hi-res is incredible. Resized chibis? Lo vs. Hi-res looking odd? What lo-res characters are *you* using? And where do you get your drugs from?Yes, Hi-res characters do look cleaner than lo-res, but those are some extreme cases you put out there.
Cybaster said, January 18, 2008, 12:17:26 pmbonizuka said, January 18, 2008, 12:10:45 pmbut it looks like DoubleRes = 2 or bilinear filtering with good color resolution (ryu)Are you talking about the high-res Ryu sprite ?If bilinear filtering gave this result, I'd be very glad... but it doesn't."good color resolution" ? Because there's a resolution for colors now ? the filltering from old mugen is good but the color is not good because it looks blur.
is there any way of making a patch for WinMugen Plus so we can have a hi-res title screen & vs screen?cause they seem out of place next to the select screen.
ziltama said, January 19, 2008, 11:12:03 pmNo one has figured out how to hack those parts yet. You're more than welcome to try, though.lol I would if I knew where to start.
Just out of plain curiosity, but is there a hypothetical possibility for such an option of hi or low res to be applied to the select screen as well?The reason why I ask this is simply because i have a lot of decent characters that fight well against each other (well at least as good as its going to get for the moment hehe) and I can't seem to find a hires screenpack which can cater that (just to let ya guys know i got around 300 but not sure yet i'm always adding and removing). Unless someone can give me the name of one (no need for a location if you don't want to waste more of your time i can find it) would it be possible to add code to allow an option like let's say mugen.cfg will contain a command "Hiresselect = 1" so that the engine will know that it will render and display the select screen as if it were hires and vice versa for low res select screens?The mere fact that the core mugen engine can handle both kinds of screens means that if one were to create a boolean trigger such as the one for the levels, then another problem for people migrating to Mugen Plus would be solved, and people do not need to sacrifice lack of room for characters for a hi res experience.Just wanted to place my 2 cents in there, and i can understand the code very well if someone shows me how. I wouldnt mind having fun coding the engine up a bit tho dont have any hopes with me if i even get the necessary tools for it. ill likely just disappear randomly lol. But anyway, I would just like to see a complete Mugen someday like everyone else with even better features.
Finished a select screen but not quite ready for a release. Would be nice to have the ability to use low res screenpacks though, I mean technically the whole screen pack isn't hi res if the title, vs and menu screens aren't. I feel like if everyone rushes to update their sp there will be a new version soon that does the title, vs and menu screens in hi res making the old hi res screenpacks obsolete until they're updated.Again so until that happens I guess it'd be best to wait or if they had a toggle switch for different parts of the screenpack to be in hi and low res. Like I find it funny that this was suppose to solve the issue of having hi and low res stages on one mugen but now you have to have a hi res screenpack as well rather than an option to choose. I only say that because people made the argument that its not feasible to upscale all the stages to fit with hi res back when the first hack came out- so I guess it wouldn't be feasible for all the creators to upscale their screenpack for this new hack?
Makes complete sense...i know what you mean by not being able to choose...Until i can get all the stages together while keeping my screenpack i`m yet not switching to Plus...
Maybe Its just me but is anyone else having an issue with character limit??? When I add only a few chars its all good then I enter my full squad and the game always freezes. I get the black screen starting but it never fully loads then soon after I get the error message for winmugen. Help is always appreciated...
Well I'm getting close to 300 characters and the game works fine (although it does have a tendency to crash from time to time, if you've ever seen some of my screenshots XP ) A hiccup I found is that the order= x code doesnt work for reordering your characters because the characters I have set as bosses (order= 3 ) still appear at random points in arcade or dont show up at the final fight :\ (Although this may be the screen pack, I have no real idea ^^; )
Cybaster said, February 12, 2008, 03:22:21 pmIt's because you touch yourself at etc...Fixed that for ya.
Hello ALL ADMIN"S This TRICK WORKS SO FAR!!!! The first thing i did was download WinM Plus, then i copy a coding form a other screenpack. So First i want to thank all the people that made the none HI-res, Then I paste this into This will turn the Selct Screen into a 1000+ character select screen, It my first time missing with the Select screen.;Character select definition[Select Info]fadein.time = 15 ;ƒtƒF[ƒhƒCƒ“ŽžŠÔfadeout.time = 15 ;ƒtƒF[ƒhƒAƒEƒgŽžŠÔrows = 31 ;s”(-)columns = 43 ;—ñ”(|)wrapping = 1 ;’[‚©‚ç‹t’[‚ւ̈ړ®i‚P‚È‚ç‰Âjpos = 10,15 ;ʼn‚̃Lƒƒƒ‰‚̈ʒushowemptyboxes = 0 ;‹ó—“‚̃Lƒƒƒ‰‚Ì•\Ž¦i‚P‚Å•\Ž¦jmoveoveremptyboxes = 0 ;‹ó—“‚Ì•”•ªã‚̈ړ®i‚P‚È‚ç‰Âjcell.size = 8,8 ;ƒAƒCƒRƒ“˜g‚̃TƒCƒYcell.spacing = -1 ;ƒAƒCƒRƒ“•\Ž¦‚ÌŠÔŠu;cell.bg.spr = ;ƒAƒCƒRƒ“˜g‰æ‘œcell.random.spr = 351,0 ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰æ‘œcell.random.switchtime = 4 ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‘¬“xp1.cursor.startcell = 30,0 ;‚o‚PƒJ[ƒ\ƒ‹‚̉ŠúˆÊ’up1.cursor.active.anim = 360 ;‚o‚PƒJ[ƒ\ƒ‹‚̉摜p1.cursor.done.anim = 361 ;‚o‚PƒJ[ƒ\ƒ‹‚ÌŒˆ’è‰æ‘œp1.cursor.move.snd = 100,0 ;‚o‚PƒJ[ƒ\ƒ‹‚̈ړ®‰¹p1.cursor.done.snd = 100,1 ;‚o‚PƒJ[ƒ\ƒ‹‚ÌŒˆ’艹p1.random.move.snd = 100,0 ;‚o‚Pƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰¹p2.cursor.startcell = 0,42 ;‚o‚QƒJ[ƒ\ƒ‹‚̉ŠúˆÊ’up2.cursor.active.anim = 370 ;‚o‚QƒJ[ƒ\ƒ‹‚̉摜p2.cursor.done.anim = 371 ;‚o‚QƒJ[ƒ\ƒ‹‚ÌŒˆ’è‰æ‘œp2.cursor.blink = 1 ;‚o‚P‚Æ‚o‚Q‚ªd‚È‚Á‚½‚ç“_–Åi‚P‚ŃZƒbƒgjp2.cursor.move.snd = 100,0 ;‚o‚QƒJ[ƒ\ƒ‹‚̈ړ®‰¹p2.cursor.done.snd = 100,1 ;‚o‚QƒJ[ƒ\ƒ‹‚ÌŒˆ’艹p2.random.move.snd = 100,0 ;‚o‚Qƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰¹random.move.snd.cancel = 0 ;ƒ‰ƒ“ƒ_ƒ€ƒZƒŒƒNƒg‰¹‚ªŒJ‚è•Ô‚³‚ê‚鎞‚P‚É‚·‚é‚ƃLƒƒƒ“ƒZƒ‹‚·‚éi‘½•ªjstage.move.snd = 100,0 ;ƒXƒe[ƒWƒZƒŒƒNƒg‰¹stage.done.snd = 100,1 ;ƒXƒe[ƒWŒˆ’艹cancel.snd = 100,2 ;ƒLƒƒƒ“ƒZƒ‹‰¹portrait.offset = 0,0 ;¬ƒ|[ƒgƒŒƒCƒgˆÊ’uportrait.scale = 0.25,0.25 ;¬ƒ|[ƒgƒŒƒCƒgƒTƒCƒYtitle.offset = 310,8 ;ƒZƒŒƒNƒg€–Ú–¼i‚`‚’‚ƒ‚‚„‚…@‚l‚‚„‚…@‚…‚”‚ƒjtitle.font = 3,0,-1 ;ƒZƒŒƒNƒg€–Ú–¼i|‚P‚Å–³‚µj;Big portraitsp1.face.offset = 1,340 ;Position to put big portraitp1.face.scale = 1,1p1.face.facing = 1p2.face.offset = 639,340p2.face.scale = 1,1p2.face.facing = -1;Namep1.name.offset = 263,360 ;Position to put namep1.name.font = 3,4,-1 ;Set to -1 for no displayp2.name.offset = 380,360p2.name.font = 3,4,1;Stage selectstage.pos = 320,450stage.active.font = 3,0,0stage.active2.font = 3,2,0 ;Second font color for blinkingstage.done.font = 3,0;Team menuteammenu.move.wrapping = 1p1.teammenu.pos = 20, 360;p1.teammenu.bg.spr =p1.teammenu.selftitle.font = 3,0, 1p1.teammenu.selftitle.text = Select team modep1.teammenu.enemytitle.font = 3,0, 1p1.teammenu.enemytitle.text = Opponent team modep1.teammenu.move.snd = 100,0p1.teammenu.value.snd = 100,0p1.teammenu.done.snd = 100,1p1.teammenu.item.offset = 0,20p1.teammenu.item.spacing = 0,15p1.teammenu.item.font = 3,0, 1p1.teammenu.item.active.font = 3,3, 1p1.teammenu.item.active2.font = 3,0, 1 ;Second font color for blinkingp1.teammenu.item.cursor.offset = -10, 0;p1.teammenu.item.cursor.anim = 180; ?p1.teammenu.item.cursor.spr = 180,0p1.teammenu.value.icon.offset = 60,1p1.teammenu.value.icon.spr = 181,0p1.teammenu.value.empty.icon.offset = 60,1p1.teammenu.value.empty.icon.spr = 182,0p1.teammenu.value.spacing = 6,0;p2 teamp2.teammenu.pos = 619, 360;p2.teammenu.bg.spr =p2.teammenu.selftitle.font = 3,0, -1p2.teammenu.selftitle.text = Select team modep2.teammenu.enemytitle.font = 3,0, -1p2.teammenu.enemytitle.text = Opponent team modep2.teammenu.move.snd = 100,0p2.teammenu.value.snd = 100,0p2.teammenu.done.snd = 100,1p2.teammenu.item.offset = 0,20p2.teammenu.item.spacing = 0,15p2.teammenu.item.font = 3,0, -1p2.teammenu.item.active.font = 3,1, -1p2.teammenu.item.active2.font = 3,0, -1 ;Second font color for blinkingp2.teammenu.item.cursor.offset = 10, 0;p2.teammenu.item.cursor.anim = 190; ?p2.teammenu.item.cursor.spr = 190,0p2.teammenu.value.icon.offset = -60,1p2.teammenu.value.icon.spr = 191,0p2.teammenu.value.empty.icon.offset = -60,1p2.teammenu.value.empty.icon.spr = 192,0p2.teammenu.value.spacing = -6,0If you do this correct, this was my second time doing it but if you can do it without getting the black screen it right. I've tried it up to 30 character's and it work's
What are you trying to do? I don't understand. Winmugen Plus fixes several bugs from d4 hi-res mugen without needing any additional modifications. The only way to further change anything is by hacking the binary.
ziltama said, February 18, 2008, 08:45:56 amWhat are you trying to do? I don't understand. Winmugen Plus fixes several bugs from d4 hi-res mugen without needing any additional modifications. The only way to further change anything is by hacking the binary.I was trying to do 580 Slot Select screen but it keep messing up....