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Jin Kazama (Read 23638 times)

Started by Infinite Daze, November 22, 2019, 06:04:30 pm
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Jin Kazama
#1  November 22, 2019, 06:04:30 pm
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Re: Jin Kazama
#2  November 22, 2019, 06:10:33 pm
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Oh man this edit is going to be good.
Re: Jin Kazama
#3  November 22, 2019, 06:41:47 pm
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It's arrived, but I have some nitpicks:
1. Shame he doesn't have his Avenger or a 10 Hit Combo of sorts.
2. I'm not sure about putting his Wind Hook Fists in his Special Step, I feel they should be their own separate specials.
3. Kazama Style 5 Hit Combo is listed with a large space under Left Right Combo in the Readme.
4. Mental Alertness lacks a space in the Readme.
5. His Double Lift Kicks use punch sounds.
6. Both Rage of Jins could have a stronger impact on the last hit like in T7.
7. Him transforming in and out of Devil mode in his Hell to Heaven could do with a sound of sorts.

WIP Schedule:
The next Street Fighter All-Stars update
Re: Jin Kazama
#4  November 22, 2019, 06:51:03 pm
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nice my boy from tekken! lets test!
Re: Jin Kazama
#5  November 22, 2019, 09:45:12 pm
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Little Feedback:

- EX Penetration Fist whiffs the second fireball when close in the corner.

- EX Median Line Destruction feels awkward in the corner, like trying to connect something after it feels real off (prolly some velocity stuff in the corner).

- A dash cancel would be nice to add for charging penetration fist to give mix up options (plus was a neat feature in cross tekken).

- B + MP is hella minus, any reason for that?


I'm prolly missing more things to note, but neat stuff anyways. Oh, and here's a lil' somethin', hope ya don't mind.

Re: Jin Kazama
#6  November 22, 2019, 10:07:21 pm
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Glad to see a proper version of Jin in this style. Thanks bro.
Re: Jin Kazama
#7  November 22, 2019, 10:14:33 pm
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FINALLY! A beautiful version Jin Kazama with the Classic outfit for MUGEN.
Re: Jin Kazama
#8  November 23, 2019, 12:36:59 am
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Here's my feedback on him:
-Crouching HP has a strong HK hit sound.
-The projectile sounds cuts off during Penetrating Fist when blocked.
-Hell to Heaven doesn't have a landing effect when he touches the ground.
-The special guard spark on Mental Alertness and Power Stance plays multiple times if hit by the opponent.
-A normal ground shockwave sound effect can be heard along with the strong ground shockwave sound effect during his Over the Shoulder Reverse Throw.

That should be all of it.
I will still do detail and aesthetic feedback for the rest.
Re: Jin Kazama
#9  November 23, 2019, 01:24:57 am
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Very nice I'll definitely be playing him, congrats on another great release!

DW

Re: Jin Kazama
#10  November 23, 2019, 03:39:58 am
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I was actually about to contact you and ask you about him. I thought I had missed this or something. Congrats on your release. I'll be trying him out and getting back with you.
Re: Jin Kazama
#11  November 23, 2019, 06:36:44 am
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Re: Jin Kazama
#12  November 23, 2019, 10:07:22 am
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Nice Jin Kazama Release, Thanks.
Re: Jin Kazama
#13  November 23, 2019, 04:25:34 pm
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There's also a few issues pointed out my Mr. Giang on YouTube.
Quote
A lot. To name a few I personally found myself:
- His overhead kick (f.X) can be performed while crouching (this isn't a thing in Tekken and this is due to the mess-up input priority).
- Rage of Jin messes up opponent angledraw and don't reset the angle back to normal, which can result in this: https://cdn.discordapp.com/attachments/247826131317686273/647758009740558336/Fight_Moment.jpg

One more thing, shouldn't there be a Devil Jin voice when he does the Beam at the end of Hell to Heaven?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Jin Kazama
#14  November 24, 2019, 12:58:28 am
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Excellent. Took you a bit of time with this one but I believed that you would get it out before the holidays. I wish this Jin had his 31. Savage sword move but other than that you made him play like Khushnood Butt which I'm all for. The Devil Jin super where he does the hellsweeps with the way it ends it looks like he should be flatfooted on the ground during the laser attack. Him standing in the air on that just looks visually off to me but I hope you continue to add to him in the future.
Last Edit: November 24, 2019, 06:47:41 am by ReduxMercenaryT
Re: Jin Kazama
#15  November 25, 2019, 04:11:41 pm
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Re: Jin Kazama
#16  November 25, 2019, 04:44:21 pm
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Re: Jin Kazama
#17  November 25, 2019, 11:32:59 pm
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https://streamable.com/p7va2

brodies got an infinite
what are the inputs? I tried replicating what I think it is and couldn't.

Jin Updated


LP > LK > MP > LP
Basically, the 5 hit target combo without the last hit and repeat. You gotta link it.
ok, that was what I thought it was but maybe I tweaked something before I tried to replicate.

Also RagingRowen, what is the Giang video you were talking about?
Re: Jin Kazama
#18  November 25, 2019, 11:37:30 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Jin Kazama
#19  November 26, 2019, 12:39:34 am
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Spoiler, click to toggle visibilty

Pretty fun character overall so far, I don't think it matters much at this point but there were some images from Project X Zone 1+2 that might be useful for portraits, super BG's etc.
Re: Jin Kazama
#20  November 26, 2019, 12:50:55 am
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Oh yea, considering you are interested in updating him, here goes some extra stuff I found during messing with him few days ago, feel free to ignore these if you happen to fix them in the new update:
- Penetrating Fist slightly pushes him back when used in corner.
- Devil Lift Beam can be air-blocked, which feels pretty inconsistent, considering Double Lift Kick is an air-unblockable anti-air.
Also, for Rage of Jin's angledraw problem, you can probably give p2 a lie down custom state which resets the angledraw back to 0 instead of selfstate-ing them to statedef 5100. Angledraw can last to other statedefs so without resetting the Angledraw, P2 will have some very messy angle when they perform any statedefs which also involve with angle thingy.
Last Edit: November 26, 2019, 01:01:32 am by Mr. Giang