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M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update (Read 33972 times)

Started by OldGamer, January 02, 2018, 12:02:37 pm
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Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 1/30/2018 final update
#61  February 21, 2018, 09:47:53 pm
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Another Update Roster for the Mica final edition :D enjoy you guys can get it on the first top post :D
this is the 2nd version select roster 434 slots

Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#62  February 21, 2018, 10:25:56 pm
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This is well done man. I like it alot. Your stuff is always Great. Thanks for the update.
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#63  February 21, 2018, 11:04:52 pm
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Love this screenpack as I've been using it since you released it. Although I've been using the IMT Blue that hold around 1300 slots for years, I switched to the version with 1662 slots and haven't swapped back since as it could hold more and has awesome effects. Also made another client using the 2nd version with 144 slots exclusively for PotS style characters.

By the way, on the 2nd version, the names of the characters in the 2nd to 4th slots are misaligned if you picked Simul or Turns. This issue only applies on the 2nd version with 144 slots (It's possibly on the Beta version too. Not sure and I haven't tried it yet). Did you noticed that?

Thank you for making this. I don't think I'll ever revert back to my old screenpack or switch to a different one for a very long time. :)
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#64  February 22, 2018, 02:47:22 am
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Love this screenpack as I've been using it since you released it. Although I've been using the IMT Blue that hold around 1300 slots for years, I switched to the version with 1662 slots and haven't swapped back since as it could hold more and has awesome effects. Also made another client using the 2nd version with 144 slots exclusively for PotS style characters.

By the way, on the 2nd version, the names of the characters in the 2nd to 4th slots are misaligned if you picked Simul or Turns. This issue only applies on the 2nd version with 144 slots (It's possibly on the Beta version too. Not sure and I haven't tried it yet). Did you noticed that?

Thank you for making this. I don't think I'll ever revert back to my old screenpack or switch to a different one for a very long time. :)
:O omg really ? okay I have to take good look at it now thank you so mush for pinpoint that out for me :O

Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#65  February 22, 2018, 02:52:52 am
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Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#66  February 22, 2018, 02:54:40 am
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Love this screenpack as I've been using it since you released it. Although I've been using the IMT Blue that hold around 1300 slots for years, I switched to the version with 1662 slots and haven't swapped back since as it could hold more and has awesome effects. Also made another client using the 2nd version with 144 slots exclusively for PotS style characters.

By the way, on the 2nd version, the names of the characters in the 2nd to 4th slots are misaligned if you picked Simul or Turns. This issue only applies on the 2nd version with 144 slots (It's possibly on the Beta version too. Not sure and I haven't tried it yet). Did you noticed that?

Thank you for making this. I don't think I'll ever revert back to my old screenpack or switch to a different one for a very long time. :)
:O omg really ? okay I have to take good look at it now thank you so mush for pinpoint that out for me :O


okay I went and fix the problem :D and I reloaded the screen pack so please go here to choose which version you want want :D
M.I.C.A Final Version Edition 1.0
http://network.mugenguild.com/oldgamer/OldGamer%20Mugen%20Creation/My%20Original%20Screen%20Packs/M.I.C.A%20Final%20Version%20Edition%201.0.rar

M.I.C.A Final Version Edition 1.1
http://network.mugenguild.com/oldgamer/OldGamer%20Mugen%20Creation/My%20Original%20Screen%20Packs/M.I.C.A%20Final%20Version%20Edition%201.1b1.rar


Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#67  February 22, 2018, 06:41:14 am
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Thanks for the fix. The names of the characters are now aligned. However, I encountered a new bug regarding the 2nd version only:

The boxes of the portrait screens and names are black and the "select your mugen characters text" no longer shows up. I took a look at the SFF and turns out you may have accidentally filled the areas on the select box roster board's sprite black so it covers up some of the background and the select your mugen characters text. The 434 slots one is fine as the portrait and name boxes are still transparent so it can still be seen. Even though it's minor and a relativity easy fix, thought I might report it.
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#68  February 23, 2018, 05:34:50 am
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Thanks for the fix. The names of the characters are now aligned. However, I encountered a new bug regarding the 2nd version only:

The boxes of the portrait screens and names are black and the "select your mugen characters text" no longer shows up. I took a look at the SFF and turns out you may have accidentally filled the areas on the select box roster board's sprite black so it covers up some of the background and the select your mugen characters text. The 434 slots one is fine as the portrait and name boxes are still transparent so it can still be seen. Even though it's minor and a relativity easy fix, thought I might report it.
I re uploaded again and please test it and try again :D
M.I.C.A Final Version Edition 1.0
http://network.mugenguild.com/oldgamer/OldGamer%20Mugen%20Creation/My%20Original%20Screen%20Packs/M.I.C.A%20Final%20Version%20Edition%201.0.rar

M.I.C.A Final Version Edition 1.1
http://network.mugenguild.com/oldgamer/OldGamer%20Mugen%20Creation/My%20Original%20Screen%20Packs/M.I.C.A%20Final%20Version%20Edition%201.1b1.rar


Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 2/21/2018 final update
#69  June 12, 2018, 04:24:45 pm
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Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#70  June 12, 2018, 04:34:19 pm
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More New add-on slots updated for 6/12/2018 only for the Mica Final version Screen Pack

Final version ADD-ON slots is complete with
154 slots -complete - new patch
184 slots -complete
235 slots -complete
533 slots -complete
874  slots -complete - new patch
1662 slots -complete
Category Menu Character slots -complete

beta version and 2nd version need more slots attention be coming soon for sure
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#71  June 12, 2018, 04:41:00 pm
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Unrelated, but why did you take your youtube channel down?
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#72  July 17, 2018, 09:54:32 am
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your screenpack is great  but I have bug like these  in some 1.0 and many 1.1 stages  Can you fix them










your screenpack is great  but I have bug like these  in some 1.0 and many 1.1 stages  Can you fix them
Last Edit: July 17, 2018, 10:01:11 am by narin.zhi
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#73  July 17, 2018, 10:00:32 am
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open the mugen def find the renderer and change it to OpengGL Oldgamer has it on OpenGLScreen for some reason.
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#74  July 17, 2018, 10:07:57 am
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open the mugen def find the renderer and change it to OpengGL Oldgamer has it on OpenGLScreen for some reason.

when I use "opengl"  have bugs no intro and menu - select screen  have bug  many portraits miss like these



Last Edit: July 17, 2018, 10:11:09 am by narin.zhi
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#75  July 17, 2018, 03:52:26 pm
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Oldgamer has it on OpenGLScreen for some reason.

I'm pretty sure he uses that to optimize the screenpack for speed and performance sake. I've tested it in both OpenGL and Screen and Screen is faster. But you can't run 32bit stages of course. priorites


Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#76  July 18, 2018, 10:07:21 am
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Oldgamer has it on OpenGLScreen for some reason.

I'm pretty sure he uses that to optimize the screenpack for speed and performance sake. I've tested it in both OpenGL and Screen and Screen is faster. But you can't run 32bit stages of course. priorites


wow that first time I ever seen anyone had this issue haha. hmm...I have no clue what he has done but I am guessing he most of remove something or did not used VSelect correctly or something happen during the progress to make his characters look like that. this is first time I seen a screen pack behave this way but then again everyone pc behave differently when they use mugen 1.1 and 1.0 but its must be a OpenGL issue that for sure or maybe his pc dont support mugen 1.1 its really hard to tell what he had done to make look like that xD but then again dont blame the screen pack but I do blame the user for not using the screen pack right :P but yeah he must of tramper with something to make look like that xD hahaha... because there nothing wrong with my mica screen pack that for sure

I also notice he added zoom on some of those stages to zoom out like that so he must of tamper with the stages as well... u can see it clear as day
Last Edit: July 18, 2018, 10:53:51 am by OldGamer
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#77  July 18, 2018, 11:53:08 am
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thank oldgamer to answer    I will check and try to test again
Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update
#78  July 18, 2018, 07:42:00 pm
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thank oldgamer to answer    I will check and try to test again
before you start testing and messing with my screen pack..

I notice that your are using window 7. if you want to run mugen 1.1 with a old windows 7 that mean you have to do your best to make it work and have the best latest graphic video chipset driver that support OpenGL 2.0 FOR MUGEN 1.0 AND 1.1 AND THEY MUST BE up to date.

be sure that your graphic card chip support the latest video drivers as well.
MAKE SURE YOU GOT THE MUST UP TO DATE software driver of windows 7
also be sure to Over look at your setting.

HOW EVER............ IF YOUR DESKTOP OR LAPTOP DONT SUPPORT THE LATEST Graphic Card driver for the OpenGL 2.0 and you are pretty mush cant use Mugen 1.1 RGB PNG format for Mugen stages or characters that support for the mica  type mugen version 1.1

Here a video demonstration how Mica Screen Pack running on Very Old nostalgic PC windows 7 2009 that cant support OpenGL 2.0



This video demonstration is to show you how Mica final screen pack for the mugen 1.1 behave on very Old Nostalgic Window 7 starter 2009. the Screen Pack cant support RGB PNG format OpenGL 2.0 BECUASE of very old graphic card family chip sets dont support it, other render and setting will support old mugen character and mugen 1.0 mugen stages with the zoom code but a laptop with out no support without RGB PNG format OpenGL 2.0 can cause problem and crashes. but this is to show you that My Mica screen pack can run on Crap PC or Laptop

you can clearly see there nothing wrong with my screen pack and you are wrong to say that my screen pack has a bug. by the way I blame you for not over looking over the setting for your mugen also you must done something to the screen pack or some must of happen during the time you downloaded or something. but I sure you that my screen pack dont have no bugs and there nothing wrong with my screen pack in general so no bugs are involved.

only problem that I know off that your desktop or laptop dont support OpenGL 2.0 or maybe you need to mess with the render mode. like I shown you on the video demonstration

also dont manually add your character on the select.def I prefer you to use the Vselect software to add your characters to avoid any ugly mess on the select screen

you can find the tool here
http://mugenguild.com/forum/topics/visual-select-screen-editor-updated-01092013-120681.0.html





Last Edit: July 18, 2018, 07:52:46 pm by OldGamer