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SFF2Viewer Beta by The Aboriginal One UPDATE!!! (Read 44210 times)

Started by The Aboriginal One, June 05, 2010, 04:12:01 pm
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SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#1  June 05, 2010, 04:12:01 pm
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Sup?

I created a simple SFFv2 file viewer. It's not complete due to the lack of palette changing, but it has support for the LZ5 Algorithm, but even it has bugs.

Download it from my site.

http://www.bmarquis.com

M.U.G.E.N-> Bottom of Main Page.

Directions:  Drag and Drop the SFF file to the program. Like RomHack's.


UPDATE: 2010/06/06
LZ5 Decoding is now fixed.
UPDATE: 2010/06/07
Due to suggestions, the character is automatically centered by its axis, and the file is now scrollable by holding the left or right buttons.
2010/06/08
All originally planned features are implemented. You can now change palette by pressing the up and down buttons. It is now on beta-testing.
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Last Edit: June 08, 2010, 05:25:29 pm by B. Marquis
Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#2  June 06, 2010, 10:01:32 am
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Screenshots?
Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#3  June 06, 2010, 10:02:36 am
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it's an SFF viewer you don't need screenshots.

Download it.
i cant count the reasons i should stay

one by one they all just fade away...


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Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#4  June 06, 2010, 05:22:37 pm
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try to contact VirtualTek, he had handled this nicely. I even have a FF version which is compatible with Mugen 1.0 chars.
Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#5  June 06, 2010, 07:48:11 pm
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Sorry but why would you want to "view" an sff file? What can you do thats useful with this program?
Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#6  June 06, 2010, 08:07:26 pm
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^
:rofl:
i cant count the reasons i should stay

one by one they all just fade away...


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Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#7  June 06, 2010, 08:17:13 pm
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He's right.
I can already see view an sff file in FFU so, there's not much use for this one.
Not saying it's a bad creation or anything, just don't see no use for it.
If it's more easy to use and has more features or something I would be happy to DL it, lol.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#8  June 06, 2010, 08:19:44 pm
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I'm assuming it is for sffv2 which is not supported by FF/FFU atm. well it may be now but wasn't.
Want to feel useful for a useless show? click here
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Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#9  June 06, 2010, 08:21:26 pm
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Ah I see.
Not much info was stated so I just assumed the obvious.
I'll try it out now.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#10  June 06, 2010, 08:29:07 pm
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Also, brother, he said

Sorry but why would you want to "view" an sff file? What can you do thats useful with this program?

instead of

Sorry but why would you want to "view" an sff file with this instead of an already established program?

Meaning he probably has absolutely no idea what to do with the characters besides playing with them.


A n00b question, basically.
i cant count the reasons i should stay

one by one they all just fade away...


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Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#11  June 06, 2010, 08:43:39 pm
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Never saw it that way. Guess I should read a little more, lol.
*Gives Nero a cookie*
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#12  June 07, 2010, 02:02:37 am
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Updated the thread name. sorry for the misunderstanding.

Yes, this is for the SFF 2.0 standard.
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Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#13  June 07, 2010, 02:24:28 am
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the lz5 comments kinda gave it away anyway.
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#14  June 07, 2010, 03:50:10 am
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have you already spoken with Virtualtek? He made this on the new FF (this is KFM720):


Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#15  June 07, 2010, 06:39:18 am
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I just gave him an email. I hope he gets back to me asap

UPDATE!!!

Due to user feedback, all sprites are centered by their axis, and it is scrollable.
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Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#16  June 07, 2010, 06:54:14 am
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"A n00b question, basically."


Nope not a newb but I should have worded it a different way youre right because I really wanted to know what was so special about viewing it with this program instead of Fighter Factory, which its different because it views"SFF2" files

"Meaning he probably has absolutely no idea what to do with the characters besides playing with them." -Nero

Dont ever just assume all someone knows is "playing with them" because honestly I could say the same about you since I have never seen you contribute shit.
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#17  June 07, 2010, 07:13:49 am
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what supose means that?


:S
[

Nice userbars no? :P Make click & Download something nice for your Mugen!!!
________________________________
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#18  June 07, 2010, 08:16:00 am
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That's odd. I'll look over that. How'd you get that message so I can emulate it.
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Last Edit: June 07, 2010, 08:19:53 am by B. Marquis
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#19  June 07, 2010, 01:14:29 pm
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Quote
what supose means that?


This error is due to a wrong SDL dll version.

Downloading it form here should fix your problem:
http://www.libsdl.org/
Re: SFFViewer Alpha by The Aboriginal One UPDATE!!!
#20  June 07, 2010, 05:58:39 pm
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i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#21  June 08, 2010, 05:32:07 am
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First I never had "anger" in my post.My point is I just asked a question and wanted an answer then you dipshitted in and said all I know is how to play with chars. You need to just keep your mouth shut if you cant reply without being a dick.Seriously. --;
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#22  June 08, 2010, 05:37:10 am
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Dawww is that your retort. Butthurt? Relax man it's just a forum.

Ps. I'm not gonna start a flamewar with you because you will lose. Bad. Trust me.

Now let's have a decent conversation, k?
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#23  June 08, 2010, 05:44:34 am
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Dawww is that your retort. Butthurt? Relax man it's just a forum.

Ps. I'm not gonna start a flamewar with you because you will lose. Bad. Trust me.

Now let's have a decent conversation, k?

Nope not butthurt just dont like dealing with fags like you who just are around to start shit. ;)
Say Ill lose or what you want Im not some child you can bring it for all I care. I can type all night. :sugoi:
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#24  June 08, 2010, 05:45:47 am
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LOL try harder
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: SFF2Viewer Alpha by The Aboriginal One UPDATE!!!
#25  June 08, 2010, 06:58:37 am
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>_>

i dont think all this drama is gonna help anything...
Ever heard of me? No? Then chances are I've never heard of you either.
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#26  June 08, 2010, 05:27:50 pm
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 >:( no flame wars on threads. there's a PM system for that.

SFF2Viewer is now a beta, with the addition of palette changing using the up and down keys, all features are implemented.


Thinking about Sprite Extraction on the next revision. What are your thoughts on that?
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#27  June 08, 2010, 08:43:43 pm
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Sprite extraction, replacing and other features like these are very welcome!


Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#28  June 09, 2010, 01:17:40 am
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#29  June 09, 2010, 01:39:01 am
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^Take the advice in the quote and drop it.

I guess if I had read the whole quote myself I would have noticed you did drop it. Sorry :/
Last Edit: June 09, 2010, 06:58:16 am by Drex
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#30  June 09, 2010, 06:25:17 am
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fucking bad poster asshole that home32 bitch
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#31  June 13, 2010, 04:39:56 am
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UPDATE!!!

Sprite Extracting is now available by pressing F1. The screenshot will be named (Name of file minus .sff)(GroupNo)(ImageNo).png
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#32  June 13, 2010, 06:35:35 am
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now go for batch.
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#33  June 14, 2010, 04:54:18 pm
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The program is missing a shit ton of dll's, and whenever I try to get them on the interwebz it gives me a crc error. :S

fucking bad poster asshole that home32 bitch
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#34  June 14, 2010, 05:15:31 pm
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What [E] said, go for batch now.
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#35  June 14, 2010, 09:07:41 pm
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#36  June 16, 2010, 12:03:31 pm
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UPDATE!!!

Due to user feedback, batch extraction is now available by pressing F2.

Also, libpng-3.dll and SDL.dll are bundled in the zip.
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Last Edit: June 16, 2010, 12:07:42 pm by B. Marquis
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#37  June 16, 2010, 03:51:13 pm
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The program needs some sort of HUD to check what the image's group and image number is, and also the ability to add more images. ;)
Then it'll be perfect, and I won't have to keep using sprmake2.

fucking bad poster asshole that home32 bitch
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#38  July 17, 2010, 05:38:45 pm
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Sorry for the long wait, but here is my progress report for V2.



I still need to implement the actual viewing of the sprites, but for most, it's done. I'm pretty sure I can finish this come tomorrow.
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#39  July 17, 2010, 07:00:44 pm
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Maybe you can add more Algorithms like RLE5, RLE8, and RAW?
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#40  July 17, 2010, 07:16:17 pm
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RLE5/8 and Raw are already implemented.
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#41  August 23, 2010, 04:39:32 pm
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Sorry for necroposting, any updates?
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#42  August 23, 2010, 05:02:53 pm
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Afraid not, man.

I left my working desktop in Georgia, in storage, waiting for me to go back to Georgia to pick it up. In the meantime, I'm handwriting an updated version of my SFF library from scratch, focusing on easy conversion from SFF-SFF2.

Until either that one is done or I get my working computer back, It's on standstill.
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#43  September 11, 2010, 11:19:03 am
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Sorry for the long wait Here's a progress report.

I'm rewriting the SFF2 Library. I'm writing a legacy SFF Library and making SFFv2 derived from it for convenient conversion from SFF-SFF2

With that, I might just use the SDL Interface one more time, giving it a key to cross-convert.

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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#44  September 14, 2010, 09:32:21 pm
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To extract sprites, there is an official tool, called SFF2PNG (there is also SFF2PCX if you prefer PCX files.), which comes with Mugen itself.
Needless to say, after extracting the sprites, you can also view them.
Most importantly, it also outputs an SFF definition file that, when used as an input for sprmake2, can rebuild the SFF, also allowing easy modification of SFF by editing said definition file.

If you want easy conversion from SFF to SFFV2, just type in SFF2PNG, followed by SPRMAKE2, and you are done. (You need to do a bit more than that though as SFF2 is different from SFF in palette handling.)
With everything, including updates where necessary, it takes less than 5 minutes. What causes problems and isn't possible is converting SFF2 to SFF, (Sprmaker needs different format input than Sprmake2) but that is not necessary either.
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#45  September 14, 2010, 10:32:51 pm
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Well, think of the similarities. They both practically gives you the group number, image number, dimensions, and whatnot. All we need to do to hard convert SFF to SFF2 is to give it a header that takes the variables from the SFF header, and rebuild it from scratch. It is possible.
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#46  October 04, 2010, 12:42:18 am
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I had a problem with my PCX encoding code. I fixed it. I'm not dead yet, and neither is this project. I'm still ironing out the kinks, so the next release will be done probably before or after this week.
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#47  October 06, 2010, 10:15:28 am
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ran into another problem "This application has failed to start because libgcc_2_dw2-1.dll was not found."  :P
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#48  October 06, 2010, 11:23:45 pm
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Redownloading the zip will solve it. All needed DLLs are in the archive. Double checked it using the dependency walker, but I digress. It's there. Go get it!
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#49  October 07, 2010, 01:37:49 am
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  • this be some serious mugen shit
huh...I redownloaded it but its not there. maybe im the only one who experiences this problem, ah well
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#50  October 07, 2010, 01:53:29 am
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Are you are it's not libgcc_S_dw2-1.dll? I see it depends on that but not libgcc_2_dw2-1.dll, which I do not have on my environment
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Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#51  October 14, 2010, 09:40:17 pm
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Bump FTW, how much progress is done?

Zck

Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#52  October 17, 2010, 05:59:22 pm
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I am not getting any error messages but it is not opening up for me.

Never mind, I got it to open successfully.

Sweet, now I can view SFF2 files.

I just had a thought. If there ever was going to be a SFF3, will there be a SFF3 viewer or would you upgrade the existing viewer into a SFF2&SFF3 viewer?
First I was just a leech, then I edited the stuff I leeched, now I made something and contributed it.

Cool.
Last Edit: October 17, 2010, 06:48:52 pm by Zck
Re: SFF2Viewer Beta by The Aboriginal One UPDATE!!!
#53  October 17, 2010, 09:12:55 pm
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By the time SFF3 comes around, I'll probably just make it so that it'll be compatible with both SFF and SFF2

@Error:
I'm still coding the library to co-exist with SFF, so until that's finished, still on standstill.
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