YesNoOk
avatar

X-22 Stagepack 2 (Read 16933 times)

Started by Kaandorpius, February 25, 2011, 06:18:22 pm
Share this topic:
Re: X-22 Stagepack 2
#21  March 01, 2011, 03:26:33 am
  • *****
  • IG @tanooki_ninja
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm

@Kaandorpius
Thanks, but I take no credit in this. All I did was I loaded up your stages in 640p resolution. Then the first thing I did was to change the start Y value of the floor sprite and the zoffset accordingly. Then you change all the other start Y values to make everything go where it should. Finally, you grab a hovering char like Goku, Magneto or what have you and change the boundhigh value to what appears correct. We need a better Stage testing program. xD

Also, Yoda is right...I neglected to mention that the deltas of the background layers is weird because they scroll fast as heck. What I mean to say is they should be much slower if they are back there.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Last Edit: March 01, 2011, 03:33:55 am by MaxBeta
Re: X-22 Stagepack 2
#22  March 01, 2011, 09:49:13 pm
  • ***
    • www.ablsearch.com/gamingforum/
By far the best MK stage remakes  for Mugen ! Awesome... work looking forward to other stages from MK.
New MUGEN Forum Opened