Finally I feel Kirby is ready for a release. I've been working on him way too long now so this has to be done. It will either tell me he's finished or that i need to update some more stuff.There's a hell of a lot in him. 4 intros 8 winposes (yes kirby dance is here) lots of different moves. I've tried to make use of as many power as possible without using a clunky choose your power system.Although some moves look different their functionality is essentially the same.Download link is as usual my webpage.http://www.mugenguild.net/~cyanide/And before anyone asks. No he cannot eat people and copy their powers. There is too much work involved in that and it wouldn't work on every character making it a semi waste of time. This won't be happening.
Very nice character! He plays very well, and his AI is smart.If anything, maybe he needs some sounds?
Cyanide said, July 29, 2007, 02:17:22 amAnd before anyone asks. No he cannot eat people and copy their powers. You got to be a complete fucking idiot to think that could happen, and there's lots of them at Naruto Mugen forums. Good work, i've been waiting for this.
Excellent work! He's improved quite a bit.Gameplay/Bug Report -You've squashed most of the bugs from the last version I tested, and the moves feel much more defined. However, there were a couple of things I noticed that might need your attention:- The first and second hit to the Sword Ability Combo can be timed to chain into either the Fighter Ability Combo or the Cutter Ability Combo. This isn't really bad, but...- The second hit to the Cutter Ability Combo can be timed to chain into the Fighter Ability Combo. This wouldn't be all that bad either, but...- The second hit to the "Cutter Ability Combo" can also be timed for an infinite. - C, C, walk forward a bit, C, C, repeat.- The Rock Ability falls a little slow for a rock. It could also probably use some autoguard once he completely turns into stone.Questions -- Are you planning to allow the Ninja Kick and Rock Ability to hit downed opponents?- All of the bombs act similarly though they're all clearly different types. Are you planning on adding any special properties to them? If so, is there any chance that the bombs would be able to affect Kirby as well?By the way, I love what you did with the Paint super. I dare say it's perfect now.
Great Character.i Noticed that you made Both "Press 2 times fwd/back" a running state, that really fits Kirby, but when you run forward you can use all the attacks but not when you run backwards, why?i Altso Noticed that the Star (when you shot it at Opponent) doesent have the hitspark that you used for the other attacks (the star uses one from Fightfx) and it doesent have a hitsound, it is just me or does it look weird when the star just disapear when inhaling opponent? It shuld fade away or something like that.The well Shuld be stearable, it was in "The Amasing Mirror".The Cutter Series have 15 ticks in last frames, it looks crappy when he is in the same pose for so long time, try using 8 or 9, it worked fine and looked alittle better, altso in SSBM, whn he uses the sword slash (the projektile come when he it ground) the sword is actualy like still chopping just 2 or 3 ticks after he hit the ground he shuld change to next frame.I think you have made something wrong with The green Pallete, i was actualy look forward to that one. *Make my own*Crap you need to Click the image
Wonderful little character, I'm really having a lot of fun with him. - His big portrait is 2 pixel too big.- Something strange : in many stages, he can't go against the border. Therefore, the bombs don't bounce exactly on the border either.- Paint Vortex could use some fall=1 (and maybe fall.recover=0, dunno)- Still missing a lot of sounds, to make him more "alive".Yes, I read you weren't going to make any copying abilities, since there are far too many characters, and as you said, it isn't worth it. But IMO, Kirby really matches well with Di Gi Jared's and Jango's characters. You may want to give it a shot at making an interaction with them.
Quote- The second hit to the "Cutter Ability Combo" can also be timed for an infinite. - C, C, walk forward a bit, C, C, repeat.- The Rock Ability falls a little slow for a rock. It could also probably use some autoguard once he completely turns into stone.Argh and yes-ish. While in rock form you're completely invulnerable. Will make it drop faster.QuoteI think you have made something wrong with The green Pallete, i was actualy look forward to that one. *Make my own*Err can you tell me what? I took a screenshot of him in the green pallete in the game and swapped the colours. The wheel might be wrong but that's cos i didn't bother to take a screenie of the wheel in every colour as well.Quote- His big portrait is 2 pixel too big.- Something strange : in many stages, he can't go against the border. Therefore, the bombs don't bounce exactly on the border either.- Paint Vortex could use some fall=1 (and maybe fall.recover=0, dunno)Twaddle! I have it fitting the box in the default screenpack. I think.....I can't remember if i correctly set ground.front and back. Might be the issue there.And yes to paint. Thats the other thing it's missing.
One major thing that wasn't mentioned here that I just noticed: - During the "float in" intro, after he lands, he is capable of moving around and attacking. He then snaps back to his starting point when you get to the announcer's "FIGHT" thing (although he'll still be doing whatever he was doing when he snaps back).Anyway, GJ fixing the gameplay stuff I mentioned in the bug report. And if you're game for "interaction," I guess I could give it a shot with Bonkers. The man needs a new intro anyway.
Quote - During the "float in" intro, after he lands, he is capable of moving around and attacking. He then snaps back to his starting point when you get to the announcer's "FIGHT" thing (although he'll still be doing whatever he was doing when he snaps back).Bugger, i've given him ctrl there...Interaction, maybe a little bit. Depends on what sort of interaction we're talking about.
More like an intro than anything. Obviously it would involve Kirby's inhaling.Possibly: Bonkers throws a Coconut at Kirby, Kirby swallows it and spits it back out. Bonkers jumps over it or possibly hits it away.
the snow and the green pallete are identical, try download from your site and look. if you look at the image i posted you will see.
blazekenshin said, August 02, 2007, 07:29:40 pmhEY What Happen To Naruto Burke WorksDont tell me you came here ¯¯__¯¯Dont go way offtopic.You cud have pm'ed Cyanide
Cyanide said, July 30, 2007, 08:07:21 amWhile in rock form you're completely invulnerable.Sounds like too much for a move that comes out so fast.Some late feedback:- Some intros affect the camera position in some stages before the round starts, like the umbrella and run-in ones- D, D, b can be ended prematurely if you release the button, before he even shoots out anything- Attempting to swallow the opponent causes a glitch. Discontinued, forgotten code I guess- No loss by time over or continue screen anim?- Typo in the Kirby Breath command in the readme- He falls too fast while flying, that's about the only thing that doesn't feel like Kirby- Would be nice if you could use the running attacks while running back, as defense, feels unnatural when the regular attacks come out- Just for kicks, during the rock drop Kirby could remain turned into stone as long as the C button was held- Does the A special projectile really need to do 3 hits?- B Bomb could be more inbetween the distances travelled by the A and C versions, as it is it's too similar to the C versionNice char, managed to use a great deal of content while still keeping him simple and fun.
I love your little characters. This Kirby is really fun to play with. I can't wait till the other moves are implemented. Everyone beat me to the problems I found. I just wish he played a bit more close to SM style but that's personal preference. Everything feels natural with the exception of the flight which was a bit of a dissapointment, and maybe add an intro v.s some of your other creations. You could try making him eat people and absorb status' (strength, speed, etc..) and a few characters make him change form. Hey, it worked for Rogue.
Quote- Attempting to swallow the opponent causes a glitch. Discontinued, forgotten code I guessDrops them? It's supposed to. Cancelling crouch is almost an impossibility cos no matter what you do you still go through the state. Rock is only invulnerable while you're actually a rock. During the transformation you can be hit.QuoteNo loss by time over or continue screen anim?Didn't think i deleted that code, should be using 5300.Will fix the flight.
I found a bug, i tryed to swollow a Helper (or maybe it was a char )And the opponent never came in Kirbys Mouth so he just stand there blowing in air, he was stuck (untill someone hit him).
QuoteQuote- Attempting to swallow the opponent causes a glitch. Discontinued, forgotten code I guessDrops them? It's supposed to. Cancelling crouch is almost an impossibility cos no matter what you do you still go through the state.Ok fixed that one, didn't realise i hadn't checked thatHelper+p2 bug should be sorted right now as well. All i need are a few sounds and i can rerelease.Mini interaction will come in if me and jango are ever on at the same time or in such a way that we can work this out.
nice kirby! one special should be a UFO for 30 seconds with unlimited ammo. but the specials here are good too.
I think you did a really good job on this char. I agree with p.o.t.s on the hadouken special. It does feel like it should be 1 hit. Also, since I ws so used to Kirby 64, I thought I was going to be able to move while using his down down A/B/C specials.I love this char, definite add to my roster.
*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.Pretty fun to play with, if you ask me. I nearly beat G. Rugal with him after using him a bit.
Quote*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.Parasol, i sent him to state 52 when he hits ground, it gives control back...Quote*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.Possibly on both counts . I tend to underpower when i'm making things up. When i've got something to base it on fine but making it up, less is better.Quote*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.Thats going in.Quote*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.Thats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.
Cyanide said, August 11, 2007, 04:33:32 amThats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.You could use a VarRandom, then use it to set both the anim and palfx.