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Kirby Released (Read 82776 times)

Started by Cyanide, July 29, 2007, 02:17:22 am
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Kirby Released
New #1  July 29, 2007, 02:17:22 am
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Finally I feel Kirby is ready for a release. I've been working on him way too long now so this has to be done. It will either tell me he's finished or that i need to update some more stuff.



There's a hell of a lot in him. 4 intros 8 winposes (yes kirby dance is here) lots of different moves. I've tried to make use of as many power as possible without using a clunky choose your power system.

Although some moves look different their functionality is essentially the same.

Download link is as usual my webpage.

http://www.mugenguild.net/~cyanide/

And before anyone asks. No he cannot eat people and copy their powers. There is too much work involved in that and it wouldn't work on every character making it a semi waste of time. This won't be happening.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: August 27, 2007, 10:12:28 am by Cyanide
Re: Kirby Released
#2  July 29, 2007, 02:33:19 am
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Very nice character! He plays very well, and his AI is smart.

If anything, maybe he needs some sounds?
Re: Kirby Released
#3  July 29, 2007, 03:10:33 am
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And before anyone asks. No he cannot eat people and copy their powers.

You got to be a complete fucking idiot to think that could happen, and there's lots of them at Naruto Mugen forums. Good work, i've been waiting for this.
\"oohwhap\" said:
dont requset my chars tey r prevet
Last Edit: July 29, 2007, 03:16:48 am by BurgerKing
Re: Kirby Released
#4  July 29, 2007, 03:46:18 am
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i'm loving this kirby great job :sugoi:
Re: Kirby Released
#5  July 29, 2007, 05:30:22 am
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Excellent work! He's improved quite a bit.

Gameplay/Bug Report -
You've squashed most of the bugs from the last version I tested, and the moves feel much more defined. However, there were a couple of things I noticed that might need your attention:

- The first and second hit to the Sword Ability Combo can be timed to chain into either the Fighter Ability Combo or the Cutter Ability Combo. This isn't really bad, but...
- The second hit to the Cutter Ability Combo can be timed to chain into the Fighter Ability Combo. This wouldn't be all that bad either, but...
- The second hit to the "Cutter Ability Combo" can also be timed for an infinite. - C, C, walk forward a bit, C, C, repeat.
- The Rock Ability falls a little slow for a rock. It could also probably use some autoguard once he completely turns into stone.

Questions -
- Are you planning to allow the Ninja Kick and Rock Ability to hit downed opponents?
- All of the bombs act similarly though they're all clearly different types. Are you planning on adding any special properties to them? If so, is there any chance that the bombs would be able to affect Kirby as well?

By the way, I love what you did with the Paint super. I dare say it's perfect now.
Last Edit: July 29, 2007, 11:18:57 pm by OrochiWeapon2000
Re: Kirby Released
#6  July 29, 2007, 06:38:46 am
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Awesome
great work Cyanide 

Demitri 45%
Re: Kirby Released
#7  July 29, 2007, 01:26:25 pm
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Great Character.

i Noticed that you made Both "Press 2 times fwd/back" a running state, that really fits Kirby, but when you run forward you can use all the attacks but not when you run backwards, why?

i Altso Noticed that the Star (when you shot it at Opponent) doesent have the hitspark that you used for the other attacks (the star uses one from Fightfx) and it doesent have a hitsound, it is just me or does it look weird when the star just disapear when inhaling opponent? It shuld fade away or something like that.

The well Shuld be stearable, it was in "The Amasing Mirror".

The Cutter Series have 15 ticks in last frames, it looks crappy when he is in the same pose for so long time, try using 8 or 9, it worked fine and looked alittle better, altso in SSBM, whn he uses the sword slash (the projektile come when he it ground) the sword is actualy like still chopping just 2 or 3 ticks after he hit the ground he shuld change to next frame.


I think you have made something wrong with The green Pallete, i was actualy look forward to that one. *Make my own*

Crap you need to Click the image
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Re: Kirby Released
#8  July 30, 2007, 07:27:30 am
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Wonderful little character, I'm really having a lot of fun with him. :)

- His big portrait is 2 pixel too big.
- Something strange : in many stages, he can't go against the border. Therefore, the bombs don't bounce exactly on the border either.
- Paint Vortex could use some fall=1 (and maybe fall.recover=0, dunno)
- Still missing a lot of sounds, to make him more "alive".

Yes, I read you weren't going to make any copying abilities, since there are far too many characters, and as you said, it isn't worth it. But IMO, Kirby really matches well with Di Gi Jared's and Jango's characters. You may want to give it a shot at making an interaction with them. :yes:
Re: Kirby Released
#9  July 30, 2007, 08:07:21 am
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Quote
- The second hit to the "Cutter Ability Combo" can also be timed for an infinite. - C, C, walk forward a bit, C, C, repeat.
- The Rock Ability falls a little slow for a rock. It could also probably use some autoguard once he completely turns into stone.

Argh and yes-ish. While in rock form you're completely invulnerable. Will make it drop faster.

Quote
I think you have made something wrong with The green Pallete, i was actualy look forward to that one. *Make my own*

Err can you tell me what? I took a screenshot of him in the green pallete in the game and swapped the colours. The wheel might be wrong but that's cos i didn't bother to take a screenie of the wheel in every colour as well.

Quote
- His big portrait is 2 pixel too big.
- Something strange : in many stages, he can't go against the border. Therefore, the bombs don't bounce exactly on the border either.
- Paint Vortex could use some fall=1 (and maybe fall.recover=0, dunno)
Twaddle! I have it fitting the box in the default screenpack. I think.....

I can't remember if i correctly set ground.front and back. Might be the issue there.

And yes to paint. Thats the other thing it's missing.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Kirby Released
#10  July 30, 2007, 08:17:41 am
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One major thing that wasn't mentioned here that I just noticed:

 - During the "float in" intro, after he lands, he is capable of moving around and attacking. He then snaps back to his starting point when you get to the announcer's "FIGHT" thing (although he'll still be doing whatever he was doing when he snaps back).

Anyway, GJ fixing the gameplay stuff I mentioned in the bug report. And if you're game for "interaction," I guess I could give it a shot with Bonkers. The man needs a new intro anyway.
Re: Kirby Released
#11  July 30, 2007, 08:30:39 am
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Quote
- During the "float in" intro, after he lands, he is capable of moving around and attacking. He then snaps back to his starting point when you get to the announcer's "FIGHT" thing (although he'll still be doing whatever he was doing when he snaps back).

Bugger, i've given him ctrl there...

Interaction, maybe a little bit. Depends on what sort of interaction we're talking about.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Kirby Released
#12  July 30, 2007, 10:00:18 am
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More like an intro than anything. Obviously it would involve Kirby's inhaling.

Possibly: Bonkers throws a Coconut at Kirby, Kirby swallows it and spits it back out. Bonkers jumps over it or possibly hits it away.
Re: Kirby Released
#13  July 30, 2007, 10:08:05 am
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the snow and the green pallete are identical, try download from your site and look. if you look at the image i posted you will see.
My shitty mugen stuff:
Re: Kirby Released
#14  August 02, 2007, 07:29:40 pm
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hEY What Happen To Naruto Burke Works
Re: Kirby Released
#15  August 02, 2007, 07:37:35 pm
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Re: Kirby Released
#16  August 02, 2007, 11:24:53 pm
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While in rock form you're completely invulnerable.
Sounds like too much for a move that comes out so fast.

Some late feedback:
- Some intros affect the camera position in some stages before the round starts, like the umbrella and run-in ones
- D, D, b can be ended prematurely if you release the button, before he even shoots out anything
- Attempting to swallow the opponent causes a glitch. Discontinued, forgotten code I guess
- No loss by time over or continue screen anim?

- Typo in the Kirby Breath command in the readme
- He falls too fast while flying, that's about the only thing that doesn't feel like Kirby
- Would be nice if you could use the running attacks while running back, as defense, feels unnatural when the regular attacks come out
- Just for kicks, during the rock drop Kirby could remain turned into stone as long as the C button was held
- Does the A special projectile really need to do 3 hits?
- B Bomb could be more inbetween the distances travelled by the A and C versions, as it is it's too similar to the C version

Nice char, managed to use a great deal of content while still keeping him simple and fun.
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Re: Kirby Released
#17  August 03, 2007, 02:16:47 am
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I love your little characters. This Kirby is really fun to play with. I can't wait till the other moves are implemented. Everyone beat me to the problems I found. I just wish he played a bit more close to SM style but that's personal preference. Everything feels natural with the exception of the flight which was a bit of a dissapointment, and maybe add an intro v.s some of your other creations. You could try making him eat people and absorb status' (strength, speed, etc..) and a few characters make him change form. Hey, it worked for Rogue.  :P
Re: Kirby Released
#18  August 03, 2007, 11:45:42 am
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Quote
- Attempting to swallow the opponent causes a glitch. Discontinued, forgotten code I guess

Drops them? It's supposed to. Cancelling crouch is almost an impossibility cos no matter what you do you still go through the state.

Rock is only invulnerable while you're actually a rock. During the transformation you can be hit.

Quote
No loss by time over or continue screen anim?
Didn't think i deleted that code, should be using 5300.

Will fix the flight.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Kirby Released
#19  August 03, 2007, 07:42:01 pm
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I found a bug, i tryed to swollow a Helper (or maybe it was a char :P)
And the opponent never came in Kirbys Mouth so he just stand there blowing in air, he was stuck (untill someone hit him).
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Re: Kirby Released
#20  August 04, 2007, 12:43:26 am
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Quote
Quote
- Attempting to swallow the opponent causes a glitch. Discontinued, forgotten code I guess

Drops them? It's supposed to. Cancelling crouch is almost an impossibility cos no matter what you do you still go through the state.
Ok fixed that one, didn't realise i hadn't checked that

Helper+p2 bug should be sorted right now as well. All i need are a few sounds and i can rerelease.

Mini interaction will come in if me and jango are ever on at the same time or in such a way that we can work this out.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Kirby Released
#21  August 04, 2007, 01:17:42 am
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yay kirby!!!!

<('.'<) (^'.'^) (>'.')> <('.'<) (^'.'^) (>'.')>
 
Re: Kirby Released
#22  August 06, 2007, 09:28:10 pm
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Sweet^^ I really like this Kirby, he's awesome.
Re: Kirby Released
#23  August 08, 2007, 10:02:47 pm
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nice kirby! one special should be a UFO for 30 seconds with unlimited ammo. but the specials here are good too. :yes:

Been Through Worse....
Re: Kirby Released
#24  August 08, 2007, 11:06:40 pm
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I think you did a really good job on this char. I agree with p.o.t.s on the hadouken special. It does feel like it should be 1 hit. Also, since I ws so used to Kirby 64, I thought I was going to be able to move while using his down down A/B/C specials.

I love this char, definite add to my roster. :)
Re: Kirby Released
#25  August 09, 2007, 02:11:51 am
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he is so small man I can hardly see him lol I love this kirby
Re: Kirby Released
#26  August 09, 2007, 12:17:20 pm
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I love kirby... you are god..
Interactive Stage W.I.P Click Below


--------------


I give my life not for honor but for you
Re: Kirby Released
#27  August 09, 2007, 07:41:40 pm
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Luvin it.
Re: Kirby Released
#28  August 11, 2007, 04:21:08 am
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*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.
*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.
*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.
*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.



Pretty fun to play with, if you ask me. I nearly beat G. Rugal with him after using him a bit.
Re: Kirby Released
#29  August 11, 2007, 04:24:11 am
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I find it ironic that this is close to Kirby's actual size.  (8 inches)  o_O
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Kirby Released
#30  August 11, 2007, 04:33:32 am
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*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.
Parasol, i sent him to state 52 when he hits ground, it gives control back...

Quote
*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.
Possibly on both counts  ;P. I tend to underpower when i'm making things up. When i've got something to base it on fine but making it up, less is better.

Quote
*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.
Thats going in.

Quote
*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.
Thats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Kirby Released
#31  August 11, 2007, 04:38:38 am
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Thats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.
You could use a VarRandom, then use it to set both the anim and palfx.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Kirby Released
#32  August 13, 2007, 09:43:14 pm
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over all i love it i love kirby so hey your great thanks