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Crashman (Update 2/8/2019) (Read 7370 times)

Started by Mr.Giang, October 03, 2018, 03:35:31 pm
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Crashman (Update 2/8/2019)
#1  October 03, 2018, 03:35:31 pm
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#Crashmanformegaman11DLC

Character Demonstration + Download Link:


The differences between IMT's Crashman and this Crashman:
- Updated with high-res effects (hitsparks, explosions, guard-push effects,...).
- Added new portrait, new anims and new sprites.
- Added 3 new hypers: Crash Drill (from Robot Master Mayhem), Hat Hards and R Destruction Order (inspired from Rockman Megamix Manga).
- Added a new special (Air Strike), inspired from Crashman's attack patern from Rockman 4: Minus Infinity.
- Added special BGM when fighting against Rockman.
- Crash Missle now can be destroyed instead of just passing through projectiles.
- Crash Missles no longer can be used when there are another Crash Missles on the stage.
- Crash Bomber no longer always forces opponents in guarding state.
- Crash Bomber now can be destroyed instead of just passing through projectiles (still deals damage when destroyed).
- Crash Bomber's explosion (any variations) now can hit OTG.
- Now can guard-push mid-air.
- Replaced Hyper Portrait with Zooming Effect.
- Throw now can be teched.
- Throw animation now looks better.
- Fixed numerous bugs with Recovery Roll. Now can perform Recovery Roll by holding F or B.
- Removed the glitched bomb during throw.
- Removed chip damage on normal.
- Twisted frame datas of many moves.
- Fixed many glitches involved with get-hit, dizzy and recovery anims.
- Fixed glitches involved with projectiles not being counted during combos due to glitches related to DestroySelf.
- Damage dampen system's added.
- Removed 2 old hypers (Drill Hyper and Homing Missle) as they aren't themed with Crashman (they are also anticlimactic and I'm not a big fan of that).
- Removed Drill Uppercut because Shoryuken is too mainstream.
- Updated A.I.
- Supported UNO Tag System.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Super Jump.
- Guard Push - x+y/y+z/z+x while guarding.
- Recovery Roll.

Normals:
X - Weak
Y - Medium
Z - Strong
f.Z (G) - Crash Bomber: Shoots a grappling bomb that sticks in walls or the opponent and explodes after a few seconds. The explosion can hit OTG.
f.Z (A) - Drill Strike: Crashman uses his drill to attack while moving forward for a few frames. Hit multiple times.
A - Dash
B - Throw (can be teched by opponents)
C - Launcher: can be jump-canceled into air-combo.
a.C - Dive Drill

Specials:
Crash Missiles (D,DF,F,x/y/z) (GA): Shoot 2 missiles from Crashman's shoulder that flies forward. First missile causes techable knock down. Air-usable. Missile's speed and pushback are depended on the strength of buttons.
Air Strike (D,DB,B,x/y/z) (GA): Crashman quickly jumps then shoots 3 Crash Bombers. The jumping pattern and facing is depended on strength of pressed buttons:
- X version: Jump backward, face forward.
- Y version: Jump forward, face forward.
- Z version: Jump forward, face backward.
Air-usable. Air-version always faces forward.

Hypers:
D,DB,B,D,DB,B,x/y/z - Hard Hats (LV1) (G): Slam the ground to summon 2 assisting Metools. Metools can attack by shooting 3 small bullets everytime they show up. Metools can be taken down in 1 hit but they cannot be harmed when they hide under their helmets. During tag-team mode, Crashman cannot tag-out or call assists if there are Metools alive on the stage. Can't summon more Metools if the previous ones are still alive. The initial slam causes soft knock down. No Metools will be summoned if Crashman is hit before the slam is finished.
D,DF,F,D,DF,F,x/y/x - Crashbomber Barage (LV1) (A): Shooting a barrage of Crash Bombers into opponents. The explosion can hit OTG.
D,DF,F,D,DF,F,x/y/x - Crash Drill (LV1) (G): Taken from Megaman Robot Master Mayhem, Crashman dashes off-screen then returns with a huge drill. Can hit OTG. Has invin during entire start-up and active frames.
D,DF,F,D,DF,F,x+y/y+z/z+x - R Destruction Order (LV3) (G): Based on a similiar attack Crashman used during the fight against Rockman in Rockman Megamix Manga. If hit, Crashman will perform a series of attacks that leave a Crash Bomber on opponents each strike, which will be detonated at once after the final strike. Has start-up invin.

Special thanks:
O Ilusionista and laspacho for the based character.
DivineWolf for the code of R Destruction Order.
RicePigeon for all the basic codes as well as effects.
Me for literally doing nothing other than put the best of the best into this character.
Last Edit: February 08, 2019, 09:10:05 am by Mr.Giang
Re: Crashman (edited by Mr.Giang)
#2  October 03, 2018, 03:43:42 pm
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Link?
Re: Crashman (edited by Mr.Giang)
#3  October 03, 2018, 03:52:47 pm
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Re: Crashman (edited by Mr.Giang)
#4  October 03, 2018, 09:55:09 pm
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*ironic mode on*
It's so cool to see a character I've helped to code with no trace of, AT LEAST, any credit given to me.

And reading the comments, seams that you are working over the Shadow Man I made with Gate.
This is so cool, really.

I was working on a new update to Shadow Man, but since there is someone to make the job, I will have more free time. yay!

*ironic mode off*
Last Edit: October 03, 2018, 10:44:50 pm by O Ilusionista
Re: Crashman (edited by Mr.Giang)
#5  October 03, 2018, 10:43:32 pm
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*ironic mode on*
It's so cool to see a character I've helped to code with no trace of, AT LEAST, any credit given to me.
*ironic mode off*

O my brother, i guess giving credit is just too respectful now.
How hard is it to give credit??

Just my thoughts

MGMURROW

Re: Crashman (edited by Mr.Giang)
#6  October 04, 2018, 12:46:41 am
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*ironic mode on*
It's so cool to see a character I've helped to code with no trace of, AT LEAST, any credit given to me.

And reading the comments, seams that you are working over the Shadow Man I made with Gate.
This is so cool, really.

I was working on a new update to Shadow Man, but since there is someone to make the job, I will have more free time. yay!

*ironic mode off*

Didn't see your name in original sourse so I can't say anything. You can help the original author as much as you can but I see no trace of yours in either download source or gamefile. Well, better just stick with giving credit to laspacho anyway.
Re: Crashman (edited by Mr.Giang)
#7  October 04, 2018, 12:51:31 am
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Nah, I don't care about that character anymore. I stopped working on him.
As I stopped to work on other Mega Man characters too.

Maybe at least you can credit me in Shadow Man. Unless you don't see my name there too ;)
Be fine.
Re: Crashman (edited by Mr.Giang)
#8  October 04, 2018, 02:07:33 am
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Re: Crashman (edited by Mr.Giang)
#9  October 04, 2018, 03:54:38 am
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Wow, that's crazy. It only takes a little bit of time to do that, and his name is right there. I can imagine you had to see that multiple times while editing Crashman. All people ask is just a little bit of credit when people do edits, this just brings up a lot of bad blood.
Re: Crashman (edited by Mr.Giang)
#10  October 04, 2018, 08:15:35 am
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Just to clear everything up: I didn't have any ideas if this was also the work of O Illu as the based character I used to edit is taken from here: https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=4853-crashman-laspacho (it's MA since they are blocked here).
From what I saw in the post as well as the def file from the said post, O Illu isn't mentioned anywhere so I did assume this was the work of laspacho himself only (without anyone else involved). Apologize if it turned out that O Illu was actually co-author of this work as I will stay neutral in this subject until everything else is clear.
Last Edit: October 04, 2018, 08:25:59 am by Mr.Giang
Re: Crashman (edited by Mr.Giang)
#11  October 04, 2018, 08:28:30 am
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I still don't know why people still try to get stuff from there. Hopefully things will clear up over time, but you could have gotten Crash Man from O's site I think. Whenever you make edits, just look in the def, they usually have everything. The last thing an editor wants to do is step on people's toes.
Re: Crashman (edited by Mr.Giang)
#12  October 04, 2018, 08:31:41 am
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Here's a tip: if it's from Mugen Archive, chances are it's been tampered with if it's been edited and probably not by the original creator
Re: Crashman (edited by Mr.Giang)
#13  October 04, 2018, 08:53:52 am
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I still don't know why people still try to get stuff from there. Hopefully things will clear up over time, but you could have gotten Crash Man from O's site I think. Whenever you make edits, just look in the def, they usually have everything. The last thing an editor wants to do is step on people's toes.

I had zero idea about this Crashman being O Illu's chars (or who O Illu is) so getting it directly from his site isn't what I could do at that moment. And looking at the def file where I got the char as based doesn't help me much at all as well. I have always thought it was laspacho. I gotta do more research about this when I got home. This case is weird.

Here's a tip: if it's from Mugen Archive, chances are it's been tampered with if it's been edited and probably not by the original creator

Well snap, I thought they would have at least regulate this kind of stuffs more strictly. Guess I was wrong about that.
Re: Crashman (edited by Mr.Giang)
#14  October 04, 2018, 09:12:13 am
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I don't know why you had to download the original character from Mugen Archive when it's clearly still online at Infinity Mugen Team's website. I'd trust that site more than MA as Laspacho hosts all his creations there, so that proves it's a more reliable source. I even downloaded the character there and I saw this on the beginning of the def file:

;===========================================================================
;Marvel vs. Capcom - Eternity of Heroes - Animations Template V.8b
;by Acey, FX ripped by Kong, Based on MvC2 Guile by RedHot, updated by Scar
;Version 8b optmization by O Ilusionista
;===========================================================================

So O Ilusionista's name is still there. Whoever hosted it at MA definitely tampered with the original character and erased his name. Even the written format of the def file is different.
Re: Crashman (edited by Mr.Giang)
#15  October 04, 2018, 09:45:49 am
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After watching the video, I do not see anything new. Disappointing to see that. the so-called new sound sprites on IMT in the private directory of Robot Master Mayhem. So I have a question: are you a hacker?

The website https: // BLACKLISTED; is a hacker site.

At IMT we are an official website like the mugen fighter guild, Brazil Mugen Team, Unlimited Pyche Mugen, Scruffy Dragon Mugen for the most important.

Mugen Multiverse is a site where young designers can express themselves, they show their work and they are promising. The site itself deserves to go to a higher level, according to my opinion. (free to express myself) I was part of it and I left. absent 5 years.

I wanted you to join a group where your talents would be put to use and recognized in a good way.

There, I can only blame you with great regret.

Are you looking to kill Mugen?

calm down. if you're making yourself out to sound like a paranoid bot, it's working. you seriously have to be less aggressive, it doesn't paint you or IMT very well with that kinda post.

We've already established that Giang got his version of Crashman on MA, MA was the one who edited in the first place.

Blame MA if you see any weird shit because Giang only edited stuff after the fact.
Last Edit: October 04, 2018, 09:49:27 am by Walruslui
Re: Crashman (edited by Mr.Giang)
#16  October 04, 2018, 10:15:03 am
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Ok, so... Everyone should avoid downloading stuff from MA (unless you can't find the content you want by any other means). People not knowing about it is ok, they will learn eventually. Now, you said "Didn't see your name in original sourse", even though O's name WAS there, as SolidZone just pointed. It may not be in the "author =" line, but it is there anyway. You should credit him (if you didn't yet), now that you know. And not only him, but other people involved with the character creation.
I've never seen anyone make an entire character without help, may it be a simple thing like a palette that was included, or a big part on coding/spriting, etc. When editing a char, always take a look at who was part of the creation, and credit them properly.

And yeah, I second what Lui said. If anything is wrong with his character, is MA's fault, not his.
Re: Crashman (edited by Mr.Giang)
#17  October 04, 2018, 10:35:54 am
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After watching the video, I do not see anything new. Disappointing to see that. the so-called new sound sprites on IMT in the private directory of Robot Master Mayhem. So I have a question: are you a hacker?

The website https: // BLACKLISTED; is a hacker site.

At IMT we are an official website like the mugen fighter guild, Brazil Mugen Team, Unlimited Pyche Mugen, Scruffy Dragon Mugen for the most important.

Mugen Multiverse is a site where young designers can express themselves, they show their work and they are promising. The site itself deserves to go to a higher level, according to my opinion. (free to express myself) I was part of it and I left. absent 5 years.

I wanted you to join a group where your talents would be put to use and recognized in a good way.

There, I can only blame you with great regret.

Are you looking to kill Mugen?
I don't think he's looking to kill Mugen. You, on the other hand, seem to have a vendetta against this guy and are looking to kill Mugen yourself.

You have a problem with someone taking another's work and editing it? That's too bad, because as long as credit to the original author is given, we don't really care and it's not enforced. Plus that mentality is really elitist and there was a reason why it was abandoned several years ago.

Sorry, but them's facts. If the original authors want to quit because someone edited their work, that's their problem. If that means no more releases from them, oh well.
Re: Crashman (edited by Mr.Giang)
#18  October 04, 2018, 11:11:58 am
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After watching the video, I do not see anything new. Disappointing to see that. the so-called new sound sprites on IMT in the private directory of Robot Master Mayhem. So I have a question: are you a hacker?

The website https: // BLACKLISTED; is a hacker site.

At IMT we are an official website like the mugen fighter guild, Brazil Mugen Team, Unlimited Pyche Mugen, Scruffy Dragon Mugen for the most important.

Mugen Multiverse is a site where young designers can express themselves, they show their work and they are promising. The site itself deserves to go to a higher level, according to my opinion. (free to express myself) I was part of it and I left. absent 5 years.

I wanted you to join a group where your talents would be put to use and recognized in a good way.

There, I can only blame you with great regret.

Are you looking to kill Mugen?
I don't think he's looking to kill Mugen. You, on the other hand, seem to have a vendetta against this guy and are looking to kill Mugen yourself.

You have a problem with someone taking another's work and editing it? That's too bad, because as long as credit to the original author is given, we don't really care and it's not enforced. Plus that mentality is really elitist and there was a reason why it was abandoned several years ago.

Sorry, but them's facts. If the original authors want to quit because someone edited their work, that's their problem. If that means no more releases from them, oh well.

When some one edits a character like crashman (This crashman looks more like counterfeit.), It's a project that can die. It is likely that the Robot Master Mayhem project does not see the day with new characters that I created myself, from A to Z, sprites with many RIP, requests from other creators, coder, Sprite Ripper, etc. ...

in respect of the Mugen spirit and the community. I contribute to mugen.

He may have his reasons for doing so, but he needs help on the side of recognition.

This crashman looks more like counterfeit.

I am sure he wants to bring something to Mugen. But you have to do it well.

please take the 3rd degree messages

Yea, I wouldn't use google translate to get your message across.

So your little Robot Master Mayhem project will be killed off because someone edited your stuff?
And you're just needlessly bashing his stuff. Not helping your case any.
Re: Crashman (edited by Mr.Giang)
#19  October 04, 2018, 11:49:36 am
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Yea, I wouldn't use google translate to get your message across.

So your little Robot Master Mayhem project will be killed off because someone edited your stuff?
And you're just needlessly bashing his stuff. Not helping your case any.


it was not the problem.

try to convince me that you brought something to Mugen?
Last Edit: October 04, 2018, 11:52:27 am by spaceman
Re: Crashman (edited by Mr.Giang)
#20  October 04, 2018, 11:53:12 am
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it was not the problem.

try to convince me that you brought something to Mugen?

Oh, come on.
First, you're making quote pyramids. (at least you fixed that but you're now deleting your posts)
Second, you're using the "if you haven't made anything, then shut up" argument. Which falls flat since he made stuff for mugen. Just check the "Topics started" section of his profile, plus he gave feedback to a lot of creators for their characters.
Third, this is all off-topic.
Last Edit: October 04, 2018, 11:58:20 am by AlexSin
Re: Crashman (edited by Mr.Giang)
#21  October 04, 2018, 12:22:09 pm
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And even if he releases bad things it's still something.
Can someone ban this idiot troll please?
Enough time lost here.
Re: Crashman (edited by Mr.Giang)
#22  October 04, 2018, 12:57:35 pm
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Hey, spaceman, stop deleting your posts.
spaceman said:
Come on, he makes ..... correct characters.
Re: Crashman (edited by Mr.Giang)
#23  October 04, 2018, 03:52:42 pm
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Who was this spaceman guy anyway? Because he's clearly NOT from IMT, and NOT a part of the RMM project.
Last Edit: October 04, 2018, 03:57:36 pm by Magma MK-II
Re: Crashman (edited by Mr.Giang)
#24  October 04, 2018, 04:01:21 pm
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Anywho, at the end I do like some of the stuff he got here, controversy aside. Plus he is compatible with uno tag, and the other stuff he did does have some charm to it. 
Re: Crashman (edited by Mr.Giang)
#25  October 04, 2018, 04:32:04 pm
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Oh, I didn't wanted to turn this topic into a war. It wasn't intentional at all. My apologizes for all the MFG staff.

Quote
I had zero idea about this Crashman being O Illu's chars (or who O Illu is)
Yeah, I was working with them in RMM for quite some time (I've released many Robot Masters here in MFG). And I am working with Mugen since 1999. If you don't know my work (which is ok), I invite you to take a look at my site http://brazilmugenteam.com/

Anywho, at the end I do like some of the stuff he got here, controversy aside. Plus he is compatible with uno tag, and the other stuff he did does have some charm to it. 

Like I said to him, if he wants to work on those characters, he could simply messaged me/us and help with us. We would accepted the help gratefully.

Quote
You have a problem with someone taking another's work and editing it? That's too bad, because as long as credit to the original author is given, we don't really care and it's not enforced. Plus that mentality is really elitist and there was a reason why it was abandoned several years ago.

Sorry, but them's facts. If the original authors want to quit because someone edited their work, that's their problem. If that means no more releases from them, oh well.
I understand your point of view and your right to think that way. I just don't agree with it. But I won't go into a witch hunt thanks to that, really.
This episode is what made me to take a decision: I've quit from that project.

I am a 40 year old guy with severe health problems and who has 2 children to care for. My free time is very short and I feel horrible pain constantly, all the time (I'm feeling as I write). I spent a lot of my little free time doing these characters and I felt a lot of pain in the process. To avoid wasting more time with this, I'd rather not continue with these characters (Crash Man, Shadow Man and the whole RMM project). I have a few things to finish, but after that, I'd rather retire. I hope you understand me.

I'm not here to do any drama, to be honest. I'm just explaining my situation. I do not intend to be protesting against anyone, persecuting anyone. I believe that everyone has the right to do what he thinks is right.

Be at peace and forgive any confusion.
Last Edit: October 04, 2018, 04:48:21 pm by O Ilusionista
Re: Crashman (edited by Mr.Giang)
#26  October 05, 2018, 02:34:03 am
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Oh, come on.
First, you're making quote pyramids. (at least you fixed that but you're now deleting your posts)
Second, you're using the "if you haven't made anything, then shut up" argument. Which falls flat since he made stuff for mugen. Just check the "Topics started" section of his profile, plus he gave feedback to a lot of creators for their characters.
Third, this is all off-topic.
Admittedly, I've pretty much stopped doing it, but still, everyone who has tried to pull that argument has always been in the wrong.

Oh, I didn't wanted to turn this topic into a war. It wasn't intentional at all. My apologizes for all the MFG staff.
Why are you apologizing? You didn't do anything.

Quote
I understand your point of view and your right to think that way. I just don't agree with it. But I won't go into a witch hunt thanks to that, really.
This episode is what made me to take a decision: I've quit from that project.

I think I get where you're coming from. Personally, I like to see it as "Alternative representations" rather than butchering the original or trying to one up it.
Re: Crashman (edited by Mr.Giang)
#27  October 05, 2018, 10:01:49 am
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Anywho, at the end I do like some of the stuff he got here, controversy aside. Plus he is compatible with uno tag, and the other stuff he did does have some charm to it. 

Gotta admit this is one of my more unique edits so far but I'm glad you like this Crashman. Enjoy!

Like I said to him, if he wants to work on those characters, he could simply messaged me/us and help with us. We would accepted the help gratefully.

Did I miss your message or it was implied somewhere? I barely heard about you only until very recently (I literally only did some researches about you since the extremely passive-agressive message you sent me on Discord that I didn't bother to reply and no, it wasn't something like "Giang, if you want to work on my char, come and join us, we have a slot for you" either). That being said, I have zero interest in helping you on your projects as we have a completely different game-balancing philosophy (I focus on tag-team gameplay as well as keeping the balance between other characters of mine while you focus more on 6-button MvC-style, which I'm not a big fan of) and I don't want to be a part of a community that always has "editors are killing MUGEN" mentality, as well as sending many shady personal attacks just because someone edited their favorite author's characters.

I understand your point of view and your right to think that way. I just don't agree with it. But I won't go into a witch hunt thanks to that, really.
This episode is what made me to take a decision: I've quit from that project.

So basically, you can't start a witch hunt on me because there aren't a lot of people here agree with you? And then you decided to stop doing what you are literally unable to finish for goods just because of this one small turn of event? That's so cringey and childlish. Well, it's your choice to make anyway so I won't even bother with whatever you decide. For someone whom I'm supposed to respect for being here way longer than I am, you sure know how to lose all of your credibility in my eyes fast.

I think I get where you're coming from. Personally, I like to see it as "Alternative representations" rather than butchering the original or trying to one up it.

Glad that there are a lot of people who understands this. I only intend to give some old characters some new fresh airs in their playstyles to make them feel new and fresh, not to belittle or dishonor original's work and author at all. Saying that is like saying Mr.Ansatsuken ruins POTS's Ryu by editing him, which doesn't make any damn senses to me.
And as final conclusion, I have added IMT to the list of special thanks as they all deserve to get the credits of making this character since this seems to be a work of the entire team, not of an single individual. Hopefully this will clear everything out.
Last Edit: October 05, 2018, 12:31:46 pm by Mr.Giang
Re: Crashman (edited by Mr.Giang)
#28  October 05, 2018, 04:26:42 pm
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a community that always has "editors are killing MUGEN" mentality, as well as sending many shady personal attacks just because someone edited their favorite author's characters.

We don't have such mentality and don't send personal attacks to anyone. I don't know where you got that idea from, and I'd like for you to prove me wrong if you can.
Re: Crashman (edited by Mr.Giang)
#29  October 05, 2018, 06:12:17 pm
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Now, all he wanted was credit and you was talking like one guy just did it. It also shows where you get your stuff cause BLACKLISTED always change stuff without giving a notice, and all I can say is that to just be super careful when editing stuff, cause all people should ask for nowadays is proper credits and that's it cause at the end of the day, it's just a hobby and nothing more. Hopefully, we can just let this lie cause we talked about this enough, and there are even worse communities than here when it comes to edits.
Re: Crashman (edited by Mr.Giang)
#30  October 09, 2018, 06:08:28 pm
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Guys, just to make it clear - me and Mr. Giang had a good talk about this.
Everything is okay now and the credit was given.
All set.
Re: Crashman (edited by Mr.Giang)
#31  November 07, 2018, 04:32:33 am
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Update:
- c.Strong's recovery increased by 4f.
- c.Medium's recovery increased by 2f (no longer can perform c.Medium into s.Weak into c.Weak into c.Medium infinity shenanigan).
- Crashbomb no longer screenshakes on explode.
- Updated hitsparks for Crashbomb's detonation.
- Updated with hi-res explosion effects.
- Reduced the length of vs Megaman's OST.
Re: Crashman (edited by Mr.Giang)
#32  November 18, 2018, 11:38:00 am
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Update:
- Added launcher effects.
- Fixed velset during air-combo.
- Fixed a glitch which made Crashbomber Barage unable to explode.
- Drill Strike now causes techable knockdown against airborne opponents.
- Drill Strike's hitpause reduced by half.
- Dive Drill's hitpause reduced to 2f.
- All weak attacks' hitpause reduced to 10f.
Re: Crashman (edited by Mr.Giang)
#33  November 19, 2018, 04:36:47 am
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1.0 version of Crashman has been released (Link in the video description).
Re: Crashman (edited by Mr.Giang)
#34  November 19, 2018, 09:18:17 am
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Now that you posted an 1.0 version, here's some feedback now that I can test him:
-His crouching MA uses default hit sounds instead of slash sounds (Since he uses both hands to drill, I thought slash sounds from the drill hyper would've sound better).
-The stomp on the hyper where Crash Man summons two Metools has a default hitspark if it hits the opponent.
-The explosion effect still appears behind the opponent if they never got hit by the Crash Bombs.
-Crouching HA does not trip the opponent and can't be block when they are standing.
-The C launch attack has no guard sound when blocked.
-His super jump is not very high.

That's all for now. Will post I find anything else.
Re: Crashman (edited by Mr.Giang)
#35  November 19, 2018, 10:36:21 am
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Thanks for your feedback. I have fixed anything related to hitsparks and hitsounds. The exposion effect was an overlook from the newest update and that was fixed as well. That being said, other problems you pointed out were intended and I'm afraid I won't change them:
- Crouching HA is supposed to be low-blocked. Also, it isn't intended to be a sweep that could knock down opponents (many fighting games also have characters that do this, such as Polnareff from JoJo, Injustice 2 Joker,...). With so many ways to knock opponents down and a lot of good okimeze options available for Crashman, giving him a knock-down sweep isn't a good balancing idea.
- His super jump's main use is supposed to be a way to cancel launcher into air combo, not a main way for him to get around the stage. If I made him jump higher, that would give him a huge amount of unintended mobility, reducing the usefulness of ground Air Strike (which was designed to be his main mobility option).
Last Edit: November 19, 2018, 10:53:06 am by Mr.Giang
Re: Crashman (Update 4/12/2018)
#36  December 04, 2018, 01:37:45 am
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Update:
- Updated CLSN boxes for get-hit anims.
- Fixed a glitch that allows crouching Hard Attack to chain into crouching Medium attack.
- Crashman now plays voice sounds less frequently.
- Throw range decreased.
- Fixed a glitch which made Crashman lose hurtboxes during throw start-up.
- Successful throw animation length increased.
- Launcher and Crouching Hard's guard pushback increased.
- Crouching Hard's hittime increased to 18f.
- Added SFX to indicate hard knockdown after air-combo.
Re: Crashman (Update 2/8/2019)
#37  February 08, 2019, 09:10:24 am
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Update:
- Added Taunt.
- Updated with a new damage dampen system.
- Now can perform delayed hyper in Tag Mode.
- Fixed a glitch that made Crashman stay mid-air after getting hit during Crash Drill's recovery.
- Fixed p2 pos during throw animation.
- Fixed the glitch that doesn't allow opponents to tech throw in Simul mode.
- HP reduced from 1000 to 950.
- Crash Bomb no longer causes knock down.
- Crash Drill's damage reduced from 50 to 45.
- Crash Drill now causes untechable knock down.