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Marvel vs Capcom 2 characters project - Bugs report discussion (Read 2042 times)

Started by REDHOT, January 11, 2018, 04:08:34 am
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Marvel vs Capcom 2 characters project - Bugs report discussion
#1  January 11, 2018, 04:08:34 am
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Marvel vs Capcom 2 mugen project:

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Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#2  January 15, 2018, 06:54:20 am
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Well I tryed out your storm yesterday on mugen 1.0. I notice a bug when storm finish K.O with a hyper move and a super move. She gets stuck in a loop of the move. Also after spiderman does a hyper move like maxima spider. The camera gets stuck to point you can't move left or right on any stage. I had address this issue before but nice work my friend.
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Last Edit: January 15, 2018, 07:02:16 am by Taurus Los' Force
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#3  January 15, 2018, 01:00:22 pm
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Well I tryed out your storm yesterday on mugen 1.0. I notice a bug when storm finish K.O with a hyper move and a super move. She gets stuck in a loop of the move. Also after spiderman does a hyper move like maxima spider. The camera gets stuck to point you can't move left or right on any stage. I had address this issue before but nice work my friend.

Thanks!.
I notice this bug only with Lighning attack (super move).. you have this bug with a hyper move too? The lightning storm works fine to me....
will be updated
Marvel vs Capcom 2 mugen project:

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Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#4  January 16, 2018, 06:55:53 am
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Well I tryed out your storm yesterday on mugen 1.0. I notice a bug when storm finish K.O with a hyper move and a super move. She gets stuck in a loop of the move. Also after spiderman does a hyper move like maxima spider. The camera gets stuck to point you can't move left or right on any stage. I had address this issue before but nice work my friend.

Your welcome my friend. Yes it happens with both hyper moves. Also I don't know to explain it but when round 2 starts. Sub combat system of storm say YES like the character just perform a attack.
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#5  January 16, 2018, 12:52:50 pm
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Well I tryed out your storm yesterday on mugen 1.0. I notice a bug when storm finish K.O with a hyper move and a super move. She gets stuck in a loop of the move. Also after spiderman does a hyper move like maxima spider. The camera gets stuck to point you can't move left or right on any stage. I had address this issue before but nice work my friend.

Your welcome my friend. Yes it happens with both hyper moves. Also I don't know to explain it but when round 2 starts. Sub combat system of storm say YES like the character just perform a attack.

In Hail storm exist that bug.. but It´s impossible that you have that bug in that hyper because you cannot kill the enemy (I put kill = 0 in his hitdef to prevent that bug). Lightning storm hyper works perfect to me whenever I try it.

And yes, exist that bug with the system message in round 2.. thats probably because in Storm there are some failures in some win states or something like that.

I want to fix it before works in the other character.
Marvel vs Capcom 2 mugen project:

www.marvelvscapcom2mugen.esy.es
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#6  January 16, 2018, 06:51:52 pm
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Well I tryed out your storm yesterday on mugen 1.0. I notice a bug when storm finish K.O with a hyper move and a super move. She gets stuck in a loop of the move. Also after spiderman does a hyper move like maxima spider. The camera gets stuck to point you can't move left or right on any stage. I had address this issue before but nice work my friend.

Your welcome my friend. Yes it happens with both hyper moves. Also I don't know to explain it but when round 2 starts. Sub combat system of storm say YES like the character just perform a attack.

In Hail storm exist that bug.. but It´s impossible that you have that bug in that hyper because you cannot kill the enemy (I put kill = 0 in his hitdef to prevent that bug). Lightning storm hyper works perfect to me whenever I try it.

And yes, exist that bug with the system message in round 2.. thats probably because in Storm there are some failures in some win states or something like that.

I want to fix it before works in the other character.

I'm glad you notice some bugs. Maybe next time I post a video on what exactly the type of bugs experience :wink2:
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#7  January 16, 2018, 11:53:02 pm
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I'm glad you notice some bugs. Maybe next time I post a video on what exactly the type of bugs experience :wink2:

That would be great! if you have time, obviusly.
Thanks

EDIT: I fixed today all the loops in Storm after a KO (super moves, and hyper moves).
         Clones in Doctor Doom if you hit him when he do the Molecular Shield.
          Loop in explod on Head Crush in Juggernaut if you hit him.


My internet sucks like a week, I can´t upload fast anything (I can download fast), I´ll upload Storm, Dr.Doom and Juggy when my internet goes well
Marvel vs Capcom 2 mugen project:

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Last Edit: January 17, 2018, 02:38:14 am by REDHOT
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#8  January 20, 2018, 02:09:06 pm
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Zoom out causes the p1 & p2 icon position to be incorrect.

This will fix it.
Spoiler, click to toggle visibilty
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#9  January 20, 2018, 03:21:47 pm
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Thanks that´s because the characters it´s supposed to by played in a normal Super Jump stage.
But let me see how works that code.
Marvel vs Capcom 2 mugen project:

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Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#10  February 15, 2018, 10:03:36 pm
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war machine's proton cannon gains power after it used one power bar
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#11  February 15, 2018, 10:14:04 pm
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Marvel vs Capcom 2 mugen project:

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Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#12  February 18, 2018, 01:03:37 am
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@REDHOT:
First off, allow me the opportunity to congratulate you on having gotten this far with such an ambitious undertaking. ^_^

Secondly, I discovered an issue that surprisingly pertains to both Mouser's version of Ruby Heart as well as your own.  Oddly enough, I've yet to replicate the bug in question in any background beyond the MvC2 training stage by ExShadow.  To continue, if you corner the adversary and perform "Mille Fantomes", the ghosts reach the wall and either remain there, or create an infinite by dragging the opponent well above super jump height.  The latter is what always occurs with Mouser's incarnation of the character.
Re: Marvel vs Capcom 2 characters project - Bugs report discussion
#13  February 18, 2018, 01:45:49 am
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@REDHOT:
First off, allow me the opportunity to congratulate you on having gotten this far with such an ambitious undertaking. ^_^

Secondly, I discovered an issue that surprisingly pertains to both Mouser's version of Ruby Heart as well as your own.  Oddly enough, I've yet to replicate the bug in question in any background beyond the MvC2 training stage by ExShadow.  To continue, if you corner the adversary and perform "Mille Fantomes", the ghosts reach the wall and either remain there, or create an infinite by dragging the opponent well above super jump height.  The latter is what always occurs with Mouser's incarnation of the character.

Hi, thanks!.
That bug seems to belong to ExShadow´s MvC2 Training stage, because I played with another stage and no problem.
Not only with Mille Fantomes, with any projectyle that you drop with any character.
MvC2 Training stage have so much boundleft or boundright that the projectyle stays when reach the wall.
I change this parameters and works fine now:
Code:
boundleft = -750
boundright = 750

This bug happens to you in that stage or any?
Marvel vs Capcom 2 mugen project:

www.marvelvscapcom2mugen.esy.es