YesNoOk
avatar

Spritesheet Expansion Thread (Read 1534905 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
Share this topic:
Re: Spritesheet Expansion Thread
#681  August 03, 2017, 07:02:37 pm
  • ****
  • Some day I'll finish this thing...
    • Argentina
This kind of thing started happening long before the whole Photobucket fiasco. I've been wanting to have these animations hosted somewhere else entirely so they're not lost, but it's a lot of work and I haven't had much time.
Re: Spritesheet Expansion Thread
#682  August 16, 2017, 06:17:25 am
  • avatar
  • ****
Chun-Li Hyakuretsukyaku Right Leg


it's good if your trying to make her SF3,SF4,SF5,MvC3 super :)


I don't know why no one try to make this years ago lol
Re: Spritesheet Expansion Thread
#683  August 17, 2017, 03:53:15 pm
  • *****
  • Shame on you!
    • USA
Very cool stuff. I think my very first contribution was Chun Li's air Hyakuretsukyaku. Mislabeled it and got flamed lol.
I could see this being used after different basics. Just to make the flow work better. Like if her back is already turned, she could just go into this version.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#684  August 18, 2017, 03:22:01 am
  • ****
  • Some day I'll finish this thing...
    • Argentina
There are a couple of issues with those frames. The shading is not consistent with her other sprites (including lightsource), and the kicks share the same effect as the "left leg" animation.



I would recommend posting this in the CPS2 thread first so people can provide more feedback, since I'm not exactly a CPS2 expert.
Re: Spritesheet Expansion Thread
#685  August 28, 2017, 05:03:56 pm
  • *****
    • USA
Getting somewhere. Learning a new skill.
Jumping light punch.

Re: Spritesheet Expansion Thread
#686  November 09, 2017, 04:31:26 pm
  • avatar
    • USA
BEHOLD MEPHISTO

I got the palette from MSHvSF Mephisto (the buffed palette swap of Blackheart).

this is the only official picture of it on the entire web (for comparison):
Last Edit: November 09, 2017, 05:09:31 pm by Bebbyte
Re: Spritesheet Expansion Thread
#687  November 09, 2017, 04:55:38 pm
  • ******
Last Edit: November 09, 2017, 05:04:35 pm by AlexSin
Re: Spritesheet Expansion Thread
#688  November 09, 2017, 04:59:04 pm
  • avatar
    • USA
That was quick, thanks.
Re: Spritesheet Expansion Thread
#689  January 05, 2018, 02:06:39 pm
  • **
    • Italy
hello, sorry for digging out an old topic, but i'm kinda confident i may be of some assistance, to build animations.


it's quite crude, but i just wanted to inform that i can edit many kind of sprites, not just only the one i rendered myself.

Of course there are plenty of ways to expand a spriteset, but it doesn't make sense to take random characters from the whole world and add random effects, but if somebody is working on an improved version of a character, i could help them putting such stuff together or adding special effects on the sprites, like...



I would gladly help, but i have a plead: try and ask me only things you are going to put to practical use. If the reason you want me to extend a spritesheet is just "i wanted to see how it would look if... E.Honda did Guile's Somersault kick".
I'd hate to waste my time and the time of somebody who is actually working on something
Re: Spritesheet Expansion Thread
#690  January 05, 2018, 03:32:47 pm
  • ******
Re: Spritesheet Expansion Thread
#691  January 06, 2018, 01:08:01 pm
  • *****
  • Shame on you!
    • USA
Yeah, I'd love it if I could get some help on N00B Siabot. I need just 5 or 6 FX done and he'd be good enough to release.

@AlexSin: That launcher kick's red arm band needs work. It looks weird because it snaps into place. When you pause it, it seems to be a tassel hanging off of it. But if that were the case it should snap forward at the end, but doesn't. All of those sprites look good, just his left arm makes it look like it's jiggling or something's off.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#692  January 07, 2018, 01:01:55 am
  • ******
I was wondering why you tagged me, but then I figured you thought I made that animation, if you're talking about Raditz.
I didn't make it, Zerberus Dante made it and if you were giving a critique on puffolotti's edit you should have tagged him instead.
Last Edit: January 07, 2018, 01:09:35 am by AlexSin
Re: Spritesheet Expansion Thread
#693  February 05, 2018, 11:06:32 pm
  • ***
  • From the Republic of the Little Bananas
    • Brazil
Hello people, I'd like to know if someone have those ryu sprites edited by balthazar on the first page that photobucket messed up.
Re: Spritesheet Expansion Thread
#694  February 06, 2018, 08:19:14 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Hello people, I'd like to know if someone have those ryu sprites edited by balthazar on the first page that photobucket messed up.

From Cybaster's website:







Only things missing is the 3S Shoryuken and the worded Shinkuu Hadouken, I'll post those when I come home. Or if someone else has it, they can post it before me.
This is a generic forum signature.
Re: Spritesheet Expansion Thread
#695  February 07, 2018, 12:26:13 am
  • ***
  • From the Republic of the Little Bananas
    • Brazil
Nice, thanks!
Re: Spritesheet Expansion Thread
#696  February 07, 2018, 01:08:25 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Any time.

As I promised, here are the last two animations I have of him:





That's all the animations from Balthazar I have, the only ones I seem to not have are the SF4 Focus Attack and the alternate round-house kick.
This is a generic forum signature.
Re: Spritesheet Expansion Thread
#697  March 11, 2018, 08:03:25 am
  • ****
  • For the Murder!
These are from Ohgaki for Goddess Athena


New: warhammer swing


Edit: warhammer without transformation (new and original)


Fix: kick animation more fluid (fixed vs original)
Lord Noble Eye of Dezeroff; High Commander of the Reconnaissance Division, Airborne Corps; Fifth Seat in the Murder's Council; and Duke of Corvus
Re: Spritesheet Expansion Thread
#698  March 12, 2018, 10:22:21 pm
  • *****
  • Deliverater
  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
Those look very good.

Download Last Bout now!
Re: Spritesheet Expansion Thread
#699  March 20, 2018, 06:19:10 pm
  • *****
  • The Sweeper
  • Surpass my Aniki
    • Algeria
Also from Ohgaki : Custom Cham sprite and conversion from SS2 to SS6
Far Standing H-Kick
Spoiler, click to toggle visibilty

Intro Refine
Spoiler, click to toggle visibilty

Gethits Face Down
Spoiler, click to toggle visibilty

Jump H-Punch
Spoiler, click to toggle visibilty

Taunt
Spoiler, click to toggle visibilty

Close Standing S-Kick
Spoiler, click to toggle visibilty

His deviantart : https://ohgaki-m.deviantart.com/
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Spritesheet Expansion Thread
#700  April 30, 2018, 04:52:33 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Advancng Guard animations for Alena Tsarevna by Noctis, made by me:

This is a generic forum signature.
Last Edit: April 30, 2018, 02:31:15 pm by Ho-Oh's Apprentice