【MFG】gui0007 said, March 22, 2016, 12:12:58 amThat Combo Challenge is really a great idea Yamori. [youtube]https://www.youtube.com/watch?v=44mtFaHVDSM[/youtube]And i got it!Awesome! I'm glad you liked it.
reaaaally liking everything you gave her so far, hopefully you guys can finally make a decent non-pots or non-mvc morrigan using this system <3
Alright, it is now time for the 2nd test build. This will most likely be the last one before her actual release, unless you guys got some new ideas and what not. Anyways, here you go, test thoroughly and gimme all the feedback you can give. Thanks in advance, and happy testing!LILITH TEST2-Added Super Jump-Stricter chain timing-Added Gleeful Dive-Added SFEX Guard Breaker-Changes to Combo Challenge-Cleaned up Damage Dampening on supers-Implemented Vampire Savior's aerial attack rulesClick Here to DownloadSpoiler, click to toggle visibiltywalruslui said, March 22, 2016, 06:01:25 amreaaaally liking everything you gave her so far, hopefully you guys can finally make a decent non-pots or non-mvc morrigan using this system <3But morrigan is a butt ;~;
walruslui said, March 26, 2016, 01:38:33 amSpoiler, click to toggle visibiltycorrection, morrigan HAS a nice butt -3-Spoiler, click to toggle visibiltyLeave de morro butts and chars to Daniel9999999 feggitAlrighty so from playing a bit I got to say she's even better. F+Start is like, the most adorable thing ever!I got some inquiries:-S. MK: If I remember correctly, in the source game the red hitbox was actually a little lower than what the graphics show, this is to make sure it hits on crouchers and makes it overall more effective. Do you think you can do the change?-I am glad Shining Blade is buffed too, you can now hit crouchers and you can use it as an actual antiair, especially if they're close to the ground where it will most likely hit them due to landing frames.-I like that despite the changes to what used to be her close HK, you can still use it as a meaty for LI hitconfirms. :3-Do you consider no beginning pause or you plan to just keep it traditional?-I like how you did resetting, it seems better than hard coding your resets with p2stateno != [5020,5040]. However, the air resetting is a bit different in Vsav during Air to Air comboing, in there you can air combo your opponents but if they manage to recover (aka when the Hit of an attack is over and they go into their air recover animation) then they're invincible for the rest of their airborne duration, So for these you have to make them invincible during anim 5040, unless you like it the current way, which is fine. nevermind-The combo challenge is indeed tough, it took me quite a bit to get the timings down but It's doable! I should record it for you.That's all I can find for the moment! I'll stay tooned to this!
Thanks for your feedback. Now to give my responses..Morri said, March 26, 2016, 08:44:25 pm-S. MK: If I remember correctly, in the source game the red hitbox was actually a little lower than what the graphics show, this is to make sure it hits on crouchers and makes it overall more effective. Do you think you can do the change?- I understand that and I have considered that but.. it's just too ugly ;~;Morri said, March 26, 2016, 08:44:25 pm-I am glad Shining Blade is buffed too, you can now hit crouchers and you can use it as an actual antiair, especially if they're close to the ground where it will most likely hit them due to landing frames.- Yeah, the hitboxes in source really made it an awkward sort of reversal.Morri said, March 26, 2016, 08:44:25 pm-I like that despite the changes to what used to be her close HK, you can still use it as a meaty for LI hitconfirms. :3- I'm surprised you were able to catch that!Morri said, March 26, 2016, 08:44:25 pm-Do you consider no beginning pause or you plan to just keep it traditional?- Well, if I understand correctly, yes. I'm keeping the superpause, just to keep in touch with SFEX (and the cool effects :p)Morri said, March 26, 2016, 08:44:25 pm-I like how you did resetting, it seems better than hard coding your resets with p2stateno != [5020,5040].- Yup, I wanted to make sure to make that as safe as can be, especially considering Simul mode.Morri said, March 26, 2016, 08:44:25 pm-The combo challenge is indeed tough, it took me quite a bit to get the timings down but It's doable! I should record it for you.- Oh, thank you!
- Soul Flash leaves her unsafe on hit if done close.- Not sure if intentional, but Gleaming Upper can be air guarded.Just what I found quickly. Trying out the combo challenge now, nice work.
GSN said, March 27, 2016, 07:58:41 pm- Soul Flash leaves her unsafe on hit if done close.- Not sure if intentional, but Gleaming Upper can be air guarded.Just what I found quickly. Trying out the combo challenge now, nice work.Thanks for the feedback! For Soul Flash, I was actually working on it to be much closer to source. I'll probably nab the data from there. As for the Gleaming Upper thing, don't know how that slipped in, so thanks for catching that.
Lilith is now released, check her out! If you'd please, leave any feedback or suggestions on her thread. Thanks!http://mugenguild.com/forum/msg.2232734
I've been finding it hard to motivate myself to work on MUGEN stuffs lately.. unless Lilith is involved. So here, I'm gonna give you guys some thing unique. I've decided to start working on a JJBA styled Lilith (JJBA meaning the arcade game by Capcom; Heritage for the Future). She will play as a Passive stand user, akin to Black Polnareff, with Morrigan as a stand (Gem Fighter / Puzzle Fighter sprites). With this, I'm also going to create (with much assistance from a friend) some portraits for her that the JJBA chars need (Select, Super, Super KO), all with an attempt to mimic the game style. Speaking of that, I made an attempt to sprite up a small port.I've never really made any sprites before, so I'd appreciate some feedback if necessary. Thanks, and stay tuned!
Give the hair some shading, or leave it flat.A good example can be seen in this image, showcasing N'Doul and Dio Brando:Personally, I'd say make it like N'Doul's in his port if you want to make life easier.Good luck.
Zaitsu Hatter said, April 24, 2016, 02:35:34 amGive the hair some shading, or leave it flat.Personally, I'd say make it like N'Doul's in his port if you want to make life easier.Good luck.Thanks for your input. In my opinion, Lilith has a bit too much hair shown in the port for leaving it flat to look good, so I'll try giving it shading. I don't know how I'd go about doing that, though..EDIT: I gave it a second shot, is this better?
Prose is not my best feature, so here's this rough image so you can get an idea:I'd imagine it would work like this.EDIT: Ninja'd by OP. Looks good, just give the back part of her head some light.
Alright, thank you very much. Just to clarify, do you ask that I light up the entirety of the back of her head, or part of it?
ヤモリX said, April 24, 2016, 03:29:16 amAlright, thank you very much. Just to clarify, do you ask that I light up the entirety of the back of her head, or part of it?Part of it (like in that rough image I posted in my last post).
Zaitsu Hatter said, April 24, 2016, 03:52:13 amPart of it (like in that rough image I posted in my last post).Alright, here it is. I also changed the nose a bit (a friend mentioned it was too big) and added a little shading. Thoughts?