YesNoOk
avatar

brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro (Read 158854 times)

Started by two4teezee, October 01, 2011, 03:34:22 am
Share this topic:
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#221  May 29, 2014, 07:25:30 am
  • **
  • My Mugen's broken.
    • USA
    • network.mugenguild.com/two4teezee
Found what the problem was.
In mugen cfg go to:

[Video]
 ;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.
RenderMode = OpenGL

Change render mode to OpenGLScreen.
Here is pics,

http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen000_zps4ffeb361.png?t=1401215521
http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen003_zpsab88fdd5.png
http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen001_zps2f3f70d6.png
http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen002_zpsa050a410.png

Ah ha! Thanks! I'll look further into this.

Also... I decided the life bars need to be redesigned completely. Stay tuned, update inbound :)
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#222  May 29, 2014, 03:55:37 pm
  • avatar
    • doonoo11121999@gmail.com
I can't see the modes to select, yet I can hear the sounds and still select it... I need help.
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#223  July 10, 2014, 02:49:47 pm
  • *
    • UK
    • hedrock@tiscali.co.uk
Hmmmm...it seems that the images on the screen leave sprite traces now or the stage is just a black screen some of the times I play (until I quit the program restart)? 



Anyone else having this issue?
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#224  July 10, 2014, 04:34:51 pm
  • ***
  • That sarcastic dude who makes stuff to the sake of
    • Canada
I can't see the modes to select, yet I can hear the sounds and still select it... I need help.

check your system.def and make sure you paths are correctly leading to the fonts that go w/ the screenpack
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#225  July 10, 2014, 06:31:39 pm
  • ***
  • See you in your nightmares!
    • Sweden
    • bley43@gmail.com
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#226  July 16, 2014, 04:19:08 am
  • *
    • UK
    • hedrock@tiscali.co.uk
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#227  July 25, 2014, 08:17:51 pm
  • ***
  • It's time to fly...
    • USA
    • Skype - suburban-gamer
Broken Mugen needs a 2.0 version that uses custom ports.

Just my two cents.

Still my fav old school screenpack ;)

When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#228  July 25, 2014, 08:25:26 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#229  July 25, 2014, 08:42:06 pm
  • ***
  • It's time to fly...
    • USA
    • Skype - suburban-gamer

When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#230  July 25, 2014, 09:45:06 pm
  • ***
  • It's time to fly...
    • USA
    • Skype - suburban-gamer
I threw this together:




When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Last Edit: July 25, 2014, 10:40:16 pm by squallsoft
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#231  July 26, 2014, 08:30:38 am
  • avatar
  • *
    • Brazil
    • periclesac1@gmail.com
hey guys! I have one single question: How can I add slots for hidden characters and slots for CPU only characters in "select.def"?

ps: sorry for my bad english

Amy

Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#232  July 26, 2014, 03:20:27 pm
  • ***
  • Ignorin'U
    • Switzerland
    • network.mugenguild.com/amysden/index.html
hey guys! I have one single question: How can I add slots for hidden characters and slots for CPU only characters in "select.def"?

ps: sorry for my bad english

You can try putting them in a place that's not accessible if there's any.
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#233  July 26, 2014, 11:27:45 pm
  • *
    • UK
    • hedrock@tiscali.co.uk
Try something like this :

Ryu, stage/ryustage.def, order = 7
empty, random, order = 0
empty, random, order = 0
empty, random, order = 0
empty, random, order = 0
Hiddenchar, random, order = 10


'Empty' will not show up (unless you have a character called 'Empty' in your roster but you can use anything here that's not a character name)
Keep using these till the character you want to hide is offscreen.  Then just add your hidden character below, as the example shows.
You might have to change your system.def to allow for more character select boxes that are offscreen too
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#234  July 27, 2014, 11:57:46 pm
  • avatar
  • *
    • Brazil
    • periclesac1@gmail.com
got a error hedrock

Hiddenchar,SkyChase\SkyChase.def,chars/SkyChase/Stage.def,order=2,music=,includestage=0;Sonic



Error message:
[Characters]: On line: Hiddenchar,SkyChase\SkyChase.def,chars/SkyChase/Stage.def,order=2,music=,includestage=0
-- Unknown flag: chars/skychase/stage.def,order
Error finding characters/stages in ../../brokenselect.def

Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#235  July 28, 2014, 12:48:55 pm
  • *
    • UK
    • hedrock@tiscali.co.uk
Sorry, you need to replace 'hiddenchar' with the actual character name (sonic in your case).
You might also have too many variables in there.
Basically that code should just move your character off screen but it is still selectable in the Select screen if you know where to look :)
It doesn't do anything special but Mugen sees the 'empty' slots as missing characters, so it leaves a gap. Then you have Sonic after them, so it appears offscreen.
Try.....

Sonic, chars/skychase/stage.def, order = 2, includestage = 0


This might also help explain better http://elecbyte.com/forum/index.php?topic=115.0
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#236  September 28, 2014, 11:51:31 pm
  • **
    • Canada
    • nanasarpong30655@gmail.com
does this work for Mugen 1.1
Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro
#237  September 28, 2014, 11:55:37 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
does this work for Mugen 1.1

Please watch your necrobumping. This thread hasn't been updated in 2 months, and this is more of a question you should be asking in our Configuration Section. However, there are graphical hiccups with transparencies on fonts as well as the font system that displays after a K.O. is reached.

It technically does work, but not without hiccups. Please refer any further questions to the appropriate section. You'll get a free pass this time since you're new.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.