Not to sound butthurt or anything, I just figured I'd go over the design changes made for the update.
The darker look was the tone I was going for originally, I just didn't have the means to pull it off. I suppose the vibe I wanted was that of a wayward entity...essentially on it's last legs...searching for the best candidate to help defeat an ultimate evil. That kind of translated into an errant space station that housed all of the fighters and blah blah blah...you get the idea.
As for the projectors, there were a few reasons why I got rid of them. Firstly, I wanted to differentiate between the select screen and VS screen portraits, as I felt it made it seem more like a "full game" environment. Secondly, I felt the projector itself didn't mesh well with the rest of the select screen. It didn't fit in with the floor sprite, the colors were a bit off, and the perspective was amiss. Lastly, I wanted them to look like actual holographic projectors, but the limitations of Mugen didn't help.
The original idea was to have the select screen fade in, and as you selected a character, the projector would "power up" and show a semi-transparent version of their portrait. Unfortunately, Mugen doesn't allow transparency or any other cool gimmicks with portraits, so I couldn't get the desired effect and was left with something pretty chintzy.
I also messed around with the fog:
Spoiler, click to toggle visibiltyNot sure if this is what you meant by darker fog, but that's what I came up with. Having one layer of transparent fog on top of another gives it a brighter hue, and there's not much I can do other than fudge the numbers a bit. You can also comment out anims 102 and 150 if you wanna get rid of it completely.
Again, sorry if this reply is a bit long-winded, but I just wanted to give you an idea of the process. Thank you for the feedback and checking it out!