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Hatsune Miku: Project MUGEN extend (850,480) (Read 120945 times)

Started by Dissidia, March 31, 2014, 09:55:51 am
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Hatsune Miku: Project MUGEN extend (850,480)
#1  March 31, 2014, 09:55:51 am
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Arranged Version:
Spoiler, click to toggle visibilty
Classic Version:
Spoiler, click to toggle visibilty
Normal Version:
Spoiler, click to toggle visibilty

Lifebars Custom:
Spoiler, click to toggle visibilty
Lifebars Normal:
Spoiler, click to toggle visibilty

It's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. Three selectable motifs are available for you to choose from: "Arranged", "Classic", and "Default".

NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426.66,320.25 for characters will be required. I've included two stages of mine: "Miku Lounge and Violet Sky" already fixed. More information is available in the extend Readme.

For OpenGL users, there seems to be a glitch when half the Arranged Portraits are scaled awkwardly on Select but not a big deal.

-------------------------------------------------------------------------------
"Arranged" version lets you create your own portraits and stats with the addition of the 9000,2 victory portraits.
"Classic" version keeps the traditional custom portrait from the previous screenpack.
"Default" version uses the default 120x140 portraits.

New and Revamped Lifebars
-------------------------------------------------------------------------------
'Arranged" and "Classic" versions will use the traditional 9000,35 portraits with the addition of 9000,8000 Simul/Turns portraits.
"Default" version will use the default portraits.

Templates are also available for you to choose from. Have fun contributing!
DOWNLOAD
MIRROR[/center]
Last Edit: April 11, 2014, 09:49:30 am by Dissidia
Re: Hatsune Miku: Project MUGEN extend (850,480)
#2  March 31, 2014, 09:57:59 am
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You went for really good user preference. Good job.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#3  March 31, 2014, 12:01:32 pm
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Congrats on the full release. What did you update from the VIP release we got earlier?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#4  March 31, 2014, 01:02:52 pm
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Sweet, thanks for the release.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#5  March 31, 2014, 01:37:37 pm
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Nice,
The arranged version looks great.

"Do I look like, A normal person?"
Last Edit: March 31, 2014, 01:40:51 pm by HouTaRou
Re: Hatsune Miku: Project MUGEN extend (850,480)
#6  March 31, 2014, 06:23:19 pm
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using the classic version, ran on 1.1 open gl and i have a pretty crappy CPU and i got absolutely no lag on the stages or sp.

such a solid and beautiful SP great release dis :)
Re: Hatsune Miku: Project MUGEN extend (850,480)
#7  March 31, 2014, 06:36:47 pm
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This looks so damn sexy!!!
Re: Hatsune Miku: Project MUGEN extend (850,480)
#8  March 31, 2014, 06:39:41 pm
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Nice!
Mains:
Brawl: Marth, Ike, Snake, Toon Link, and Lucario
Super Street Fighter IV: Juri
Ultimate Marvel vs. Capcom 3: Deadpool, Wesker, and Zero
Mortal Kombat 9: Stryker, Scorpion
Injustice: Harley Quinn, Superman, Scorpion

Umezono said, 24 minutes ago
im sure jason flailing a rusty machete into luigis midsection will be okay just as long as we remove the blood

We can do that with a beam saber already. I don't see the problem with that! :laugh2:
Re: Hatsune Miku: Project MUGEN extend (850,480)
#9  March 31, 2014, 06:44:47 pm
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I need to learn how to make things like this, it looks gorgeous.

Thanks for the share.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#10  March 31, 2014, 07:13:34 pm
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#11  March 31, 2014, 07:41:50 pm
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looks awesome dizz gotta love those lifebars but since it requires some res to all chars/stages i bet someone will that edit make it 640x480
Re: Hatsune Miku: Project MUGEN extend (850,480)
#12  March 31, 2014, 08:24:37 pm
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What a nice surprise! Maybe this will revive the custom ports thread!
Re: Hatsune Miku: Project MUGEN extend (850,480)
#13  March 31, 2014, 10:22:14 pm
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It's quite stunning.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Hatsune Miku: Project MUGEN extend (850,480)
#14  March 31, 2014, 10:36:52 pm
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Awesome work as usual Diss, I don't mind making ports for this new SP since I'm planning to use it too =)
Re: Hatsune Miku: Project MUGEN extend (850,480)
#15  March 31, 2014, 11:43:36 pm
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Excellent work, congratulation! Thank you for share your mugen stuffs!
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: Hatsune Miku: Project MUGEN extend (850,480)
#16  April 01, 2014, 01:18:01 am
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Been waiting for this forever!

Thanks Diss!

I just wanna know, how come whenever i put ANY of my characters in, with the right Localcoord, i get a "Cannot read .sff" error?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#17  April 01, 2014, 02:14:02 am
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Been waiting for this forever!

Thanks Diss!

I just wanna know, how come whenever i put ANY of my characters in, with the right Localcoord, i get a "Cannot read .sff" error?

That sounds like an SFF issue. You sure you didn't delete anything in the def?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#18  April 01, 2014, 02:16:03 am
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Sorry if this is noobish,
But in arcade mode after winning 1 fight Its over.
How do I add More fights?

"Do I look like, A normal person?"
Re: Hatsune Miku: Project MUGEN extend (850,480)
#19  April 01, 2014, 02:19:28 am
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Sorry if this is noobish,
But in arcade mode after winning 1 fight Its over.
How do I add More fights?

Oops! I forgot to add the rest of the numbers in the Arranged Version. Look in select and find "arcade.maxmatches =" and replace the 0s with 1 and above.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#20  April 01, 2014, 02:21:54 am
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All of the Characters work in my other mugens. If it makes any difference all my Chars SFF's were converted to 1.1.

And sometimes, the Error is "cannot read .snd".

Afaik i didnt delete anything.

Basically i just un-rared the SP, left the motif at default (Arrange) because i planned to make Portraits. Adding a Single character from my other Mugen (1.1) and then errors ensued.