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Hatsune Miku: Project MUGEN extend (850,480) (Read 121119 times)

Started by Dissidia, March 31, 2014, 09:55:51 am
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#41  April 01, 2014, 07:10:40 pm
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Might as well make a topic for requests (separated from the older one, just for EXTEND ports).

Noob question, but is it possible to stretch the screen while in fullscreen mode?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#42  April 01, 2014, 09:04:26 pm
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I Finally get it now.




 ;D

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Re: Hatsune Miku: Project MUGEN extend (850,480)
#43  April 02, 2014, 08:00:56 pm
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I dont understand how u get the Green Sprite Layer over the Sprite that u place. I see Vector using a Keyboard Shortcut in the Video Tutorial but i dont understand what Shortcut that is. Because if i go to directly select "Move to Front", it moves it in front of the Text as well. So im missing something.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#44  April 02, 2014, 08:37:33 pm
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My apologizes, I solved the issue.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#45  April 02, 2014, 09:28:50 pm
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#46  April 03, 2014, 03:28:12 pm
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I dont understand how u get the Green Sprite Layer over the Sprite that u place. I see Vector using a Keyboard Shortcut in the Video Tutorial but i dont understand what Shortcut that is. Because if i go to directly select "Move to Front", it moves it in front of the Text as well. So im missing something.

Which green part are you referring to?

"Do I look like, A normal person?"
Re: Hatsune Miku: Project MUGEN extend (850,480)
#47  April 03, 2014, 05:36:38 pm
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#48  April 03, 2014, 10:16:36 pm
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Question, I'm converting basically all the stages I used and some of them had localcoord 960, 720 so that they look fine with 640*480

any idea on what exactly i could do so that they would look fine with this resolution? I'm fine with sprite editing or moving stuff so that anything that gets messed up is ok. I just need the localcoords and bound help.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#49  April 04, 2014, 01:02:38 am
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Question, I'm converting basically all the stages I used and some of them had localcoord 960, 720 so that they look fine with 640*480

any idea on what exactly i could do so that they would look fine with this resolution? I'm fine with sprite editing or moving stuff so that anything that gets messed up is ok. I just need the localcoords and bound help.

1280, 720 should be fine.

Re: Hatsune Miku: Project MUGEN extend (850,480)
#50  April 04, 2014, 02:03:09 am
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yup, worked perfectly thanks
Re: Hatsune Miku: Project MUGEN extend (850,480)
#51  April 05, 2014, 04:50:16 pm
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Will this beauty be made 640x480?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#52  April 05, 2014, 09:43:40 pm
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No plans as of now
Re: Hatsune Miku: Project MUGEN extend (850,480)
#53  April 05, 2014, 09:55:50 pm
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Is there a tutorial on converting characters to 1.1? The Lvl3 supers don't portrait full screen like in previous versions!
Re: Hatsune Miku: Project MUGEN extend (850,480)
#54  April 05, 2014, 09:59:12 pm
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#55  April 06, 2014, 11:53:49 am
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very cool , thank you for your great work!
Re: Hatsune Miku: Project MUGEN extend (850,480)
#56  April 06, 2014, 04:40:39 pm
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the most confusing part is making that 9000,1 portrait the video provided by Reverse Yu is for 1.1 anyone got any idea on how to make it using the 1.1 one? o..o this screenpack is really great deserve me to use it for awhile.
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#57  April 06, 2014, 11:57:44 pm
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#58  April 07, 2014, 02:30:12 am
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Deleted!
Last Edit: April 07, 2014, 02:33:57 am by Predictabo
Re: Hatsune Miku: Project MUGEN extend (850,480)
#59  April 10, 2014, 04:43:43 pm
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Umm... Pictures aren't showing up.
Mains:
Brawl: Marth, Ike, Snake, Toon Link, and Lucario
Super Street Fighter IV: Juri
Ultimate Marvel vs. Capcom 3: Deadpool, Wesker, and Zero
Mortal Kombat 9: Stryker, Scorpion
Injustice: Harley Quinn, Superman, Scorpion

Umezono said, 24 minutes ago
im sure jason flailing a rusty machete into luigis midsection will be okay just as long as we remove the blood

We can do that with a beam saber already. I don't see the problem with that! :laugh2:
Re: Hatsune Miku: Project MUGEN extend (850,480)
#60  April 10, 2014, 11:24:44 pm
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All back up again.
Last Edit: April 11, 2014, 12:37:03 am by Dissidia