i've created a special move for "one character". But when I use it in game - there is a clone in top appearing. Here is a code:;--------------------------------------------------------------------------------------------------[Statedef 9499]type = Sphysics = Smovetype = Aanim=9499poweradd=0ctrl=0[State 9494, 0]type = Helpertrigger1 = time = 0helpertype = normalname = "special"postype = p1pos = 0,-40stateno = 9501ownpal = 1id = 9501keyctrl = 0persistent = 1pausemovetime = 9999[State 9499, 1]type = ChangeStatetrigger1 = animtime=0value = 0ctrl = 1;--------------------------------------------------------------------------------------------------[Statedef 3000]type = Sphysics = Smovetype = Apoweradd=20ctrl=0anim=3000[State pal,bg]type = playsndtriggerall=time=1trigger1 = palno=2trigger2 = palno=4trigger3 = palno=6value=197,1[State pal,bg]type = playsndtriggerall=time=1trigger1 = palno=1trigger2 = palno=3trigger3 = palno=5value=197,0ignorehitpause = 1[State 9501, 2]type = SprPrioritytrigger1 =time=0value = 3[State 9501, 3]type = reversaldeftrigger1=1p1stateno=3001reversal.attr = SA,NA,SA[State 9501, 3]type = changestatetrigger1= time=50value=0ctrl=1;--------------------------------------------------------------------------------------------------[Statedef 3001]type = Sphysics = Smovetype = Apoweradd=20ctrl=0anim=3001[State 9501, 2]type = stopsndtrigger1 =time=0channel=0[State pal,bg]type = playsndtriggerall=time=1trigger1 = palno=2trigger2 = palno=4trigger3 = palno=6value=195,1[State pal,bg]type = playsndtriggerall=time=1trigger1 = palno=1trigger2 = palno=3trigger3 = palno=5value=195,0ignorehitpause = 1[State 9501, 2]type = SprPrioritytrigger1 =time=0value = 2[State 9494, 0]type = Helpertrigger1 = time = 0helpertype = normalname = "tentacul"postype = p1pos = 0,20stateno = 3002ownpal = 1id = 3002keyctrl = 0persistent = 1pausemovetime = 9999[State 9501, 3]type = changestatetrigger1= time=50value=0ctrl=1;--------------------------------------------------------------------------------------------------[Statedef 3002]type = Sphysics = Smovetype = Apoweradd=20ctrl=0anim=2100[State xxx, gatchan gila]Type =assertspecialtrigger1 = 1flag=nojugglecheck[State 9501, 2]type = SprPrioritytrigger1 =1value = 5[State 2000, 7]type = possettrigger1 = time=0Y=0[state 6970, 0]type = HitDeftrigger1 = animelem=1trigger2=animelem=2priority = 4, Hit attr = A, SAanimtype = mediumair.animtype = mediumground.type=lowdamage =5pausetime =15,15guard.pausetime =10,10ground.slidetime = 15ground.hittime = 15air.hittime = 15guard.hittime = 15guard.ctrltime = 15ground.velocity = -15air.velocity = 0,-2guard.velocity = -3airguard.velocity = 0, -2ground.cornerpush.veloff = -3guard.cornerpush.veloff = -3sparkxy =30,-20hitsound =2,8guardsound = 0, 13sparkno =S3600guard.sparkno = 30001getpower =0GivePower =10fall = 0air.fall = 1[state 6970, 0]type = HitDeftrigger1 = animelem=3trigger2=animelem=4priority = 4, Hit attr = A, SAanimtype = mediumair.animtype = mediumground.type=lowdamage =10pausetime =15,15guard.pausetime =10,10ground.slidetime = 15ground.hittime = 15air.hittime = 15guard.hittime = 15guard.ctrltime = 15ground.velocity = -15air.velocity = 0,-2guard.velocity = -3airguard.velocity = 0, -2ground.cornerpush.veloff = -3guard.cornerpush.veloff = -3sparkxy =50,-20hitsound =2,9guardsound = 0, 13sparkno =S3600guard.sparkno = 30001getpower =0GivePower =10fall = 0air.fall = 1[state 6970, 0]type = HitDeftrigger1 = animelem=6priority = 4, Hit attr = A, SAanimtype = mediumair.animtype = mediumground.type=lowdamage =10pausetime =15,15guard.pausetime =10,10ground.slidetime = 15ground.hittime = 15air.hittime = 15guard.hittime = 15guard.ctrltime = 15ground.velocity =4,-6air.velocity = 0,-2guard.velocity = -3airguard.velocity = 0, -2ground.cornerpush.veloff = -3guard.cornerpush.veloff = -3sparkxy =50,-20hitsound =2,10guardsound = 0, 13sparkno =S3600guard.sparkno = 30001getpower =0GivePower =10fall = 1air.fall = 1[state 6970, 0]type = HitDeftrigger1 = animelem=7priority = 4, Hit attr = A, SAanimtype = mediumair.animtype = mediumground.type=lowdamage =10pausetime =15,15guard.pausetime =10,10ground.slidetime = 15ground.hittime = 15air.hittime = 15guard.hittime = 15guard.ctrltime = 15ground.velocity =4,-6air.velocity =5,0guard.velocity = -3airguard.velocity = 0, -2ground.cornerpush.veloff = -3guard.cornerpush.veloff = -3sparkxy =50,-60hitsound =2,10guardsound = 0, 13sparkno =S3600guard.sparkno = 30001getpower =0GivePower =10fall = 1air.fall = 1[State 9501, 3]type = destroyselftrigger1= animtime=0value=0ctrl=1;--------------------------------------------------------------------------------------------------[Statedef 9501]type = Sphysics = Smovetype = Apoweradd=0ctrl=0[State 9501, 1]type = velsettrigger1 = 1X=5 [State 0, HitOverride]type = HitOverridetrigger1 =1attr =SCA,NA,SA,HA,NP,SP,HP,NT,ST,HTslot = 0stateno = 9502time = 1forceair = 0;ignorehitpause =;persistent =[State 9501, 1]type = ChangeAnimtriggerall = vel x > 0trigger1 = Anim !=9500 && Anim !=9511trigger2 = Anim =9511 && AnimTime = 0value = 9500[State 9501, 2]type = ChangeAnimtriggerall = vel x < 0trigger1 = Anim != 9510 && Anim != 9511trigger2 = Anim = 9511 && AnimTime = 0value = 9510[State 9501, 2]type = SprPrioritytrigger1 =time=0value = 4[State 800, 1]type = HitDeftrigger1 = time=0attr = S, NThitflag = Mpriority = 1pausetime = 0,10snap = 0, 0, 0sparkno = -1p2facing = 1p1stateno = 9504p2stateno =9505p2getp1state = 1hitsound = S5,9fall = 1fall.recover = 0;--------------------------------------------------------------------------------------------------[Statedef 9503]type = Sphysics = Smovetype = Apoweradd=0ctrl=0anim=9500[State 9501, 1]type = velsettrigger1 = 1X=5 [State 0, HitOverride]type = HitOverridetrigger1 =1attr =SCA,NA,SA,HA,NP,SP,HP,NT,ST,HTslot = 0stateno = 9502time = 1forceair = 0;ignorehitpause =;persistent =[State 0, HitOverride]type = HitOverridetrigger1 =1attr = SCAslot = 0stateno =9502time =-1forceair = 0[State 800, 1]type = HitDeftrigger1 = time=0attr = S, NThitflag = Mpriority = 1pausetime = 0,10snap = 0, 0, 0sparkno = -1p2facing = 1p1stateno = 9504p2stateno =9505p2getp1state = 1hitsound = S5,9fall = 1fall.recover = 0;--------------------------------------------------------------------------------------------------[Statedef 9504]type = Sphysics = Smovetype = Apoweradd=0ctrl=0anim=9504SprPriority=5velset=0,0[State 810, 1]type = targetbindtrigger1 = animelem=1pos=0,0[State 810, 1]type = explodtrigger1 = time=1postype=p1removetime=60anim=6666bindtime=-1SprPriority=4[State 810, 1]type = explodtrigger1 = time=1postype=p1removetime=60anim=6667bindtime=-1SprPriority=4[State 810, 1]type = targetlifeaddtrigger1 = animelem=2value=-5[State 9501, 2]type = SprPrioritytrigger1 =time=0value = 4[State 9501, 2]type = changestatetrigger1 =time=60value=9506;--------------------------------------------------------------------------------------------------[Statedef 9506]type = Sphysics = Smovetype = Apoweradd=0ctrl=0anim=9501SprPriority=5velset=0,0[State 9501, 1]type = velsettrigger1 = 1X=5Y=-6 [State 0, HitOverride]type = HitOverridetrigger1 =1attr =SCA,NA,SA,HA,NP,SP,HP,NT,ST,HTslot = 0stateno = 9502time = 1forceair = 0;ignorehitpause =;persistent =[State 9501, 2]type = destroyselftrigger1 = screenpos Y >240;----------------------------------------------------[Statedef 9505]type = Amovetype=Aphysics = Nctrl = 0velset=0,0[State 805, 1]type = ChangeAnim2trigger1 = time = 0value =9505[State 805, 1]type =playsndtrigger1 = animelem=3value = F4,9[State 805, 1]type = lifeaddtrigger1 = animelem=4value=10[State 805, 0]type = ScreenBoundtrigger1 = 1value = 0movecamera = 0,0[State 805, 5]type = selfstatetrigger1 = Time =60value = 5070;--------------------------------------------------------------------------------------------------[Statedef 9502]type = Sphysics = Smovetype = Apoweradd=0ctrl=0anim=9503velset=-5,-3[State 9502, 3]type = destroyselftrigger1=animtime=0
Move this topic to creation help section. You can also use the "mcode" tags for more conviniency.I'm too lazy ATM to check the code.