Yeah, so I'm making a lifebar right, but what's really pissing me off is MUGEN's lack of options for making the lifebar. I'm just going to be short sweet and to the point:Things that MUGEN doesn't have and XNA should have:1. Free font scaling2. More than 3 layers for lifebar objects (2 and above would be on top of everything and function as SprPriority does. 2 goes under 3 which goes under 4 etc...)3. Support for a post-battle "PERFECT" event4. Layering options for fonts5. Layering options for win icons6. Animation support for win icons7. On/off function for win icons8. Support for multiple animations for all events and objects (pre-fight, round x, fight, win, post-win, win icons, etc)Random stuff:1. Diagonal life meter / powerbar support2. Animated portraits3. On/off function for portraits being affected by PalFX4. Character interaction with portraits (attack face for various attacks, hurt face, dead face, etc)Hope you consider this stuff Frantz.