YesNoOk
avatar

Perhaps a silly question, but... (Read 9920 times)

Started by NickyP, May 06, 2009, 07:54:34 am
Perhaps a silly question, but...
#1  May 06, 2009, 07:54:34 am
  • **
... later on in development/when completed, will this be able to be ported onto other platforms? IE, Mac, Linux, PSP, Xbox, etc?

(I ask this knowing a little more than nothing about xna)
Re: Perhaps a silly question, but...
#2  May 06, 2009, 08:04:04 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
You could answer this yourself with a little research. It's been written in XNA. I know this is an Xbox compatible language, but i'm sure 10 minutes on google would tell me what else it would work for.

Linux probably.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Perhaps a silly question, but...
#3  May 06, 2009, 01:32:18 pm
  • ***
    • tunglashor.webnode.com
There's an implementation of XNA for Mono (multiplatform .NET alternative) out there, but I don't know how complete it is.  I suspect you'd need to do plenty of tinkering at the very least...
Re: Perhaps a silly question, but...
#4  May 06, 2009, 05:21:16 pm
  • ******
  • In after lock
    • mugenguild.com/~messatsu/index.html
I've found Mono support for even .NET 2.0 to be very incomplete, so I wouldn't even count on xna.  .NET should really only be considered a way for Microsoft to have code longevity throughout newer versions of Windows rather than something that can be relied on as a cross-platform platform.


Many people risk their lives everyday by having Mugen.
Re: Perhaps a silly question, but...
#5  May 06, 2009, 06:07:11 pm
  • ******
  • [E]
    • Mexico

  • Online
It's supossed to be "cross-platform" for devices others than pcs that run .net, like cell phones and game consoles.
Re: Perhaps a silly question, but...
#6  May 06, 2009, 06:13:10 pm
  • **
Hrm, so it seems for the most part, this won't be the mugen that finally gets on the PSP.  :-X

I'll still be trying this though once its stable.
Re: Perhaps a silly question, but...
#7  May 06, 2009, 06:15:04 pm
  • ******
  • [E]
    • Mexico

  • Online
console die, pcs are eternal.
Re: Perhaps a silly question, but...
#8  May 06, 2009, 07:06:44 pm
  • avatar
  • *
Managed code is quite incorpartible, but if you know well a unmanaged programming language like c++ and a C# you can port it to a endless number of systems even for iphone. For instance, i could port this system into c++ and directx in less than 2 weeks.
If anyone interesting on it. PM me

But making this systen online will be almost impossible,  i have experience developing networked games.

The reasons are :
1: Mugen  object's system not in a a networked format.
2. The collision boxes are not in a networked format.


Mugen's objects and collision system can be changed, but it will result a not compartible version with previosly versions.
So, it is more easy to code a new system from the scratch than  making mugen online.

And I am person with expericend making online games thats why i decided to make my own online engine
Last Edit: May 06, 2009, 07:25:30 pm by becoolnike
Re: Perhaps a silly question, but...
#9  May 06, 2009, 07:37:12 pm
  • ***
    • tunglashor.webnode.com
I've found Mono support for even .NET 2.0 to be very incomplete, so I wouldn't even count on xna.
Yeah... we're talking about potential for the future if anything.  In a few years time it might be a different story (like the first time I used Wine, I never thought it would get to the point where it is today)

So, it is more easy to code a new system from the scratch than  making mugen online.

And I am person with expericend making online games thats why i decided to make my own online engine
xnaMugen is also a brand new engine.
Last Edit: May 06, 2009, 07:48:13 pm by tunglashor
Re: Perhaps a silly question, but...
#10  May 06, 2009, 09:16:53 pm
  • ******
  • In after lock
    • mugenguild.com/~messatsu/index.html
I've found Mono support for even .NET 2.0 to be very incomplete, so I wouldn't even count on xna.
Yeah... we're talking about potential for the future if anything.  In a few years time it might be a different story (like the first time I used Wine, I never thought it would get to the point where it is today)
It'd be fine for games, but when you depend on real results and there is a buggy implementation of a dll or some such that gets in the way... it can't be depended upon.  I will never ever use Mono or WINE in the workplace.


Many people risk their lives everyday by having Mugen.