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Attempting a Standard  (Read 22257 times)

Started by Mercykiller, March 15, 2004, 11:17:40 pm
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Re:Attempting a Standard
#21  April 01, 2004, 09:17:48 pm
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Yes, KoF'94 and '95
Re:Attempting a Standard
#22  April 03, 2004, 04:25:32 pm
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If I'm not mistaken, there's such things too in Marvel Super Heroes with Captain America.

Unless I'm missing some sleep.  ;D ;D ;D
 
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Re:Attempting a Standard
#23  April 04, 2004, 09:00:20 am
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Speaking of Herman and custom anims....
What about the super JoJo-like KO portrait? (splitted in 4 parts for Jojo-ish purpouses)
Re:Attempting a Standard
#24  April 04, 2004, 10:40:46 pm
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I'm going to release that standard once I get Shadow Dio's Chi no Shoukan working right. (yes, I'm giving him that.)

It'll involve 3 methods. (simple scroll, scroll then vertical divde, and scroll then horizontal divide) Provisions for Black Polnareff (hint hint) and Chaca.

Mainly, the lose portrait coding works only between my characters, and BBHood. However, the chi no shoukan effect exclusively works only when fighting against Maruta's Eimi Ohba

The standard involves 12 animation actions, and 3 specially designed states to facilitate the effect.
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Last Edit: April 04, 2004, 10:46:05 pm by Keiyuuki-chan
Re:Attempting a Standard
#25  April 06, 2004, 02:25:20 am
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There's also the opponent sprite(s) and anim(s) for the horse move of Ralf.

VIB

Re:Attempting a Standard
#26  April 07, 2004, 09:32:27 am
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what about "falling foward"? When a hit makes you character fall to the front instead of to the back, then lie on the ground with your belly on the ground.

Like in ss and other snk games
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Re:Attempting a Standard
#27  April 07, 2004, 04:00:45 pm
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Either it's the "cheesy kill", or it's the custom gethit where the opponent nearly does a 360, famous in KOF.
Last Edit: April 07, 2004, 04:12:57 pm by .
Re:Attempting a Standard
#28  April 08, 2004, 03:47:17 pm
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I think he means falling forward not collapsing forward.

This is the effect in (Shin) Akuma's SVC Chaos qcbx2 B+D Exceed attack.
Orochi Herman: MUGEN Creator, Producer Video Editor and Web Programmer

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Re:Attempting a Standard
#29  April 08, 2004, 07:39:11 pm
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Falling, collapsing, the result is the same. :p ;)
I don't have SvC Chaos so I can't check, but I believe it's the anim that started in KOF, when the opponent is hit by a very strong attack and goes: | then / then -- then \ then | then / then --

VIB

Re:Attempting a Standard
#30  April 09, 2004, 07:01:07 am
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I was talking about | / __

It surprises me that in mugen, you have a hit type, anims for falling and lying down reserved for something so specific like "diag-up", but no "foward" which is much more common.

Also, it could be usefull to have a standard for MK fatalities too. Arms cut off, upper body cut off, cut in two horizontally and vertically, blown up etc

ChonWang once started a standard on that, I will look for it
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Last Edit: April 09, 2004, 11:00:59 pm by VIB
Re:Attempting a Standard
#31  May 03, 2004, 05:42:26 pm
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couldn't it use less anim space? :P
i mean, for each thousand you only use 10 or 12 spaces  :o, that messes up the air

it should be like, 5301,5302,5303.....
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Re:Attempting a Standard
#32  May 03, 2004, 05:51:40 pm
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it should be like, 5301,5302,5303.....
He is using conventions from other characters, not developing a standard from the beginning.


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Re:Attempting a Standard
#33  May 03, 2004, 05:54:38 pm
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i see then

btw, is there any standard for things such as alpha counter, super jump, power charge, etc?
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Re:Attempting a Standard
#34  May 03, 2004, 05:58:03 pm
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There doesn't need to be one from those that you mentioned.  Whatever number you choose is up to you and won't effect anything else.


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Re:Attempting a Standard
#35  May 03, 2004, 06:02:28 pm
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yes, but what if i use the 7696 (electrocuted) in a super or something?
that can happen...

i'm using the 7000's for the kind of special abilities i mentioned, guess i'll have to change it, but where to?
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Re:Attempting a Standard
#36  May 03, 2004, 06:05:50 pm
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yes, but what if i use the 7696 (electrocuted) in a super or something?
that can happen...
It will mess things up.  :-X  As long as you don't use any of the numbers mentioned here, you won't have a problem.


Many people risk their lives everyday by having Mugen.
Re:Attempting a Standard
#37  May 03, 2004, 06:16:05 pm
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i'm not using any of them

but that may still happen with some chars :rolleyes3:
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
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Re:Attempting a Standard
#38  May 04, 2004, 05:59:02 am
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Also, it could be usefull to have a standard for MK fatalities too. Arms cut off, upper body cut off, cut in two horizontally and vertically, blown up etc

ChonWang once started a standard on that, I will look for it

Cipher44 did it a looooooooong time ago. This standard would be a dream come true to all Mugen Fatality Fans that like to do them on other chars, like Capcom or SNK's.  ;D
Re:Attempting a Standard
#39  May 04, 2004, 06:15:11 am
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There was also a fatality standard for Obreck's MK ninjas, but they seem to no longer be available, so I wonder if it'd be worth implementing...

On an almost unrelated note, Faust from GGXX seems to have a move with his giant scalpel where he places the opponent in a special animation... I think I'll check if bad darkness' Baldhead (plays and moves like Faust) uses that too...
Re:Attempting a Standard
#40  May 05, 2004, 04:52:55 pm
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the list could include an example of a char that sends the other to those animations, so that the creators can test them right
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.