Standing:
; Standing Animation
[Begin Action 1]
LoopStart
Clsn2Default: 1
Clsn2[0] = -25, -113, 25, 0
0,0, 0,0, 10
0,1, 0,0, 10
0,3, 0,0, 10
SLP
; Stand Light Punch
[Begin Action 200]
Clsn2Default: 1
Clsn2[0] = -21, -108, 22, -2
0,0, 0,0, 1
0,4, 0,0, 5
Clsn1: 1
Clsn1[0] = 7, -85, 54, -67
0,5, 0,0, 5
Clsn1: 1
Clsn1[0] = 16, -74, 48, -54
0,6, 0,0, 5
0,8, 0,0, 5
SLK
Standing Light Kick
[Begin Action 230]
Clsn2: 1
Clsn2[0] = -28, -110, 30, 0
0,0, 0,0, 5
Clsn2: 1
Clsn2[0] = -27, -107, 36, 0
0,9, 0,0, 5
Clsn1: 1
Clsn1[0] = 20, -50, 68, 0
Clsn2: 1
Clsn2[0] = -18, -109, 51, -1
0,10, 0,0, 5
Clsn1: 1
Clsn1[0] = 21, -47, 73, -2
Clsn2: 1
Clsn2[0] = -6, -109, 68, -2
0,11, 0,0, 10
Clsn1: 1
Clsn1[0] = 18, -47, 69, 0
Clsn2: 1
Clsn2[0] = -6, -107, 63, -1
0,10, 0,0, 8
Clsn2: 1
Clsn2[0] = -20, -106, 30, 0
0,14, 0,0, 5