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M.U.G.E.N Screenshots V3 (Read 4086127 times)

Started by Berry, May 13, 2014, 03:05:14 am
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Re: M.U.G.E.N Screenshots V3
#6801  July 16, 2019, 04:01:13 am
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 The MU is starting to look better.
Re: M.U.G.E.N Screenshots V3
#6802  July 17, 2019, 08:12:51 pm
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Re: M.U.G.E.N Screenshots V3
#6803  July 18, 2019, 04:02:50 am
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Re: M.U.G.E.N Screenshots V3
#6804  July 22, 2019, 01:17:52 am
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    • Algeria
Wanted to do something mugen related (Fake shot)
With the add004 I wanted to see how my original SF lifebars concept would look. Also taking inspiration from SFVAE and Tekken 7

No powebars because I suck with those.
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: M.U.G.E.N Screenshots V3
#6805  July 22, 2019, 01:34:50 am
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Re: M.U.G.E.N Screenshots V3
#6806  July 22, 2019, 07:55:49 pm
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Its crazy how good the real bout portrait look its definitely the style I would like for the portrait since they look way better than simply having the character sprite. I am 100% happy with how they look and I now need to find good hit font.
Taking inspiration from SFVAE, Tekken7, FEXL and Garou MOTW
Feedback and ideas are welcome!
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Last Edit: July 22, 2019, 10:18:43 pm by GTOAkira
Re: M.U.G.E.N Screenshots V3
#6807  July 22, 2019, 08:07:46 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
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Gee that can just about support default ports.
It wasn't so bad with the sprites, you'd just have to get the positioning just right.
WIP Schedule:
The next Street Fighter All-Stars update
Re: M.U.G.E.N Screenshots V3
#6808  July 22, 2019, 08:26:16 pm
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Spoiler, click to toggle visibilty
Re: M.U.G.E.N Screenshots V3
#6809  July 22, 2019, 10:18:02 pm
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Gee that can just about support default ports.
It wasn't so bad with the sprites, you'd just have to get the positioning just right.

It wasnt that bad I just did not really liked how it looked but thats really just me. I honestly just really like how it looks with the RBFF portrait.
Thx again for the feedback!
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: M.U.G.E.N Screenshots V3
#6810  July 23, 2019, 02:18:56 am
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Still trying to finish this stage, but to be honest i have no idea what else to add other than animate the lava falling from the Castle.

Small video for FX.

Thoughs?
Re: M.U.G.E.N Screenshots V3
#6811  July 23, 2019, 03:13:02 am
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Still trying to finish this stage, but to be honest i have no idea what else to add other than animate the lava falling from the Castle.

Small video for FX.

Thoughs?

amazing, you could pass it to me, to make the video I have very little left to finish bowser

I don't know maybe some lightning effects and some characters
and for background music



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Re: M.U.G.E.N Screenshots V3
#6812  July 23, 2019, 04:38:37 am
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These are some characters that I am thinking of working using OHMSBY base chars.
Here they are.





Re: M.U.G.E.N Screenshots V3
#6813  July 23, 2019, 05:55:57 am
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Oh dear, he's been SGS'd.
(ft. Vyn's newly-released Kage, of course.)
Re: M.U.G.E.N Screenshots V3
#6814  July 23, 2019, 09:09:02 am
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Re: M.U.G.E.N Screenshots V3
#6815  July 23, 2019, 04:25:07 pm
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amazing, you could pass it to me, to make the video I have very little left to finish bowser

I don't know maybe some lightning effects and some characters
and for background music

Ah sorry, was busy outside all day and night.

But yo, nice release, now i can release this thing once i´m done and have someone fiting to play as.

Re: M.U.G.E.N Screenshots V3
#6816  July 23, 2019, 08:06:44 pm
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    • Argentina
Ah sorry, was busy outside all day and night.

But yo, nice release, now i can release this thing once i´m done and have someone fiting to play as.
ok no problem, it will be for another video
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Re: M.U.G.E.N Screenshots V3
#6817  July 23, 2019, 08:43:57 pm
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Still trying to finish this stage, but to be honest i have no idea what else to add other than animate the lava falling from the Castle.

Small video for FX.

Thoughs?

Very awesome concept.

1. Have the cannons, have a smoke fx of about to fire or from firing.
2. Have King Bowsers eyes glow, off and on or have a faint glow.
3. Rain could be added, let it have a transition from light rain to heavy.
4. Could have fire balls, blasting from the lava or a up and down from the lava itself.
5. Could have a transition with having a shadow figure in the clouds, during the Thunder and then big fx of lightning in the fore ground.

Hopes this helps my man, food for thought and just another one of your fans.
Last Edit: July 24, 2019, 10:24:17 pm by SOLIDUS SNAKE
Re: M.U.G.E.N Screenshots V3
#6818  July 24, 2019, 08:28:21 pm
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There's so many OHMSBY wannabe these days...
But it's a good thing.
This is fate.
Re: M.U.G.E.N Screenshots V3
#6819  July 26, 2019, 09:05:32 am
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Re: M.U.G.E.N Screenshots V3
#6820  July 26, 2019, 09:43:44 pm
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How do you guys feel about the new portrait. I wanted to limit the space they add since some of them just looked weird without it but now I feel it does look a bit weird with the limit but I dont want to make it so that I have to make completely new custom portrait


Other than that the base of the lifebars is pretty much done. Also got the rank idea from watching arcade match of 3rd strike I still need to come up with some hit font but every attempt so far has been pretty disapointing
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-