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Dink Smallwood, part I+II (Read 31119 times)

Started by The_None, March 25, 2017, 09:06:33 pm
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Dink Smallwood, part I+II
#1  March 25, 2017, 09:06:33 pm
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Now much closer to the scope I was hoping to reach by the first time I've released him

Dink now comes with two movesets as I've planned before. One more themed around magic, one (the one new to this update) more themed around weapons. And while I'll admit that graphicswise few things could use some refinement, at least that way I left some room for a further update down the line (not that major as I did pretty much what I've planned so far as of this update, but few extras when I'd be out to do alongside whatever my next project would be would be nice), not to mention I went so far with the character anyway that I would use some much needed rest and perhaps move on to other things and projects. Who knows, maybe one day I would deliver the one character I've always wanted to do, to the point that my last few original sprited characters I did so far (and perhaps the next few characters I may end up getting sidetracked for) would all lead up to it (ain't bringing up who that would be yet, but fingers crossed). Whatever the case, big thanks for sticking with me throrough these years.

Around 860-ish sprites in one year. Man did I went a long way.

Spoiler: Changelog since the March 2017 release (click to see content)

Spoiler: More Screenshots (click to see content)

Get him at Logical Bends.
Spoiler: PREVIOUSLY, ON PART I (click to see content)
Last Edit: July 24, 2017, 06:28:50 pm by The_None
Re: Dink Smallwood, part I
#2  March 25, 2017, 09:40:25 pm
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Even if this is only half of his moveset, he's still really fun to use. I'm enjoying this blast from the past a ton, None.

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Re: Dink Smallwood, part I
#3  March 25, 2017, 10:39:56 pm
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omg you sob! lol that intro had me laughing for 10 seconds into the round!
I was thinking... welp here's a bug to report. NOPE LOLOLOL
So far having fun with him. I'll have to get used to the "4 buttons".
The voice/sound work might be my favorite part. Not to say any other part is lacking.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Dink Smallwood, part I
#4  March 25, 2017, 10:50:40 pm
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DAMN! u are creative AF. cant wait for part 2
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Re: Dink Smallwood, part I
#5  March 25, 2017, 11:11:35 pm
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this char is funny.
weldone sprites, i liked
Re: Dink Smallwood, part I
#6  March 25, 2017, 11:20:27 pm
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wow this is really a fun character XD and just maybe this is Dee Bee Kaw's New arch rival XD
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Re: Dink Smallwood, part I
#7  March 26, 2017, 03:17:47 am
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Awesome creation, one little glitch, however. When the big duck comes in and you go all the way to the side of the screen, the duck will stay on the side of the screen until you move to where the duck is out of view.
Spriting is harder than I thought.
Re: Dink Smallwood, part I
#8  March 26, 2017, 09:52:12 am
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When the big duck comes in and you go all the way to the side of the screen, the duck will stay on the side of the screen until you move to where the duck is out of view.
That sort of thing is actually caused when a stage's leftbound/rightbound values being too low, thus large objects like the big duck aren't able to completely leave the screen at the edges of the stage, and that's something that has to be fixed on the stage's end. Some stage makers don't quite set the value high enough for quite some time, for years I had plenty of years in which OTW's Shrimp Bus would've got stuck at the corner of the stage.
Re: Dink Smallwood, part I
#9  March 26, 2017, 01:18:57 pm
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Maybe you can have the duck explode for comical effect when it reaches the point where it can't leave the stage.
Spriting is harder than I thought.
Re: Dink Smallwood, part I
#10  March 27, 2017, 12:28:49 am
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But there's no way to detect that.  If there was, he'd just fix it.
Re: Dink Smallwood, part I
#11  March 27, 2017, 05:33:35 pm
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Again, great work The_None.

Maybe add the stance animation while smoking and the dodge a fitting sound & voice.
Can´t wait for the Slash style update.

Oh, btw...
Spoiler, click to toggle visibilty
Last Edit: March 27, 2017, 05:39:35 pm by Staubhold
Re: Dink Smallwood, part I
#12  March 28, 2017, 06:27:13 am
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Great and funny character... as usual.
Re: Dink Smallwood, part I
#13  March 28, 2017, 02:06:32 pm
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Always look forward to a character by you None....I love his silly face expression!
Re: Dink Smallwood, part I
#14  March 28, 2017, 03:14:49 pm
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Nice spritework man.  Looks like your project is really coming along  :suttrox:

Re: Dink Smallwood, part I
#15  March 28, 2017, 08:02:06 pm
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I liked when you added Johnny Cage's vocieclips from MKX and WWE Immortals
Re: Dink Smallwood, part I
#16  March 29, 2017, 04:33:32 am
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Yikes! It's been a while since I seen dis' guy. Man he sure changed a lot.
CURRENT PROJECTS:
-Characters: Vera Trappz (OC)
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IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World
Re: Dink Smallwood, part I
#17  March 29, 2017, 05:19:20 am
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It has been a while since we have a creation from The_None!

I am so going to enjoy this character! I hope it is funny!
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Re: Dink Smallwood, part I
#18  March 31, 2017, 12:51:21 am
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Welp, I got myself to try him and I found a couple of things that I'm not too sure about.

I find it odd that his normals are air blockable yet you can't air block his projectiles, while it's true his projectiles are rather tiny and they lie rather high it's still quite the stuffer for jumps and they hit for considerable damage, this could most likely be an issue for big characters.

The duck is a major game breaker, it's super versatile, good for his wake up game, and it's unblockable unless they hurt the duck, however the tiny bird has a very small hitbox and it can also hit for an unblockable knockdown, the main issue with it I believe is that while it's true you could be able to react fast enough to hit it, in the corner it can be very difficult to fend off, especially if you do it off a knockdown like say, Dink's DP+K->K special move in the corner, then it's almost unavoidable and it hits for major damage, even if they recover.

There's also this little fun tidbit if the stage is long enough, which i believe the duck should hit a limited amount of times (you can walk up to the oponent riding the duck):



Also his Acid Rain super hits high which while I could see why it would (it's rain from the sky afterall), it's super safe and it's impossible to alpha counter if your motion requires to hit a Down arrow, unless your character has some sort of fuzzy guard.

That's all really, he's an interesting take on the character

EDIT: If you manage to somehow hurt Dink before he does his Acid Rain super, it will linger for a bit more meaning you'd also get hurt by it, setting yourself up for another attack by Dink
Yeaaaah im shootign ducks wiht the paino
Last Edit: March 31, 2017, 01:04:20 am by Midori M.
Re: Dink Smallwood, part I
#19  March 31, 2017, 01:31:42 am
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I actually discovered a combo for him.
LK->LP->Double Viper->Magik Kick->Roundpinhouse->Bow Lore->LK->LP->Double Viper->Magik Kick->Roundpinhouse->Jackson Slide->Acid Rain
Spriting is harder than I thought.
Re: Dink Smallwood, part I
#20  April 02, 2017, 03:55:10 am
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lit