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Mugen HEX | Screenpack - Public Beta Released! (Read 308755 times)

Started by GDPenguin, July 14, 2015, 10:48:33 pm
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Re: Mugen HEX [Updated 14-11-15]
#81  November 16, 2015, 07:43:12 pm
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Versus screen? xD haha I Have too much free time!
This was a joke
[img width=600
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Last Edit: February 17, 2016, 10:06:45 am by GDPenguin
Re: Mugen HEX [ON HOLD
#82  December 24, 2015, 01:00:12 am
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Waiting for my new laptop, just got my files back
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Re: Mugen HEX [ON HOLD
#83  January 21, 2016, 05:47:52 pm
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Guess who's finally back. On a shitty new laptop though. But I'm Back
And with some updates. ยด

Found a solution for the power gauges.

[img width=600
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Last Edit: January 22, 2016, 10:23:25 pm by GDPenguin
Re: Mugen HEX [UPDATED 1/21/16]
#84  February 07, 2016, 04:48:47 am
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Early state of the main menu. Please let me know if it's a bit too street compared to the rest of the screenpack. :D


Without the concrete
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Re: Mugen HEX [UPDATED 2/7/16]
#85  February 07, 2016, 06:47:57 pm
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I think I've found my favorite solution.

ARCADE


VERSUS


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Re: Mugen HEX [UPDATED 2/7/16]
#86  February 07, 2016, 06:51:55 pm
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Man.
I was not aware of your SP, I don't know why.

It's absolutely GREAT.
For the main menu, the versus is AWESOME!
Because of the picture of the arcade mode (too much light or something). But it's only personal taste.

I want to play with your screenpack.
- It is for Mugen 1.1 and 720p?
- Do you plan to release a version with about 100 slots?
- In the select screen, you should remove P1 and P2 displayed on the characters, but let the overlay (as it's displayed at the top of the portraits anyway).
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#87  February 07, 2016, 07:51:16 pm
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That main screen is awesome, congrats!
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#88  February 07, 2016, 08:58:15 pm
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Man.
I was not aware of your SP, I don't know why.

It's absolutely GREAT.
For the main menu, the versus is AWESOME!
Because of the picture of the arcade mode (too much light or something). But it's only personal taste.

I want to play with your screenpack.
- It is for Mugen 1.1 and 720p?
- Do you plan to release a version with about 100 slots?
- In the select screen, you should remove P1 and P2 displayed on the characters, but let the overlay (as it's displayed at the top of the portraits anyway).


Thx, alot, man.

- It's for 1.1 720p only (I don't know how to use palettes.)
- I don't think so, but I'll think about it.
- No need to worry, I'm working on it, even though the original PSD file is broken, so have to do that from scratch...
[img width=600
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Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#89  February 07, 2016, 09:00:05 pm
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[img width=600
Keep it real, keep it original
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#90  February 07, 2016, 09:02:47 pm
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Ok, thank you for your informations.
Usually I'm using SP with about 100 characters, but I understand if it's too much work for you. :)

Another thing that I would like to say right now, before you're wrking on the template again:
Just be sure to set a .25,.25 scaling factor in the config file to avoid extra blur.

I'm really looking for your screenpack I like it! A lot! Good job!! :)
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#91  February 07, 2016, 09:06:43 pm
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Ok, thank you for your informations.
Usually I'm using SP with about 100 characters, but I understand if it's too much work for you. :)

Another thing that I would like to say right now, before you're wrking on the template again:
Just be sure to set a .25,.25 scaling factor in the config file to avoid extra blur.

I'm really looking for your screenpack I like it! A lot! Good job!! :)

It's not that it's to much work at all, I just don't know how I would layout 100 character slots within this style.
It would've been easier if my select screen was squarish, but it's a tall rectangle. I could try do something similar to
NOZ's old EOF screenpack, but again. I dunno.

Extra blur? What do you mean?
[img width=600
Keep it real, keep it original
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#92  February 07, 2016, 09:26:13 pm
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With the classic .50,.50 setting that most screenpack are using, when you do a portrait, ingame it's a little bit more blurry, because the engine scale it too much, so the portrait ingame is a little bit blurry.
I don't know if you understand it or not, but this is wat I've found on WarZone. :)
Pro: You avoid this blur.
Cons: The template will require picture a little bit more bigger. (Well for me this isn't really a cons, but I have to mention it).

You think that Square small portraits would clash with the general design? I'm not sure but I believe in you. :)
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#93  February 07, 2016, 09:31:26 pm
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With the classic .50,.50 setting that most screenpack are using, when you do a portrait, ingame it's a little bit more blurry, because the engine scale it too much, so the portrait ingame is a little bit blurry.
I don't know if you understand it or not, but this is wat I've found on WarZone. :)
Pro: You avoid this blur.
Cons: The template will require picture a little bit more bigger. (Well for me this isn't really a cons, but I have to mention it).

You think that Square small portraits would clash with the general design? I'm not sure but I believe in you. :)

I get it. I just upscale my portraits and change the scale in my def file.

I don't think I'm gonna do a version that doesn't use custom ports, if that's what you mean.
[img width=600
Keep it real, keep it original
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#94  February 07, 2016, 09:45:16 pm
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Oh no, no! :D I love custom portraits, this is my favorite job. xD

I was speaking of the small portraits in the middle of your select menu:
Remember how WarZone was? I was speaking of something like that. But it's a little bit "square", but it could enable to get more slot characters.
Custom portrait is life! :D

Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#95  February 07, 2016, 10:03:31 pm
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Oh no, no! :D I love custom portraits, this is my favorite job. xD

I was speaking of the small portraits in the middle of your select menu:
Remember how WarZone was? I was speaking of something like that. But it's a little bit "square", but it could enable to get more slot characters.
Custom portrait is life! :D



To be honest I never really used warzone. But i think I get your drift.

Let me finish this first, then I might consider.
[img width=600
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Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#96  February 07, 2016, 10:45:30 pm
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No problem, man!
It's your SP! ;)
I'm really looking for your work.
Bump me if you need some help for a template or something!
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#97  February 08, 2016, 06:52:44 am
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No problem, man!
It's your SP! ;)
I'm really looking for your work.
Bump me if you need some help for a template or something!

Maybe a list of characters i should include with the portraits pack :)
I don't have that many characters, and some people aren't good at
Photoshop.
[img width=600
Keep it real, keep it original
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#98  February 08, 2016, 07:14:17 am
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Btw, I turned Team arcade/versus into Arcade and versus 'cause i found it a bit odd, when you can easily pick single from the mode select :D
[img width=600
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Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#99  February 08, 2016, 09:50:44 am
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Maybe a list of characters i should include with the portraits pack :)
I don't have that many characters, and some people aren't good at
Photoshop.

A list of the characters that you could include?
Well I don't really know, because people will erase most of them to put the characters that they love to play with.. Again, this is what I do, so it's probably the same for others people.
You can include characters that are loved by everyone. The choice is up to you! ;)

For the portraits...
Give me a template.  :deal:
Re: Mugen HEX [UPDATED 2/7/16] Main Menu WIP
#100  February 08, 2016, 09:53:50 am
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Maybe a list of characters i should include with the portraits pack :)
I don't have that many characters, and some people aren't good at
Photoshop.

A list of the characters that you could include?
Well I don't really know, because people will erase most of them to put the characters that they love to play with.. Again, this is what I do, so it's probably the same for others people.
You can include characters that are loved by everyone. The choice is up to you! ;)

For the portraits...
Give me a template.  :deal:

Download the template, it's that simple mate ;)
[img width=600
Keep it real, keep it original